mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-27 11:03:04 +00:00
Code Review Suggestions
This commit is contained in:
parent
4a3b10fa9f
commit
01c6d5491e
5 changed files with 100 additions and 76 deletions
|
@ -1,4 +1,5 @@
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Shader;
|
using Ryujinx.Graphics.Shader;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
|
@ -640,14 +641,32 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
if (texture is TextureView srcTexture)
|
if (texture is TextureView srcTexture)
|
||||||
{
|
{
|
||||||
var oldCullMode = _supportExtDynamic ? DynamicState.CullMode : _newState.CullMode;
|
CullModeFlags oldCullMode;
|
||||||
var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
|
bool oldStencilTestEnable;
|
||||||
var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
|
bool oldDepthTestEnable;
|
||||||
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
|
bool oldDepthWriteEnable;
|
||||||
var oldTopology = _supportExtDynamic ? DynamicState.Topology : _newState.Topology;
|
Silk.NET.Vulkan.PrimitiveTopology oldTopology;
|
||||||
var oldTopologyClass = _newState.Topology;
|
Array16<Silk.NET.Vulkan.Viewport> oldViewports = DynamicState.Viewports;
|
||||||
var oldViewports = DynamicState.Viewports;
|
uint oldViewportsCount;
|
||||||
var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
|
|
||||||
|
if (_supportExtDynamic)
|
||||||
|
{
|
||||||
|
oldCullMode = DynamicState.CullMode;
|
||||||
|
oldStencilTestEnable = DynamicState.StencilTestEnable;
|
||||||
|
oldDepthTestEnable = DynamicState.DepthTestEnable;
|
||||||
|
oldDepthWriteEnable = DynamicState.DepthWriteEnable;
|
||||||
|
oldTopology = DynamicState.Topology;
|
||||||
|
oldViewportsCount = DynamicState.ViewportsCount;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
oldCullMode = _newState.CullMode;
|
||||||
|
oldStencilTestEnable = _newState.StencilTestEnable;
|
||||||
|
oldDepthTestEnable = _newState.DepthTestEnable;
|
||||||
|
oldDepthWriteEnable = _newState.DepthWriteEnable;
|
||||||
|
oldTopology = _newState.Topology;
|
||||||
|
oldViewportsCount = _newState.ViewportsCount;
|
||||||
|
}
|
||||||
|
|
||||||
if (_supportExtDynamic)
|
if (_supportExtDynamic)
|
||||||
{
|
{
|
||||||
|
@ -661,9 +680,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.StencilTestEnable = false;
|
_newState.StencilTestEnable = false;
|
||||||
_newState.DepthTestEnable = false;
|
_newState.DepthTestEnable = false;
|
||||||
_newState.DepthWriteEnable = false;
|
_newState.DepthWriteEnable = false;
|
||||||
}
|
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
}
|
||||||
|
|
||||||
Gd.HelperShader.DrawTexture(
|
Gd.HelperShader.DrawTexture(
|
||||||
Gd,
|
Gd,
|
||||||
|
@ -673,13 +692,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
srcRegion,
|
srcRegion,
|
||||||
dstRegion);
|
dstRegion);
|
||||||
|
|
||||||
|
_newState.Topology = oldTopology;
|
||||||
|
|
||||||
if (_supportExtDynamic)
|
if (_supportExtDynamic)
|
||||||
{
|
{
|
||||||
if (oldTopologyClass != _newState.Topology)
|
|
||||||
{
|
|
||||||
_newState.Topology = oldTopology;
|
|
||||||
}
|
|
||||||
|
|
||||||
DynamicState.SetCullMode(oldCullMode);
|
DynamicState.SetCullMode(oldCullMode);
|
||||||
DynamicState.SetStencilTest(oldStencilTestEnable);
|
DynamicState.SetStencilTest(oldStencilTestEnable);
|
||||||
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
|
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
|
||||||
|
@ -692,7 +708,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||||
_newState.ViewportsCount = oldViewportsCount;
|
_newState.ViewportsCount = oldViewportsCount;
|
||||||
_newState.Topology = oldTopology;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
||||||
|
@ -832,7 +847,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
if (_supportExtDynamic2)
|
if (_supportExtDynamic2)
|
||||||
{
|
{
|
||||||
DynamicState.SetDepthBiasEnable(depthBiasEnable);
|
DynamicState.SetDepthBiasEnable(depthBiasEnable);
|
||||||
changed = true;
|
|
||||||
}
|
}
|
||||||
else if (_newState.DepthBiasEnable != depthBiasEnable)
|
else if (_newState.DepthBiasEnable != depthBiasEnable)
|
||||||
{
|
{
|
||||||
|
@ -843,7 +857,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
if (depthBiasEnable)
|
if (depthBiasEnable)
|
||||||
{
|
{
|
||||||
DynamicState.SetDepthBias(factor, units, clamp);
|
DynamicState.SetDepthBias(factor, units, clamp);
|
||||||
changed = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (changed)
|
if (changed)
|
||||||
|
@ -888,10 +901,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.DepthTestEnable = depthTest.TestEnable;
|
_newState.DepthTestEnable = depthTest.TestEnable;
|
||||||
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
||||||
_newState.DepthCompareOp = depthTest.Func.Convert();
|
_newState.DepthCompareOp = depthTest.Func.Convert();
|
||||||
|
|
||||||
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdatePassDepthStencil();
|
UpdatePassDepthStencil();
|
||||||
SignalStateChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFaceCulling(bool enable, Face face)
|
public void SetFaceCulling(bool enable, Face face)
|
||||||
|
@ -903,9 +917,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
|
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
|
||||||
}
|
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFrontFace(FrontFace frontFace)
|
public void SetFrontFace(FrontFace frontFace)
|
||||||
|
@ -917,9 +931,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_newState.FrontFace = frontFace.Convert();
|
_newState.FrontFace = frontFace.Convert();
|
||||||
}
|
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
|
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
|
||||||
|
@ -962,8 +976,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
|
DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
SignalStateChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetLogicOpState(bool enable, LogicalOp op)
|
public void SetLogicOpState(bool enable, LogicalOp op)
|
||||||
|
@ -1007,9 +1019,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_newState.PatchControlPoints = (uint)vertices;
|
_newState.PatchControlPoints = (uint)vertices;
|
||||||
}
|
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Default levels (likely needs emulation on shaders?)
|
// TODO: Default levels (likely needs emulation on shaders?)
|
||||||
}
|
}
|
||||||
|
@ -1033,10 +1045,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_newState.PrimitiveRestartEnable = enable;
|
_newState.PrimitiveRestartEnable = enable;
|
||||||
|
|
||||||
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: What to do about the index?
|
// TODO: What to do about the index?
|
||||||
SignalStateChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPrimitiveTopology(PrimitiveTopology topology)
|
public void SetPrimitiveTopology(PrimitiveTopology topology)
|
||||||
|
@ -1045,19 +1058,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
var vkTopology = Gd.TopologyRemap(topology).Convert();
|
var vkTopology = Gd.TopologyRemap(topology).Convert();
|
||||||
|
|
||||||
|
_newState.Topology = vkTopology;
|
||||||
|
|
||||||
if (_supportExtDynamic)
|
if (_supportExtDynamic)
|
||||||
{
|
{
|
||||||
if ((_newState.Topology != vkTopology))
|
|
||||||
{
|
|
||||||
_newState.Topology = vkTopology;
|
|
||||||
}
|
|
||||||
|
|
||||||
DynamicState.SetPrimitiveTopology(vkTopology);
|
DynamicState.SetPrimitiveTopology(vkTopology);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
_newState.Topology = vkTopology;
|
|
||||||
}
|
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
@ -1074,7 +1080,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
_newState.PipelineLayout = internalProgram.PipelineLayout;
|
_newState.PipelineLayout = internalProgram.PipelineLayout;
|
||||||
_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
|
_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
|
||||||
_newState.StagesCount = internalProgram.IsCompute ? 1 : (uint)stages.Length;
|
_newState.StagesCount = (uint)stages.Length;
|
||||||
|
|
||||||
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
||||||
|
|
||||||
|
@ -1104,15 +1110,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
public void SetRasterizerDiscard(bool discard)
|
public void SetRasterizerDiscard(bool discard)
|
||||||
{
|
{
|
||||||
if (!_supportExtDynamic2)
|
if (_supportExtDynamic2)
|
||||||
{
|
|
||||||
_newState.RasterizerDiscardEnable = discard;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
DynamicState.SetRasterizerDiscard(discard);
|
DynamicState.SetRasterizerDiscard(discard);
|
||||||
}
|
}
|
||||||
SignalStateChange();
|
else
|
||||||
|
{
|
||||||
|
_newState.RasterizerDiscardEnable = discard;
|
||||||
|
|
||||||
|
SignalStateChange();
|
||||||
|
}
|
||||||
|
|
||||||
if (!discard && Gd.IsQualcommProprietary)
|
if (!discard && Gd.IsQualcommProprietary)
|
||||||
{
|
{
|
||||||
|
@ -1195,11 +1202,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
ClearScissor = regions[0];
|
ClearScissor = regions[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_supportExtDynamic)
|
|
||||||
{
|
|
||||||
_newState.ScissorsCount = (uint)count;
|
|
||||||
}
|
|
||||||
|
|
||||||
DynamicState.ScissorsCount = count;
|
DynamicState.ScissorsCount = count;
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
|
@ -1211,7 +1213,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
DynamicState.SetScissor(i, new Rect2D(offset, extent));
|
DynamicState.SetScissor(i, new Rect2D(offset, extent));
|
||||||
}
|
}
|
||||||
|
|
||||||
SignalStateChange();
|
if (!_supportExtDynamic)
|
||||||
|
{
|
||||||
|
_newState.ScissorsCount = (uint)count;
|
||||||
|
|
||||||
|
SignalStateChange();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
||||||
|
@ -1228,6 +1235,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
stencilTest.FrontDpFail.Convert(),
|
stencilTest.FrontDpFail.Convert(),
|
||||||
stencilTest.FrontFunc.Convert(),
|
stencilTest.FrontFunc.Convert(),
|
||||||
stencilTest.TestEnable);
|
stencilTest.TestEnable);
|
||||||
|
|
||||||
|
UpdatePassDepthStencil();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1240,6 +1249,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
||||||
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
||||||
_newState.StencilTestEnable = stencilTest.TestEnable;
|
_newState.StencilTestEnable = stencilTest.TestEnable;
|
||||||
|
|
||||||
|
UpdatePassDepthStencil();
|
||||||
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
|
DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
|
||||||
|
@ -1248,9 +1260,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
(uint)stencilTest.FrontFuncMask,
|
(uint)stencilTest.FrontFuncMask,
|
||||||
(uint)stencilTest.FrontMask,
|
(uint)stencilTest.FrontMask,
|
||||||
(uint)stencilTest.FrontFuncRef);
|
(uint)stencilTest.FrontFuncRef);
|
||||||
|
|
||||||
UpdatePassDepthStencil();
|
|
||||||
SignalStateChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||||
|
@ -1472,11 +1481,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
return Math.Clamp(value, 0f, 1f);
|
return Math.Clamp(value, 0f, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_supportExtDynamic)
|
|
||||||
{
|
|
||||||
_newState.ViewportsCount = (uint)count;
|
|
||||||
}
|
|
||||||
|
|
||||||
DynamicState.ViewportsCount = (uint)count;
|
DynamicState.ViewportsCount = (uint)count;
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
|
@ -1492,7 +1496,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
Clamp(viewport.DepthFar)));
|
Clamp(viewport.DepthFar)));
|
||||||
}
|
}
|
||||||
|
|
||||||
SignalStateChange();
|
if (!_supportExtDynamic)
|
||||||
|
{
|
||||||
|
_newState.ViewportsCount = (uint)count;
|
||||||
|
|
||||||
|
SignalStateChange();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||||
|
@ -1757,7 +1766,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
|
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
|
||||||
_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
|
if (_supportExtDynamic)
|
||||||
|
{
|
||||||
|
_passWritesDepthStencil |= (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool RecreateGraphicsPipelineIfNeeded()
|
private bool RecreateGraphicsPipelineIfNeeded()
|
||||||
|
|
|
@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
PrimitiveTopology = 1 << 16,
|
PrimitiveTopology = 1 << 16,
|
||||||
DepthBiasEnable = 1 << 17,
|
DepthBiasEnable = 1 << 17,
|
||||||
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
|
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
|
||||||
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableandStencilOp | PrimitiveTopology,
|
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableAndStencilOp | PrimitiveTopology,
|
||||||
Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
|
Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -131,9 +131,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_dirty |= DirtyFlags.DepthTestCompareOp;
|
_dirty |= DirtyFlags.DepthTestCompareOp;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStencilTestandOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp,
|
public void SetStencilTestandOp(
|
||||||
CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
|
StencilOp backFailOp,
|
||||||
CompareOp frontCompareOp, bool stencilTestEnable)
|
StencilOp backPassOp,
|
||||||
|
StencilOp backDepthFailOp,
|
||||||
|
CompareOp backCompareOp,
|
||||||
|
StencilOp frontFailOp,
|
||||||
|
StencilOp frontPassOp,
|
||||||
|
StencilOp frontDepthFailOp,
|
||||||
|
CompareOp frontCompareOp,
|
||||||
|
bool stencilTestEnable)
|
||||||
{
|
{
|
||||||
_backFailOp = backFailOp;
|
_backFailOp = backFailOp;
|
||||||
_backPassOp = backPassOp;
|
_backPassOp = backPassOp;
|
||||||
|
@ -146,18 +153,22 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
StencilTestEnable = stencilTestEnable;
|
StencilTestEnable = stencilTestEnable;
|
||||||
|
|
||||||
_dirty |= DirtyFlags.StencilTestEnableandStencilOp;
|
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStencilTest(bool stencilTestEnable)
|
public void SetStencilTest(bool stencilTestEnable)
|
||||||
{
|
{
|
||||||
StencilTestEnable = stencilTestEnable;
|
StencilTestEnable = stencilTestEnable;
|
||||||
|
|
||||||
_dirty |= DirtyFlags.StencilTestEnableandStencilOp;
|
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference,
|
public void SetStencilMask(uint backCompareMask,
|
||||||
uint frontCompareMask, uint frontWriteMask, uint frontReference)
|
uint backWriteMask,
|
||||||
|
uint backReference,
|
||||||
|
uint frontCompareMask,
|
||||||
|
uint frontWriteMask,
|
||||||
|
uint frontReference)
|
||||||
{
|
{
|
||||||
_backCompareMask = backCompareMask;
|
_backCompareMask = backCompareMask;
|
||||||
_backWriteMask = backWriteMask;
|
_backWriteMask = backWriteMask;
|
||||||
|
@ -324,9 +335,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
|
RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_dirty.HasFlag(DirtyFlags.StencilTestEnableandStencilOp))
|
if (_dirty.HasFlag(DirtyFlags.StencilTestEnableAndStencilOp))
|
||||||
{
|
{
|
||||||
RecordStencilTestandOp(gd.ExtendedDynamicStateApi, commandBuffer);
|
RecordStencilTestAndOp(gd.ExtendedDynamicStateApi, commandBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_dirty.HasFlag(DirtyFlags.LineWidth))
|
if (_dirty.HasFlag(DirtyFlags.LineWidth))
|
||||||
|
|
|
@ -258,8 +258,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
private bool _supportsFeedBackLoopDynamicState;
|
private bool _supportsFeedBackLoopDynamicState;
|
||||||
private uint _blendEnables;
|
private uint _blendEnables;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Initialize(HardwareCapabilities capabilities)
|
public void Initialize(HardwareCapabilities capabilities)
|
||||||
{
|
{
|
||||||
HasTessellationControlShader = false;
|
HasTessellationControlShader = false;
|
||||||
|
|
|
@ -492,10 +492,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
||||||
PNext = pExtendedFeatures,
|
PNext = pExtendedFeatures,
|
||||||
ExtendedDynamicState2 =
|
ExtendedDynamicState2 = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2,
|
||||||
supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2,
|
ExtendedDynamicState2LogicOp = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp,
|
||||||
ExtendedDynamicState2LogicOp =
|
|
||||||
supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp,
|
|
||||||
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
|
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -423,6 +423,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
properties.Limits.FramebufferStencilSampleCounts;
|
properties.Limits.FramebufferStencilSampleCounts;
|
||||||
|
|
||||||
// Temporarily disable this, can be added back at a later date, make it easy to re-enable.
|
// Temporarily disable this, can be added back at a later date, make it easy to re-enable.
|
||||||
|
// Disabled because currently causing Device Lost error on nVidia.
|
||||||
featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
|
featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
|
||||||
|
|
||||||
Capabilities = new HardwareCapabilities(
|
Capabilities = new HardwareCapabilities(
|
||||||
|
|
Loading…
Reference in a new issue