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Make sure to reload keys after Migration
This fix keys not being loaded on the first run right after migration.
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parent
63b24b4af2
commit
01daefe38d
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@ -50,7 +50,7 @@ namespace Ryujinx
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string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
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string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
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if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
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{
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{
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GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
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GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
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}
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}
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@ -64,6 +64,9 @@ namespace Ryujinx.Ui
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dialogSuccess.Run();
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dialogSuccess.Run();
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// Reload key set after migration to be sure to catch the keys in the system directory.
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device.System.LoadKeySet();
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return true;
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return true;
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}
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}
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catch (HorizonResultException ex)
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catch (HorizonResultException ex)
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@ -171,7 +174,7 @@ namespace Ryujinx.Ui
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}
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}
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}
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}
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private static bool IsMigrationNeeded()
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public static bool IsMigrationNeeded()
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{
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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