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README.md
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README.md
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# Ryujinx
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# Ryujinx [![Build status](https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s?svg=true)](https://ci.appveyor.com/project/gdkchan/ryujinx)
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Experimental Switch emulator written in C#
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Experimental Switch emulator written in C#
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Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now.
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Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now.
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Contributions are always welcome.
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Contributions are always welcome.
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**Building**
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To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/
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In release builds, memory checks are disabled to improve performances.
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Or just drag'n'drop the *.NRO or the game folder on the executable if you have a pre-build version.
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**Features**
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- Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK.
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https://openal.org/downloads/OpenAL11CoreSDK.zip
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- Keyboard Input is partially supported:
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- Arrows.
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- Enter > "Start" & Tab > "Select"
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- Qwerty:
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- A > "A"
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- S > "B"
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- Z > "X"
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- X > "Y"
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- Azerty:
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- Q > "A"
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- S > "B"
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- W > "X"
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- X > "Y"
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- Config File: `Ryujinx.conf` should be present on executable folder.
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- Logging_Enable_Info (bool)
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Enable the Informations Logging.
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- Logging_Enable_Trace (bool)
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Enable the Trace Logging (Enabled in Debug recommanded).
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- Logging_Enable_Debug (bool)
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Enable the Debug Logging (Enabled in Debug recommanded).
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- Logging_Enable_Warn (bool)
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Enable the Warning Logging (Enabled in Debug recommanded).
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- Logging_Enable_Error (bool)
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Enable the Error Logging (Enabled in Debug recommanded).
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- Logging_Enable_Fatal (bool)
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Enable the Fatal Logging (Enabled in Debug recommanded).
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- Logging_Enable_LogFile (bool)
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Enable writing the logging inside a Ryujinx.log file.
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**Help**
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If you have some homebrews that currently doesn't work on it, you can contact us through discord with the compiled NRO/NSO (and source code if possible) and will work to make them work.
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**Contact**
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For help, support, suggestion, or if you just want to get in touch with the team, join our Discord served!
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https://discord.gg/VkQYXAZ
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**Running**
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**Running**
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To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
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To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
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Run `dotnet run -c Release -- game.nro` inside the Ryujinx solution folder.
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Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx solution folder to run homebrew apps.
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Run `dotnet run -c Release -- path\to\game_exefs_and_romfs_folder` to run official games (they need to be decrypted and extracted first!).
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Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK :
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Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK:
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https://openal.org/downloads/OpenAL11CoreSDK.zip
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https://openal.org/downloads/OpenAL11CoreSDK.zip
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**Lastest build**
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Those builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all.
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To download the lastest automatic build for Windows (64-bits), [Click Here](https://ci.appveyor.com/api/projects/gdkchan/ryujinx/artifacts/ryujinx_lastest_unstable.zip).
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@ -17,7 +17,7 @@ namespace Ryujinx.OsHle.Handles
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ObjIds = new IdPool();
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ObjIds = new IdPool();
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}
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}
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public int GenertateObjectId(object Obj)
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public int GenerateObjectId(object Obj)
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{
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{
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int Id = ObjIds.GenerateId();
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int Id = ObjIds.GenerateId();
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.OsHle.Handles
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namespace Ryujinx.OsHle.Handles
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{
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{
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class HSessionObj : HSession
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class HSessionObj : HSession, IDisposable
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{
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{
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public object Obj { get; private set; }
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public object Obj { get; private set; }
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@ -8,5 +10,21 @@ namespace Ryujinx.OsHle.Handles
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{
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{
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this.Obj = Obj;
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this.Obj = Obj;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if(Disposing && Obj != null)
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{
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if(Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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}
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}
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}
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}
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}
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}
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@ -212,7 +212,7 @@ namespace Ryujinx.OsHle.Ipc
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Ns.Os.Handles.ReplaceData(HndId, Dom);
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Ns.Os.Handles.ReplaceData(HndId, Dom);
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return FillResponse(Response, 0, Dom.GenertateObjectId(Dom));
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return FillResponse(Response, 0, Dom.GenerateObjectId(Dom));
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}
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}
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private static IpcMessage IpcDuplicateSessionEx(
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private static IpcMessage IpcDuplicateSessionEx(
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@ -9,7 +9,7 @@ namespace Ryujinx.OsHle.Objects
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{
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{
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if (Context.Session is HDomain Dom)
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if (Context.Session is HDomain Dom)
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{
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{
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Context.Response.ResponseObjIds.Add(Dom.GenertateObjectId(Obj));
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Context.Response.ResponseObjIds.Add(Dom.GenerateObjectId(Obj));
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}
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}
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else
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else
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{
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{
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