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Initial implementation of analog stick visualization.
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parent
1a0a351a15
commit
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3 changed files with 143 additions and 5 deletions
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@ -1,11 +1,28 @@
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using Avalonia.Svg.Skia;
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using Avalonia.Svg.Skia;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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using Ryujinx.Ava.UI.Views.Input;
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using Ryujinx.Input;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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{
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public class ControllerInputViewModel : BaseModel
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public class ControllerInputViewModel : BaseModel
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{
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{
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private const int StickUiPollMs = 50; // Milliseconds per poll.
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private const float CanvasCenterOffset = 75f/2f;
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private const int StickScaleFactor = 30;
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private IGamepad _selectedGamepad;
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// Offset from origin for UI stick visualization.
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private (float, float) _uiStickLeft;
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private (float, float) _uiStickRight;
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internal CancellationTokenSource _pollTokenSource = new();
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private CancellationToken _pollToken;
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private GamepadInputConfig _config;
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private GamepadInputConfig _config;
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public GamepadInputConfig Config
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public GamepadInputConfig Config
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{
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{
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@ -54,6 +71,39 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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}
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}
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}
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public (float, float) UiStickLeft
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{
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get => (_uiStickLeft.Item1 * StickScaleFactor, _uiStickLeft.Item2 * StickScaleFactor);
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set
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{
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_uiStickLeft = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(UiStickRightX));
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OnPropertyChanged(nameof(UiStickRightY));
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}
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}
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public (float, float) UiStickRight
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{
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get => (_uiStickRight.Item1 * StickScaleFactor, _uiStickRight.Item2 * StickScaleFactor);
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set
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{
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_uiStickRight = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(UiStickLeftX));
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OnPropertyChanged(nameof(UiStickLeftY));
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}
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}
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public float canvasCenter => CanvasCenterOffset;
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public float UiStickLeftX => UiStickLeft.Item1 + CanvasCenterOffset;
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public float UiStickLeftY => UiStickLeft.Item2 + CanvasCenterOffset;
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public float UiStickRightX => UiStickRight.Item1 + CanvasCenterOffset;
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public float UiStickRightY => UiStickRight.Item2 + CanvasCenterOffset;
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public readonly InputViewModel ParentModel;
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public readonly InputViewModel ParentModel;
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public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
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public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
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@ -62,6 +112,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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model.NotifyChangesEvent += OnParentModelChanged;
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model.NotifyChangesEvent += OnParentModelChanged;
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OnParentModelChanged();
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OnParentModelChanged();
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Config = config;
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Config = config;
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_pollTokenSource = new();
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_pollToken = _pollTokenSource.Token;
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Task.Run(() => PollSticks(_pollToken));
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}
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}
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public async void ShowMotionConfig()
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public async void ShowMotionConfig()
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@ -74,6 +129,24 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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await RumbleInputView.Show(this);
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await RumbleInputView.Show(this);
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}
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}
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private async Task PollSticks(CancellationToken token)
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{
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while (!token.IsCancellationRequested)
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{
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_selectedGamepad = ParentModel.SelectedGamepad;
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if (_selectedGamepad != null && _selectedGamepad is not AvaloniaKeyboard)
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{
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UiStickLeft = _selectedGamepad.GetStick(StickInputId.Left);
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UiStickRight = _selectedGamepad.GetStick(StickInputId.Right);
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}
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await Task.Delay(StickUiPollMs);
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}
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_pollTokenSource.Dispose();
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}
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public void OnParentModelChanged()
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public void OnParentModelChanged()
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{
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{
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IsLeft = ParentModel.IsLeft;
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IsLeft = ParentModel.IsLeft;
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@ -879,6 +879,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
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(ConfigViewModel as ControllerInputViewModel)._pollTokenSource?.Cancel();
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_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
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_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
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SelectedGamepad?.Dispose();
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SelectedGamepad?.Dispose();
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@ -318,12 +318,75 @@
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HorizontalAlignment="Stretch"
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HorizontalAlignment="Stretch"
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VerticalAlignment="Stretch">
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VerticalAlignment="Stretch">
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<!-- Controller Picture -->
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<!-- Controller Picture -->
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<Image
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<Border
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BorderBrush="{DynamicResource ThemeControlBorderColor}"
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BorderThickness="1"
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CornerRadius="5"
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Margin="0,10"
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Margin="0,10"
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MaxHeight="300"
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MinHeight="90">
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HorizontalAlignment="Stretch"
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<StackPanel
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VerticalAlignment="Stretch"
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Margin="10"
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Source="{Binding Image}" />
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Orientation="Horizontal"
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Spacing="20"
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HorizontalAlignment="Center">
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<Border
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BorderBrush="{DynamicResource ThemeControlBorderColor}"
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BorderThickness="1"
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CornerRadius="5"
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Height="100"
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Width="100">
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<Canvas
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Background="{DynamicResource ThemeBackgroundColor}"
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Height="100"
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Width="100">
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<Ellipse
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Fill="Gray"
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Stroke="Blue"
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StrokeThickness="1"
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Width="25"
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Height="25"
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Canvas.Bottom="{Binding UiStickLeftY}"
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Canvas.Left="{Binding UiStickLeftX}" />
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<Ellipse
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Stroke="Black"
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StrokeThickness="1"
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StrokeDashOffset="2"
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Width="96"
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Height="96"
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Canvas.Bottom="2"
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Canvas.Left="2" />
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</Canvas>
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</Border>
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<Border
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BorderBrush="{DynamicResource ThemeControlBorderColor}"
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BorderThickness="1"
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CornerRadius="5"
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Height="100"
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Width="100">
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<Canvas
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Background="{DynamicResource ThemeBackgroundColor}"
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Height="100"
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Width="100">
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<Ellipse
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Fill="Gray"
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Stroke="Blue"
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StrokeThickness="1"
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Width="25"
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Height="25"
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Canvas.Bottom="{Binding UiStickRightY}"
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Canvas.Left="{Binding UiStickRightX}"/>
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<Ellipse
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Stroke="Black"
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StrokeThickness="1"
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StrokeDashOffset="2"
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Width="96"
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Height="96"
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Canvas.Bottom="2"
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Canvas.Left="2" />
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</Canvas>
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</Border>
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</StackPanel>
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</Border>
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<Border
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<Border
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BorderBrush="{DynamicResource ThemeControlBorderColor}"
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BorderBrush="{DynamicResource ThemeControlBorderColor}"
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BorderThickness="1"
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BorderThickness="1"
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