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Resolve some pipeline creation issue when extended dynamic states are not supported
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parent
3e5b946289
commit
07f80bdbb7
4 changed files with 11 additions and 4 deletions
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@ -63,6 +63,9 @@ namespace Ryujinx.Graphics.GAL
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public bool PrimitiveRestartEnable;
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public uint PatchControlPoints;
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public float DepthBiasUnits;
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public float DepthBiasFactor;
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public DepthMode DepthMode;
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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@ -854,6 +854,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
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_pipeline.BiasEnable = enables;
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_pipeline.DepthBiasUnits = units / 2f;
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_pipeline.DepthBiasFactor = factor;
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_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
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}
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@ -893,11 +893,11 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_supportExtDynamic)
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{
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DynamicState.SetCullMode(enable ? face.Convert() : CullModeFlags.None);
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DynamicState.SetCullMode(enable ? face.Convert() : default);
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}
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else
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{
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_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
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_newState.CullMode = enable ? face.Convert() : default;
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}
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SignalStateChange();
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@ -173,7 +173,8 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.PrimitiveRestartEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.RasterizerDiscard;
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pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.BiasEnable != 0;
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pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : ((state.BiasEnable != 0) &&
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(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
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pipeline.PatchControlPoints = extendedDynamicState2.ExtendedDynamicState2PatchControlPoints ? 0 : state.PatchControlPoints;
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@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (!extendedDynamicState)
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{
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pipeline.DepthCompareOp = state.DepthTest.TestEnable ? state.DepthTest.Func.Convert() : default;
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : default;
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}
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else
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{
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