mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
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SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug
This commit is contained in:
parent
f18e7aa779
commit
0b27b3e470
8 changed files with 344 additions and 58 deletions
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@ -70,53 +70,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AppendLine("}" + suffix);
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}
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public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
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{
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TextureDescriptor[] descriptors = Config.GetTextureDescriptors();
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for (int i = 0; i < descriptors.Length; i++)
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{
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var descriptor = descriptors[i];
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if (descriptor.CbufSlot == texOp.CbufSlot &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format)
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{
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return (descriptor, i);
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}
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}
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return (default, -1);
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}
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private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
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{
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for (int i = 0; i < array.Length; i++)
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{
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var descriptor = array[i];
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if (descriptor.Type == texOp.Type &&
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descriptor.CbufSlot == texOp.CbufSlot &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format)
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{
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return i;
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}
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}
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return -1;
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}
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public int FindTextureDescriptorIndex(AstTextureOperation texOp)
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{
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return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
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}
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public int FindImageDescriptorIndex(AstTextureOperation texOp)
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{
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return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
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}
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public StructuredFunction GetFunction(int id)
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{
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return _info.Functions[id];
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@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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!isIndexed)
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{
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// Image scales start after texture ones.
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int scaleIndex = context.Config.GetTextureDescriptors().Length + context.FindImageDescriptorIndex(texOp);
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int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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{
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@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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!isBindless &&
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!isIndexed)
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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int index = context.Config.FindTextureDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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{
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@ -762,7 +762,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else
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{
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(TextureDescriptor descriptor, int descriptorIndex) = context.FindTextureDescriptor(texOp);
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(TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
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bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
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string texCall;
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@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public int InputVertices { get; }
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public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
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public Instruction SupportBuffer { get; set; }
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public Instruction UniformBuffersArray { get; set; }
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public Instruction StorageBuffersArray { get; set; }
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public Instruction LocalMemory { get; set; }
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@ -34,6 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Dictionary<int, Instruction> InputsPerPatch { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> OutputsPerPatch { get; } = new Dictionary<int, Instruction>();
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public Instruction CoordTemp { get; set; }
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private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
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private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
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private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
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@ -150,19 +152,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Instruction[] GetMainInterface()
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{
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var mainInterface = Inputs.Values
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.Concat(Outputs.Values)
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.Concat(InputsPerPatch.Values)
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.Concat(OutputsPerPatch.Values);
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var mainInterface = new List<Instruction>();
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mainInterface.AddRange(Inputs.Values);
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mainInterface.AddRange(Outputs.Values);
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mainInterface.AddRange(InputsPerPatch.Values);
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mainInterface.AddRange(OutputsPerPatch.Values);
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if (InputsArray != null)
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{
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mainInterface = mainInterface.Append(InputsArray);
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mainInterface.Add(InputsArray);
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}
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if (OutputsArray != null)
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{
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mainInterface = mainInterface.Append(OutputsArray);
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mainInterface.Add(OutputsArray);
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}
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return mainInterface.ToArray();
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@ -320,7 +324,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
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return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
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var value = Load(GetType(elemType), elemPointer);
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if (Config.Stage == ShaderStage.Fragment && (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY))
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{
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var pointerType = TypePointer(StorageClass.Uniform, TypeFP32());
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var fieldIndex = Constant(TypeU32(), 3);
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var scaleIndex = Constant(TypeU32(), 0);
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var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex);
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var scale = Load(TypeFP32(), scaleElemPointer);
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value = FDiv(TypeFP32(), value, scale);
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}
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return BitcastIfNeeded(type, elemType, value);
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}
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public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
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@ -46,6 +46,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddLocalVariable(spvLocal);
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context.DeclareLocal(local, spvLocal);
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}
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var ivector2Type = context.TypeVector(context.TypeS32(), 2);
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var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type);
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var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function);
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context.AddLocalVariable(coordTemp);
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context.CoordTemp = coordTemp;
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}
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public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
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@ -94,6 +101,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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DeclareLocalMemory(context, localMemorySize);
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}
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DeclareSupportBuffer(context);
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DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
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DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
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DeclareSamplers(context, context.Config.GetTextureDescriptors());
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@ -125,6 +133,38 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return variable;
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}
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private static void DeclareSupportBuffer(CodeGenContext context)
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{
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if (!context.Config.Stage.SupportsRenderScale())
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{
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return;
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}
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var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
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var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
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context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
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context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
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var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, context.TypeS32(), renderScaleArrayType);
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context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
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context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
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context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
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context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
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context.Decorate(supportBufferStructType, Decoration.Block);
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var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
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var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
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context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
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context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
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context.AddGlobalVariable(supportBufferVariable);
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context.SupportBuffer = supportBufferVariable;
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}
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private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
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{
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if (descriptors.Length == 0)
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@ -739,6 +739,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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pCoords = Src(AggregateType.S32);
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}
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pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords: true, isBindless, isIndexed, isArray, pCount);
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(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var image = context.Load(imageType, imageVariable);
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@ -1487,6 +1489,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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SpvInstruction pCoords = AssemblePVector(pCount);
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pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords, isBindless, isIndexed, isArray, pCount);
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SpvInstruction AssembleDerivativesVector(int count)
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{
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@ -1601,7 +1604,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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operandsList.Add(lodBias);
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}
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if (hasLodLevel)
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if (!isMultisample && hasLodLevel)
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{
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operandsMask |= ImageOperandsMask.Lod;
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operandsList.Add(lod);
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@ -1751,6 +1754,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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result = context.CompositeExtract(context.TypeS32(), result, (SpvLiteralInteger)texOp.Index);
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}
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result = ScalingHelpers.ApplyUnscaling(context, texOp, result, isBindless, isIndexed);
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return new OperationResult(AggregateType.S32, result);
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}
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}
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216
Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
Normal file
216
Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
Normal file
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@ -0,0 +1,216 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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static class ScalingHelpers
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{
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public static SpvInstruction ApplyScaling(
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CodeGenContext context,
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AstTextureOperation texOp,
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SpvInstruction vector,
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bool intCoords,
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bool isBindless,
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bool isIndexed,
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bool isArray,
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int pCount)
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{
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if (intCoords)
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{
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if ((context.Config.Stage.SupportsRenderScale()) &&
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!isBindless &&
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!isIndexed)
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{
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int index = texOp.Inst == Instruction.ImageLoad
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? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp)
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: context.Config.FindTextureDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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{
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return ApplyScaling2DArray(context, vector, index);
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}
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else if (pCount == 2 && !isArray)
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{
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return ApplyScaling2D(context, vector, index);
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}
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}
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}
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return vector;
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}
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private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index)
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{
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// The array index is not scaled, just x and y.
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var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1);
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var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2);
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var vectorXYScaled = ApplyScaling2D(context, vectorXY, index);
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var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ);
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return vectorScaled;
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}
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private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
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{
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var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
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var fieldIndex = context.Constant(context.TypeU32(), 3);
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var scaleIndex = context.Constant(context.TypeU32(), index);
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
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var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
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var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
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}
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
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var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
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var scale = context.Load(context.TypeFP32(), scaleElemPointer);
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var ivector2Type = context.TypeVector(context.TypeS32(), 2);
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var localVector = context.CoordTemp;
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var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
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var mergeLabel = context.Label();
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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var scaledInterpolatedLabel = context.Label();
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var scaledNoInterpolationLabel = context.Label();
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var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));
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context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
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context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);
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// scale < 0.0
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context.AddLabel(scaledInterpolatedLabel);
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ApplyScalingInterpolated(context, localVector, vector, scale);
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context.Branch(mergeLabel);
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// scale >= 0.0
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context.AddLabel(scaledNoInterpolationLabel);
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ApplyScalingNoInterpolation(context, localVector, vector, scale);
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context.Branch(mergeLabel);
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context.AddLabel(mergeLabel);
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var passthroughVector = context.CompositeConstruct(context.TypeVector(context.TypeBool(), 2), passthrough, passthrough);
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return context.Select(ivector2Type, passthroughVector, vector, context.Load(ivector2Type, localVector));
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}
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else
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{
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var passthroughLabel = context.Label();
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var scaledLabel = context.Label();
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context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
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context.BranchConditional(passthrough, passthroughLabel, scaledLabel);
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// scale == 1.0
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context.AddLabel(passthroughLabel);
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context.Store(localVector, vector);
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context.Branch(mergeLabel);
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// scale != 1.0
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context.AddLabel(scaledLabel);
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ApplyScalingNoInterpolation(context, localVector, vector, scale);
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context.Branch(mergeLabel);
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context.AddLabel(mergeLabel);
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return context.Load(ivector2Type, localVector);
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}
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}
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private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
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{
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var vector2Type = context.TypeVector(context.TypeFP32(), 2);
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var scaleNegated = context.FNegate(context.TypeFP32(), scale);
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var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated);
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var vectorFloat = context.ConvertSToF(vector2Type, vector);
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var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
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var fragCoordPointer = context.Inputs[AttributeConsts.PositionX];
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var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
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var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
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var scaleMod = context.FMod(vector2Type, scaleVector, fragCoordXY);
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var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod);
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context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated));
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}
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private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
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{
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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scale = context.GlslFAbs(context.TypeFP32(), scale);
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}
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var vector2Type = context.TypeVector(context.TypeFP32(), 2);
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var vectorFloat = context.ConvertSToF(vector2Type, vector);
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var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale);
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context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled));
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}
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public static SpvInstruction ApplyUnscaling(
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CodeGenContext context,
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AstTextureOperation texOp,
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SpvInstruction size,
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bool isBindless,
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bool isIndexed)
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{
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if ((context.Config.Stage.SupportsRenderScale()) &&
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!isBindless &&
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!isIndexed)
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{
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int index = context.Config.FindTextureDescriptorIndex(texOp);
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var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
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var fieldIndex = context.Constant(context.TypeU32(), 3);
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var scaleIndex = context.Constant(context.TypeU32(), index);
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if (context.Config.Stage == ShaderStage.Vertex)
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{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
}
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
||||
var sizeFloat = context.ConvertSToF(context.TypeFP32(), size);
|
||||
var sizeUnscaled = context.FDiv(context.TypeFP32(), size, scale);
|
||||
var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);
|
||||
|
||||
return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt);
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -64,6 +64,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Info.Inputs.Add(AttributeConsts.ClipDistance0 + i * 4);
|
||||
}
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
// Potentially used for texture coordinate scaling.
|
||||
Info.Inputs.Add(AttributeConsts.PositionX);
|
||||
Info.Inputs.Add(AttributeConsts.PositionY);
|
||||
}
|
||||
}
|
||||
|
||||
public void EnterFunction(
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -606,5 +607,52 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
|
||||
{
|
||||
TextureDescriptor[] descriptors = GetTextureDescriptors();
|
||||
|
||||
for (int i = 0; i < descriptors.Length; i++)
|
||||
{
|
||||
var descriptor = descriptors[i];
|
||||
|
||||
if (descriptor.CbufSlot == texOp.CbufSlot &&
|
||||
descriptor.HandleIndex == texOp.Handle &&
|
||||
descriptor.Format == texOp.Format)
|
||||
{
|
||||
return (descriptor, i);
|
||||
}
|
||||
}
|
||||
|
||||
return (default, -1);
|
||||
}
|
||||
|
||||
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
||||
{
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
var descriptor = array[i];
|
||||
|
||||
if (descriptor.Type == texOp.Type &&
|
||||
descriptor.CbufSlot == texOp.CbufSlot &&
|
||||
descriptor.HandleIndex == texOp.Handle &&
|
||||
descriptor.Format == texOp.Format)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
|
||||
{
|
||||
return FindDescriptorIndex(GetTextureDescriptors(), texOp);
|
||||
}
|
||||
|
||||
public int FindImageDescriptorIndex(AstTextureOperation texOp)
|
||||
{
|
||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue