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Add comments on debug stuff & fix warnings
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3 changed files with 28 additions and 7 deletions
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@ -176,7 +176,8 @@ namespace ARMeilleure.Instructions
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Statistics.PauseTimer();
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Statistics.PauseTimer();
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ExecutionContext context = GetContext();
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ExecutionContext context = GetContext();
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// If debugging, we'll handle interrupts outside
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if (Optimizations.EnableDebugging && context.Interrupted)
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if (Optimizations.EnableDebugging && context.Interrupted)
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{
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{
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return false;
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return false;
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@ -102,10 +102,8 @@ namespace ARMeilleure.State
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private readonly ExceptionCallback _undefinedCallback;
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private readonly ExceptionCallback _undefinedCallback;
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internal int ShouldStep;
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internal int ShouldStep;
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internal int DebugStopped;
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public ulong DebugPc { get; set; }
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public Barrier StepBarrier { get; }
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public ulong DebugPc; // This is only valid while debugging is enabled.
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public Barrier StepBarrier = new Barrier(2);
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public ExecutionContext(
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public ExecutionContext(
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IJitMemoryAllocator allocator,
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IJitMemoryAllocator allocator,
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@ -123,6 +121,7 @@ namespace ARMeilleure.State
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_undefinedCallback = undefinedCallback;
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_undefinedCallback = undefinedCallback;
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Running = true;
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Running = true;
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StepBarrier = new Barrier(2);
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_nativeContext.SetCounter(MinCountForCheck);
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_nativeContext.SetCounter(MinCountForCheck);
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}
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}
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@ -115,10 +115,31 @@ namespace Ryujinx.Cpu
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/// </remarks>
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/// </remarks>
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void StopRunning();
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void StopRunning();
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// TODO: comments
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/// <summary>
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/// Requests the thread to stop running temporarily and call <see cref="ExceptionCallbacks.InterruptCallback"/>.
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/// </summary>
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/// <remarks>
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/// The thread might not pause immediately.
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/// One must not assume that guest code is no longer being executed by the thread after calling this function.
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/// After single stepping, the thread should signal and wait on <see cref="StepBarrier"/> twice to allow
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/// changing the thread state after stepping.
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/// </remarks>
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void RequestDebugStep();
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void RequestDebugStep();
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ulong DebugPc { get; set; }
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/// <summary>
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/// Step barrier
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/// </summary>
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/// <remarks>
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/// Should be signaled and waited on twice after single-stepping.
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/// </remarks>
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Barrier StepBarrier { get; }
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Barrier StepBarrier { get; }
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/// <summary>
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/// Current Program Counter (for debugging).
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/// </summary>
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/// <remarks>
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/// PC register for the debugger. Must not be accessed while the thread isn't stopped for debugging.
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/// </remarks>
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ulong DebugPc { get; set; }
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}
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}
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}
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}
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