Only flush commands when creating sync on Intel/AMD (windows) (#2165)

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riperiperi 2021-04-03 01:10:37 +01:00 committed by GitHub
parent 98ed81e4cd
commit 0d27802902
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2 changed files with 22 additions and 16 deletions

View file

@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.Intel;
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;

View file

@ -15,8 +15,9 @@ namespace Ryujinx.Graphics.OpenGL
} }
private ulong _firstHandle = 0; private ulong _firstHandle = 0;
private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
private List<SyncHandle> Handles = new List<SyncHandle>(); private List<SyncHandle> _handles = new List<SyncHandle>();
public void Create(ulong id) public void Create(ulong id)
{ {
@ -26,12 +27,16 @@ namespace Ryujinx.Graphics.OpenGL
Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None) Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
}; };
// Force commands to flush up to the syncpoint.
GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
lock (Handles) if (HwCapabilities.RequiresSyncFlush)
{ {
Handles.Add(handle); // Force commands to flush up to the syncpoint.
GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
}
lock (_handles)
{
_handles.Add(handle);
} }
} }
@ -39,14 +44,14 @@ namespace Ryujinx.Graphics.OpenGL
{ {
SyncHandle result = null; SyncHandle result = null;
lock (Handles) lock (_handles)
{ {
if ((long)(_firstHandle - id) > 0) if ((long)(_firstHandle - id) > 0)
{ {
return; // The handle has already been signalled or deleted. return; // The handle has already been signalled or deleted.
} }
foreach (SyncHandle handle in Handles) foreach (SyncHandle handle in _handles)
{ {
if (handle.ID == id) if (handle.ID == id)
{ {
@ -65,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL
return; return;
} }
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, ClientWaitSyncFlags.None, 1000000000); WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
if (syncResult == WaitSyncStatus.TimeoutExpired) if (syncResult == WaitSyncStatus.TimeoutExpired)
{ {
@ -82,24 +87,24 @@ namespace Ryujinx.Graphics.OpenGL
while (true) while (true)
{ {
SyncHandle first = null; SyncHandle first = null;
lock (Handles) lock (_handles)
{ {
first = Handles.FirstOrDefault(); first = _handles.FirstOrDefault();
} }
if (first == null) break; if (first == null) break;
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, ClientWaitSyncFlags.None, 0); WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
if (syncResult == WaitSyncStatus.AlreadySignaled) if (syncResult == WaitSyncStatus.AlreadySignaled)
{ {
// Delete the sync object. // Delete the sync object.
lock (Handles) lock (_handles)
{ {
lock (first) lock (first)
{ {
_firstHandle = first.ID + 1; _firstHandle = first.ID + 1;
Handles.RemoveAt(0); _handles.RemoveAt(0);
GL.DeleteSync(first.Handle); GL.DeleteSync(first.Handle);
first.Handle = IntPtr.Zero; first.Handle = IntPtr.Zero;
} }
@ -114,9 +119,9 @@ namespace Ryujinx.Graphics.OpenGL
public void Dispose() public void Dispose()
{ {
lock (Handles) lock (_handles)
{ {
foreach (SyncHandle handle in Handles) foreach (SyncHandle handle in _handles)
{ {
lock (handle) lock (handle)
{ {
@ -125,7 +130,7 @@ namespace Ryujinx.Graphics.OpenGL
} }
} }
Handles.Clear(); _handles.Clear();
} }
} }
} }