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Whitespace formatting
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2833642858
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2 changed files with 8 additions and 4 deletions
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@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Metal
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SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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SetCullMode(renderCommandEncoder);
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SetFrontFace(renderCommandEncoder);
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} else
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}
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else
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{
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Logger.Error?.Print(LogClass.Gpu, "No state to restore");
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}
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@ -302,7 +303,8 @@ namespace Ryujinx.Graphics.Metal
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if (depthStencil is Texture depthTexture)
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{
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_currentState.DepthStencil = depthTexture;
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} else if (depthStencil == null)
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}
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else if (depthStencil == null)
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{
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_currentState.DepthStencil = null;
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}
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@ -202,14 +202,16 @@ namespace Ryujinx.Graphics.Metal
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;
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MTLRenderStages stages = MTLRenderStages.RenderStageVertex | MTLRenderStages.RenderStageFragment;
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renderCommandEncoder.MemoryBarrier(scope, stages, stages);
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} else if (_currentEncoderType == EncoderType.Compute)
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}
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else if (_currentEncoderType == EncoderType.Compute)
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{
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var computeCommandEncoder = GetOrCreateComputeEncoder();
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// TODO: Should there be a barrier on render targets?
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures;
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computeCommandEncoder.MemoryBarrier(scope);
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} else
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}
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else
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{
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Logger.Warning?.Print(LogClass.Gpu, "Barrier called outside of a render or compute pass");
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}
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