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Z16: PixelType.HalfFloat -> PixelType.UnsignedShort
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@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
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case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
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case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
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case GalTextureFormat.Z16: return (PixelFormat.DepthComponent, PixelType.HalfFloat);
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case GalTextureFormat.Z16: return (PixelFormat.DepthComponent, PixelType.UnsignedShort);
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}
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throw new NotImplementedException(Format.ToString());
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