mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
This commit is contained in:
parent
b0e410a828
commit
117e32a6ff
|
@ -145,6 +145,16 @@ namespace ARMeilleure.State
|
|||
_nativeContext.SetCounter(0);
|
||||
}
|
||||
|
||||
public static void SuspendCounter()
|
||||
{
|
||||
_tickCounter.Stop();
|
||||
}
|
||||
|
||||
public static void ResumeCounter()
|
||||
{
|
||||
_tickCounter.Start();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_nativeContext.Dispose();
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
private readonly ALDevice _device;
|
||||
private readonly ALContext _context;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
|
||||
private bool _stillRunning;
|
||||
private Thread _updaterThread;
|
||||
|
@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
_device = ALC.OpenDevice("");
|
||||
_context = ALC.CreateContext(_device, new ALContextAttributes());
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
|
||||
|
||||
_stillRunning = true;
|
||||
|
@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
return _updateRequiredEvent;
|
||||
}
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
{
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ALC.MakeContextCurrent(_context);
|
||||
|
@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
|
||||
ALC.DestroyContext(_context);
|
||||
ALC.CloseDevice(_device);
|
||||
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,11 +15,13 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
|
||||
|
||||
public SDL2HardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
|
@ -44,6 +46,11 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
return _updateRequiredEvent;
|
||||
}
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
{
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
|
@ -136,6 +143,8 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
}
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
private readonly SoundIO _audioContext;
|
||||
private readonly SoundIODevice _audioDevice;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
|
||||
private int _disposeState;
|
||||
|
||||
|
@ -22,6 +23,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
{
|
||||
_audioContext = new SoundIO();
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
|
||||
|
||||
_audioContext.Connect();
|
||||
|
@ -123,6 +125,11 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
return _updateRequiredEvent;
|
||||
}
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
{
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
|
@ -218,6 +225,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
|
||||
_audioContext.Disconnect();
|
||||
_audioContext.Dispose();
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,6 +45,8 @@ namespace Ryujinx.Audio
|
|||
/// </summary>
|
||||
private Thread _workerThread;
|
||||
|
||||
private bool _isRunning;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="AudioManager"/>.
|
||||
/// </summary>
|
||||
|
@ -52,6 +54,7 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
_updateRequiredEvents = new ManualResetEvent[2];
|
||||
_actions = new Action[2];
|
||||
_isRunning = false;
|
||||
|
||||
// Termination event.
|
||||
_updateRequiredEvents[1] = new ManualResetEvent(false);
|
||||
|
@ -72,6 +75,7 @@ namespace Ryujinx.Audio
|
|||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
_isRunning = true;
|
||||
_workerThread.Start();
|
||||
}
|
||||
|
||||
|
@ -96,7 +100,7 @@ namespace Ryujinx.Audio
|
|||
/// </summary>
|
||||
private void Update()
|
||||
{
|
||||
while (true)
|
||||
while (_isRunning)
|
||||
{
|
||||
int index = WaitHandle.WaitAny(_updateRequiredEvents);
|
||||
|
||||
|
@ -118,6 +122,14 @@ namespace Ryujinx.Audio
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop updating the <see cref="AudioManager"/> without stopping the worker thread.
|
||||
/// </summary>
|
||||
public void StopUpdates()
|
||||
{
|
||||
_isRunning = false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
|
|
@ -47,6 +47,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
|||
return _realDriver.GetUpdateRequiredEvent();
|
||||
}
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
{
|
||||
return _realDriver.GetPauseEvent();
|
||||
}
|
||||
|
||||
private uint SelectHardwareChannelCount(uint targetChannelCount)
|
||||
{
|
||||
if (_realDriver.SupportsChannelCount(targetChannelCount))
|
||||
|
|
|
@ -27,10 +27,12 @@ namespace Ryujinx.Audio.Backends.Dummy
|
|||
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private ManualResetEvent _updateRequiredEvent;
|
||||
private ManualResetEvent _pauseEvent;
|
||||
|
||||
public DummyHardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
|
@ -60,6 +62,11 @@ namespace Ryujinx.Audio.Backends.Dummy
|
|||
return _updateRequiredEvent;
|
||||
}
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
{
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
@ -70,6 +77,7 @@ namespace Ryujinx.Audio.Backends.Dummy
|
|||
if (disposing)
|
||||
{
|
||||
// NOTE: The _updateRequiredEvent will be disposed somewhere else.
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ namespace Ryujinx.Audio.Integration
|
|||
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
|
||||
|
||||
ManualResetEvent GetUpdateRequiredEvent();
|
||||
ManualResetEvent GetPauseEvent();
|
||||
|
||||
bool SupportsDirection(Direction direction);
|
||||
bool SupportsSampleRate(uint sampleRate);
|
||||
|
|
|
@ -55,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
private long _playbackEnds;
|
||||
private ManualResetEvent _event;
|
||||
|
||||
private ManualResetEvent _pauseEvent;
|
||||
|
||||
public AudioProcessor()
|
||||
{
|
||||
_event = new ManualResetEvent(false);
|
||||
|
@ -94,6 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
_sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax];
|
||||
_event.Reset();
|
||||
_lastTime = PerformanceCounter.ElapsedNanoseconds;
|
||||
_pauseEvent = deviceDriver.GetPauseEvent();
|
||||
|
||||
StartThread();
|
||||
|
||||
|
@ -202,6 +205,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
while (true)
|
||||
{
|
||||
_pauseEvent?.WaitOne();
|
||||
|
||||
MailboxMessage message = _mailbox.ReceiveMessage();
|
||||
|
||||
if (message == MailboxMessage.Stop)
|
||||
|
|
|
@ -214,6 +214,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
|
||||
/// </summary>
|
||||
public void StopSendingCommands()
|
||||
{
|
||||
_isRunning = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -5,5 +5,6 @@
|
|||
public Key ToggleVsync { get; set; }
|
||||
public Key Screenshot { get; set; }
|
||||
public Key ShowUi { get; set; }
|
||||
public Key Pause { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,6 +113,8 @@ namespace Ryujinx.HLE.HOS
|
|||
|
||||
internal LibHacHorizonManager LibHacHorizonManager { get; private set; }
|
||||
|
||||
public bool IsPaused { get; private set; }
|
||||
|
||||
public Horizon(Switch device)
|
||||
{
|
||||
KernelContext = new KernelContext(
|
||||
|
@ -385,6 +387,12 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
_isDisposed = true;
|
||||
|
||||
// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
|
||||
AudioRendererManager.StopSendingCommands();
|
||||
AudioManager.StopUpdates();
|
||||
|
||||
TogglePauseEmulation(false);
|
||||
|
||||
KProcess terminationProcess = new KProcess(KernelContext);
|
||||
KThread terminationThread = new KThread(KernelContext);
|
||||
|
||||
|
@ -444,5 +452,32 @@ namespace Ryujinx.HLE.HOS
|
|||
KernelContext.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void TogglePauseEmulation(bool pause)
|
||||
{
|
||||
lock (KernelContext.Processes)
|
||||
{
|
||||
foreach (KProcess process in KernelContext.Processes.Values)
|
||||
{
|
||||
if (process.Flags.HasFlag(ProcessCreationFlags.IsApplication))
|
||||
{
|
||||
// Only game process should be paused.
|
||||
process.SetActivity(pause);
|
||||
}
|
||||
}
|
||||
|
||||
if (pause && !IsPaused)
|
||||
{
|
||||
Device.AudioDeviceDriver.GetPauseEvent().Reset();
|
||||
ARMeilleure.State.ExecutionContext.SuspendCounter();
|
||||
}
|
||||
else if (!pause && IsPaused)
|
||||
{
|
||||
Device.AudioDeviceDriver.GetPauseEvent().Set();
|
||||
ARMeilleure.State.ExecutionContext.ResumeCounter();
|
||||
}
|
||||
}
|
||||
IsPaused = pause;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1082,5 +1082,60 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
}
|
||||
|
||||
protected override void Destroy() => Context.Dispose();
|
||||
|
||||
public KernelResult SetActivity(bool pause)
|
||||
{
|
||||
KernelContext.CriticalSection.Enter();
|
||||
|
||||
if (State != ProcessState.Exiting && State != ProcessState.Exited)
|
||||
{
|
||||
if (pause)
|
||||
{
|
||||
if (IsPaused)
|
||||
{
|
||||
KernelContext.CriticalSection.Leave();
|
||||
|
||||
return KernelResult.InvalidState;
|
||||
}
|
||||
|
||||
lock (_threadingLock)
|
||||
{
|
||||
foreach (KThread thread in _threads)
|
||||
{
|
||||
thread.Suspend(ThreadSchedState.ProcessPauseFlag);
|
||||
}
|
||||
}
|
||||
|
||||
IsPaused = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!IsPaused)
|
||||
{
|
||||
KernelContext.CriticalSection.Leave();
|
||||
|
||||
return KernelResult.InvalidState;
|
||||
}
|
||||
|
||||
lock (_threadingLock)
|
||||
{
|
||||
foreach (KThread thread in _threads)
|
||||
{
|
||||
thread.Resume(ThreadSchedState.ProcessPauseFlag);
|
||||
}
|
||||
}
|
||||
|
||||
IsPaused = false;
|
||||
}
|
||||
|
||||
KernelContext.CriticalSection.Leave();
|
||||
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
KernelContext.CriticalSection.Leave();
|
||||
|
||||
return KernelResult.InvalidState;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -471,6 +471,29 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
KernelContext.CriticalSection.Leave();
|
||||
}
|
||||
|
||||
public void Suspend(ThreadSchedState type)
|
||||
{
|
||||
_forcePauseFlags |= type;
|
||||
|
||||
CombineForcePauseFlags();
|
||||
}
|
||||
|
||||
public void Resume(ThreadSchedState type)
|
||||
{
|
||||
ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
|
||||
|
||||
_forcePauseFlags &= ~type;
|
||||
|
||||
if ((oldForcePauseFlags & ~type) == ThreadSchedState.None)
|
||||
{
|
||||
ThreadSchedState oldSchedFlags = SchedFlags;
|
||||
|
||||
SchedFlags &= ThreadSchedState.LowMask;
|
||||
|
||||
AdjustScheduling(oldSchedFlags);
|
||||
}
|
||||
}
|
||||
|
||||
public KernelResult SetActivity(bool pause)
|
||||
{
|
||||
KernelResult result = KernelResult.Success;
|
||||
|
@ -495,9 +518,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
// Pause, the force pause flag should be clear (thread is NOT paused).
|
||||
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
|
||||
{
|
||||
_forcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
|
||||
|
||||
CombineForcePauseFlags();
|
||||
Suspend(ThreadSchedState.ThreadPauseFlag);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -509,18 +530,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
// Unpause, the force pause flag should be set (thread is paused).
|
||||
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
|
||||
{
|
||||
ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
|
||||
|
||||
_forcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
|
||||
|
||||
if ((oldForcePauseFlags & ~ThreadSchedState.ThreadPauseFlag) == ThreadSchedState.None)
|
||||
{
|
||||
ThreadSchedState oldSchedFlags = SchedFlags;
|
||||
|
||||
SchedFlags &= ThreadSchedState.LowMask;
|
||||
|
||||
AdjustScheduling(oldSchedFlags);
|
||||
}
|
||||
Resume(ThreadSchedState.ThreadPauseFlag);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -832,19 +842,22 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
if (!IsSchedulable)
|
||||
{
|
||||
// Ensure our thread is running and we have an event.
|
||||
StartHostThread();
|
||||
if (!_forcedUnschedulable)
|
||||
{
|
||||
// Ensure our thread is running and we have an event.
|
||||
StartHostThread();
|
||||
|
||||
// If the thread is not schedulable, we want to just run or pause
|
||||
// it directly as we don't care about priority or the core it is
|
||||
// running on in this case.
|
||||
if (SchedFlags == ThreadSchedState.Running)
|
||||
{
|
||||
_schedulerWaitEvent.Set();
|
||||
}
|
||||
else
|
||||
{
|
||||
_schedulerWaitEvent.Reset();
|
||||
// If the thread is not schedulable, we want to just run or pause
|
||||
// it directly as we don't care about priority or the core it is
|
||||
// running on in this case.
|
||||
if (SchedFlags == ThreadSchedState.Running)
|
||||
{
|
||||
_schedulerWaitEvent.Set();
|
||||
}
|
||||
else
|
||||
{
|
||||
_schedulerWaitEvent.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
|
@ -60,7 +60,8 @@
|
|||
"hotkeys": {
|
||||
"toggle_vsync": "Tab",
|
||||
"screenshot": "F8",
|
||||
"show_ui": "F4"
|
||||
"show_ui": "F4",
|
||||
"pause": "F5"
|
||||
},
|
||||
"keyboard_config": [],
|
||||
"controller_config": [],
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
|
|||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 31;
|
||||
public const int CurrentVersion = 32;
|
||||
|
||||
public int Version { get; set; }
|
||||
|
||||
|
|
|
@ -554,7 +554,8 @@ namespace Ryujinx.Configuration
|
|||
{
|
||||
ToggleVsync = Key.Tab,
|
||||
Screenshot = Key.F8,
|
||||
ShowUi = Key.F4
|
||||
ShowUi = Key.F4,
|
||||
Pause = Key.F5
|
||||
};
|
||||
Hid.InputConfig.Value = new List<InputConfig>
|
||||
{
|
||||
|
@ -913,6 +914,21 @@ namespace Ryujinx.Configuration
|
|||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
if (configurationFileFormat.Version < 32)
|
||||
{
|
||||
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
|
||||
|
||||
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
|
||||
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
|
||||
ShowUi = configurationFileFormat.Hotkeys.ShowUi,
|
||||
Pause = Key.F5
|
||||
};
|
||||
|
||||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
||||
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
|
||||
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
||||
|
|
|
@ -99,6 +99,8 @@ namespace Ryujinx.Ui
|
|||
[GUI] MenuItem _loadApplicationFolder;
|
||||
[GUI] MenuItem _appletMenu;
|
||||
[GUI] MenuItem _actionMenu;
|
||||
[GUI] MenuItem _pauseEmulation;
|
||||
[GUI] MenuItem _resumeEmulation;
|
||||
[GUI] MenuItem _stopEmulation;
|
||||
[GUI] MenuItem _simulateWakeUpMessage;
|
||||
[GUI] MenuItem _scanAmiibo;
|
||||
|
@ -211,6 +213,7 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
|
||||
_actionMenu.Sensitive = false;
|
||||
_pauseEmulation.Sensitive = false;
|
||||
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
|
||||
|
@ -1281,9 +1284,38 @@ namespace Ryujinx.Ui
|
|||
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
|
||||
}
|
||||
|
||||
_pauseEmulation.Visible = true;
|
||||
_pauseEmulation.Sensitive = false;
|
||||
_resumeEmulation.Visible = false;
|
||||
RendererWidget?.Exit();
|
||||
}
|
||||
|
||||
private void PauseEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_pauseEmulation.Visible = false;
|
||||
_resumeEmulation.Visible = true;
|
||||
_emulationContext.System.TogglePauseEmulation(true);
|
||||
}
|
||||
|
||||
private void ResumeEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_pauseEmulation.Visible = true;
|
||||
_resumeEmulation.Visible = false;
|
||||
_emulationContext.System.TogglePauseEmulation(false);
|
||||
}
|
||||
|
||||
public void ActivatePauseMenu()
|
||||
{
|
||||
_pauseEmulation.Sensitive = true;
|
||||
}
|
||||
|
||||
public void TogglePause()
|
||||
{
|
||||
_pauseEmulation.Visible ^= true;
|
||||
_resumeEmulation.Visible ^= true;
|
||||
_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
|
||||
}
|
||||
|
||||
private void Installer_File_Pressed(object o, EventArgs args)
|
||||
{
|
||||
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
|
||||
|
|
|
@ -294,15 +294,35 @@
|
|||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_stopEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
|
||||
<property name="label" translatable="yes">Stop Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<object class="GtkMenuItem" id="_pauseEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Pause emulation</property>
|
||||
<property name="label" translatable="yes">Pause Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="PauseEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_resumeEmulation">
|
||||
<property name="visible">False</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Resume emulation</property>
|
||||
<property name="label" translatable="yes">Resume Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="ResumeEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_stopEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
|
||||
<property name="label" translatable="yes">Stop Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSeparatorMenuItem">
|
||||
<property name="visible">True</property>
|
||||
|
|
|
@ -389,6 +389,8 @@ namespace Ryujinx.Ui
|
|||
Device.Gpu.InitializeShaderCache();
|
||||
Translator.IsReadyForTranslation.Set();
|
||||
|
||||
(Toplevel as MainWindow)?.ActivatePauseMenu();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
|
@ -590,6 +592,12 @@ namespace Ryujinx.Ui
|
|||
(Toplevel as MainWindow).ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
|
||||
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
|
||||
{
|
||||
(Toplevel as MainWindow)?.TogglePause();
|
||||
}
|
||||
|
||||
_prevHotkeyState = currentHotkeyState;
|
||||
}
|
||||
|
||||
|
@ -618,7 +626,8 @@ namespace Ryujinx.Ui
|
|||
None = 0,
|
||||
ToggleVSync = 1 << 0,
|
||||
Screenshot = 1 << 1,
|
||||
ShowUi = 1 << 2
|
||||
ShowUi = 1 << 2,
|
||||
Pause = 1 << 3
|
||||
}
|
||||
|
||||
private KeyboardHotkeyState GetHotkeyState()
|
||||
|
@ -640,6 +649,11 @@ namespace Ryujinx.Ui
|
|||
state |= KeyboardHotkeyState.ShowUi;
|
||||
}
|
||||
|
||||
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
|
||||
{
|
||||
state |= KeyboardHotkeyState.Pause;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -908,18 +908,6 @@
|
|||
}
|
||||
},
|
||||
"properties": {
|
||||
"backend_threading": {
|
||||
"$id": "#/properties/backend_threading",
|
||||
"type": "string",
|
||||
"title": "Backend Threading",
|
||||
"description": "Whether backend threading is enabled or not. 'Auto' selects the most appropriate option for the current OS, vendor and backend.",
|
||||
"default": "Auto",
|
||||
"examples": [
|
||||
"Auto",
|
||||
"Off",
|
||||
"On"
|
||||
]
|
||||
},
|
||||
"res_scale": {
|
||||
"$id": "#/properties/res_scale",
|
||||
"type": "integer",
|
||||
|
@ -1468,7 +1456,8 @@
|
|||
"title": "Hotkey Controls",
|
||||
"required": [
|
||||
"toggle_vsync",
|
||||
"screenshot"
|
||||
"screenshot",
|
||||
"pause"
|
||||
],
|
||||
"properties": {
|
||||
"toggle_vsync": {
|
||||
|
@ -1482,6 +1471,12 @@
|
|||
"$ref": "#/definitions/key",
|
||||
"title": "Screenshot",
|
||||
"default": "F8"
|
||||
},
|
||||
"pause": {
|
||||
"$id": "#/properties/hotkeys/properties/pause",
|
||||
"$ref": "#/definitions/key",
|
||||
"title": "Toggle Pause",
|
||||
"default": "F5"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue