Merge branch 'master' into per-profile-favorites-playtime

This commit is contained in:
Théo Arrouye 2023-06-15 09:17:39 -07:00 committed by GitHub
commit 121809c242
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163 changed files with 1784 additions and 757 deletions

8
.github/assign/audio.yml vendored Normal file
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@ -0,0 +1,8 @@
addReviewers: true
reviewers:
- marysaka
filterLabels:
include:
- audio

11
.github/assign/cpu.yml vendored Normal file
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@ -0,0 +1,11 @@
addReviewers: true
reviewers:
- gdkchan
- riperiperi
- marysaka
- LDj3SNuD
filterLabels:
include:
- cpu

4
.github/assign/global.yml vendored Normal file
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@ -0,0 +1,4 @@
addReviewers: true
reviewers:
- Ryujinx/developers

10
.github/assign/gpu.yml vendored Normal file
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@ -0,0 +1,10 @@
addReviewers: true
reviewers:
- gdkchan
- riperiperi
- marysaka
filterLabels:
include:
- gpu

11
.github/assign/gui.yml vendored Normal file
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@ -0,0 +1,11 @@
addReviewers: true
reviewers:
- Ack77
- emmauss
- TSRBerry
- marysaka
filterLabels:
include:
- gui

11
.github/assign/horizon.yml vendored Normal file
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@ -0,0 +1,11 @@
addReviewers: true
reviewers:
- gdkchan
- Ack77
- marysaka
- TSRBerry
filterLabels:
include:
- horizon

9
.github/assign/infra.yml vendored Normal file
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@ -0,0 +1,9 @@
addReviewers: true
reviewers:
- marysaka
- TSRBerry
filterLabels:
include:
- infra

33
.github/labeler.yml vendored Normal file
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@ -0,0 +1,33 @@
audio: 'src/Ryujinx.Audio*/**'
cpu:
- 'src/ARMeilleure/**'
- 'src/Ryujinx.Cpu/**'
- 'src/Ryujinx.Memory/**'
gpu:
- 'src/Ryujinx.Graphics.*/**'
- 'src/Spv.Generator/**'
- 'src/Ryujinx.ShaderTools/**'
'graphics-backend:opengl': 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- 'src/Ryujinx.Graphics.Vulkan/**'
- 'src/Spv.Generator/**'
gui:
- 'src/Ryujinx/**'
- 'src/Ryujinx.Ui.Common/**'
- 'src/Ryujinx.Ui.LocaleGenerator/**'
- 'src/Ryujinx.Ava/**'
horizon:
- 'src/Ryujinx.HLE/**'
- 'src/Ryujinx.Horizon*/**'
kernel: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- '.github/**'
- 'distribution/**'
- 'Directory.Packages.props'

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@ -3,19 +3,13 @@ name: Build job
on: on:
workflow_dispatch: workflow_dispatch:
inputs: {} inputs: {}
#push:
# branches: [ master ]
# paths-ignore:
# - '.github/*'
# - '.github/ISSUE_TEMPLATE/**'
# - '*.yml'
# - 'README.md'
pull_request: pull_request:
branches: [ master ] branches: [ master ]
paths-ignore: paths-ignore:
- '.github/*' - '.github/**'
- '.github/ISSUE_TEMPLATE/**'
- '*.yml' - '*.yml'
- '*.json'
- '*.config'
- 'README.md' - 'README.md'
concurrency: concurrency:

54
.github/workflows/pr_triage.yml vendored Normal file
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@ -0,0 +1,54 @@
name: "Pull Request Triage"
on:
pull_request_target:
types: [opened, ready_for_review]
jobs:
triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: Update labels based on changes
uses: actions/labeler@v4
with:
sync-labels: true
dot: true
- name: Auto Assign [Audio]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/audio.yml'
- name: Auto Assign [CPU]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/cpu.yml'
- name: Auto Assign [GPU]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/gpu.yml'
- name: Auto Assign [GUI]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/gui.yml'
- name: Auto Assign [Horizon]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/horizon.yml'
- name: Auto Assign [Infra]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/infra.yml'
- name: Auto Assign [Global]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/global.yml'

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@ -6,9 +6,10 @@ on:
push: push:
branches: [ master ] branches: [ master ]
paths-ignore: paths-ignore:
- '.github/*' - '.github/**'
- '.github/ISSUE_TEMPLATE/**'
- '*.yml' - '*.yml'
- '*.json'
- '*.config'
- 'README.md' - 'README.md'
concurrency: release concurrency: release

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@ -21,7 +21,7 @@
<PackageVersion Include="LibHac" Version="0.18.0" /> <PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.1" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.2" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />
@ -44,9 +44,9 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" /> <PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" /> <PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" /> <PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" /> <PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.31.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" /> <PackageVersion Include="System.Management" Version="7.0.2" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.6.1" /> <PackageVersion Include="XamlNameReferenceGenerator" Version="1.6.1" />
</ItemGroup> </ItemGroup>

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@ -168,8 +168,6 @@ namespace ARMeilleure.CodeGen.Arm64
Logger.StartPass(PassName.CodeGeneration); Logger.StartPass(PassName.CodeGeneration);
//Console.Error.WriteLine(IRDumper.GetDump(cfg));
bool relocatable = (cctx.Options & CompilerOptions.Relocatable) != 0; bool relocatable = (cctx.Options & CompilerOptions.Relocatable) != 0;
CodeGenContext context = new(allocResult, maxCallArgs, cfg.Blocks.Count, relocatable); CodeGenContext context = new(allocResult, maxCallArgs, cfg.Blocks.Count, relocatable);

View file

@ -179,6 +179,35 @@ namespace ARMeilleure.CodeGen.Arm64
(uint)operation.GetSource(2).AsInt32()); (uint)operation.GetSource(2).AsInt32());
break; break;
case IntrinsicType.Vector128Unary:
GenerateVectorUnary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.Vector128Binary:
GenerateVectorBinary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.Vector128BinaryRd:
GenerateVectorUnary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(1));
break;
case IntrinsicType.VectorUnary: case IntrinsicType.VectorUnary:
GenerateVectorUnary( GenerateVectorUnary(
context, context,

View file

@ -19,8 +19,8 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Intrinsic.Arm64AddvV, new IntrinsicInfo(0x0e31b800u, IntrinsicType.VectorUnary)); Add(Intrinsic.Arm64AddvV, new IntrinsicInfo(0x0e31b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddS, new IntrinsicInfo(0x5e208400u, IntrinsicType.ScalarBinary)); Add(Intrinsic.Arm64AddS, new IntrinsicInfo(0x5e208400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64AddV, new IntrinsicInfo(0x0e208400u, IntrinsicType.VectorBinary)); Add(Intrinsic.Arm64AddV, new IntrinsicInfo(0x0e208400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128Unary)); Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128BinaryRd));
Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128Unary)); Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128BinaryRd));
Add(Intrinsic.Arm64AesimcV, new IntrinsicInfo(0x4e287800u, IntrinsicType.Vector128Unary)); Add(Intrinsic.Arm64AesimcV, new IntrinsicInfo(0x4e287800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesmcV, new IntrinsicInfo(0x4e286800u, IntrinsicType.Vector128Unary)); Add(Intrinsic.Arm64AesmcV, new IntrinsicInfo(0x4e286800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AndV, new IntrinsicInfo(0x0e201c00u, IntrinsicType.VectorBinaryBitwise)); Add(Intrinsic.Arm64AndV, new IntrinsicInfo(0x0e201c00u, IntrinsicType.VectorBinaryBitwise));

View file

@ -23,6 +23,10 @@ namespace ARMeilleure.CodeGen.Arm64
ScalarTernaryShlRd, ScalarTernaryShlRd,
ScalarTernaryShrRd, ScalarTernaryShrRd,
Vector128Unary,
Vector128Binary,
Vector128BinaryRd,
VectorUnary, VectorUnary,
VectorUnaryBitwise, VectorUnaryBitwise,
VectorUnaryByElem, VectorUnaryByElem,
@ -50,9 +54,6 @@ namespace ARMeilleure.CodeGen.Arm64
VectorTernaryShlRd, VectorTernaryShlRd,
VectorTernaryShrRd, VectorTernaryShrRd,
Vector128Unary,
Vector128Binary,
GetRegister, GetRegister,
SetRegister SetRegister
} }

View file

@ -746,6 +746,7 @@ namespace ARMeilleure.CodeGen.Arm64
info.Type == IntrinsicType.ScalarTernaryFPRdByElem || info.Type == IntrinsicType.ScalarTernaryFPRdByElem ||
info.Type == IntrinsicType.ScalarTernaryShlRd || info.Type == IntrinsicType.ScalarTernaryShlRd ||
info.Type == IntrinsicType.ScalarTernaryShrRd || info.Type == IntrinsicType.ScalarTernaryShrRd ||
info.Type == IntrinsicType.Vector128BinaryRd ||
info.Type == IntrinsicType.VectorBinaryRd || info.Type == IntrinsicType.VectorBinaryRd ||
info.Type == IntrinsicType.VectorInsertByElem || info.Type == IntrinsicType.VectorInsertByElem ||
info.Type == IntrinsicType.VectorTernaryRd || info.Type == IntrinsicType.VectorTernaryRd ||

View file

@ -13,7 +13,7 @@
} }
} }
enum OpCode32SimdSelMode : int enum OpCode32SimdSelMode
{ {
Eq = 0, Eq = 0,
Vs, Vs,

View file

@ -17,7 +17,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AesdV, d, n);
}
else if (Optimizations.UseAesni)
{ {
res = context.AddIntrinsic(Intrinsic.X86Aesdeclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero()); res = context.AddIntrinsic(Intrinsic.X86Aesdeclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero());
} }
@ -38,7 +42,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AeseV, d, n);
}
else if (Optimizations.UseAesni)
{ {
res = context.AddIntrinsic(Intrinsic.X86Aesenclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero()); res = context.AddIntrinsic(Intrinsic.X86Aesenclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero());
} }
@ -58,7 +66,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AesimcV, n);
}
else if (Optimizations.UseAesni)
{ {
res = context.AddIntrinsic(Intrinsic.X86Aesimc, n); res = context.AddIntrinsic(Intrinsic.X86Aesimc, n);
} }
@ -78,7 +90,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AesmcV, n);
}
else if (Optimizations.UseAesni)
{ {
Operand roundKey = context.VectorZero(); Operand roundKey = context.VectorZero();

View file

@ -17,7 +17,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AesdV, d, n);
}
else if (Optimizations.UseAesni)
{ {
res = context.AddIntrinsic(Intrinsic.X86Aesdeclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero()); res = context.AddIntrinsic(Intrinsic.X86Aesdeclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero());
} }
@ -38,7 +42,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AeseV, d, n);
}
else if (Optimizations.UseAesni)
{ {
res = context.AddIntrinsic(Intrinsic.X86Aesenclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero()); res = context.AddIntrinsic(Intrinsic.X86Aesenclast, context.AddIntrinsic(Intrinsic.X86Xorpd, d, n), context.VectorZero());
} }
@ -58,7 +66,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AesimcV, n);
}
else if (Optimizations.UseAesni)
{ {
res = context.AddIntrinsic(Intrinsic.X86Aesimc, n); res = context.AddIntrinsic(Intrinsic.X86Aesimc, n);
} }
@ -78,7 +90,11 @@ namespace ARMeilleure.Instructions
Operand res; Operand res;
if (Optimizations.UseAesni) if (Optimizations.UseArm64Aes)
{
res = context.AddIntrinsic(Intrinsic.Arm64AesmcV, n);
}
else if (Optimizations.UseAesni)
{ {
Operand roundKey = context.VectorZero(); Operand roundKey = context.VectorZero();

View file

@ -165,7 +165,7 @@ namespace ARMeilleure.Instructions
{ {
Operand m = GetVecA32(op.Vm >> 1); Operand m = GetVecA32(op.Vm >> 1);
Operand toConvert = InstEmitSimdHelper32Arm64.EmitExtractScalar(context, m, op.Vm, doubleSize); Operand toConvert = InstEmitSimdHelper32Arm64.EmitExtractScalar(context, m, op.Vm, true);
Intrinsic inst = (unsigned ? Intrinsic.Arm64FcvtzuGp : Intrinsic.Arm64FcvtzsGp) | Intrinsic.Arm64VDouble; Intrinsic inst = (unsigned ? Intrinsic.Arm64FcvtzuGp : Intrinsic.Arm64FcvtzsGp) | Intrinsic.Arm64VDouble;
@ -175,7 +175,7 @@ namespace ARMeilleure.Instructions
} }
else else
{ {
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, unsigned ? Intrinsic.Arm64FcvtzuS : Intrinsic.Arm64FcvtzsS); InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, unsigned ? Intrinsic.Arm64FcvtzuS : Intrinsic.Arm64FcvtzsS, false);
} }
} }
else if (!roundWithFpscr && Optimizations.UseSse41) else if (!roundWithFpscr && Optimizations.UseSse41)
@ -259,6 +259,41 @@ namespace ARMeilleure.Instructions
Intrinsic inst; Intrinsic inst;
if (Optimizations.UseAdvSimd) if (Optimizations.UseAdvSimd)
{
bool doubleSize = floatSize == OperandType.FP64;
if (doubleSize)
{
Operand m = GetVecA32(op.Vm >> 1);
Operand toConvert = InstEmitSimdHelper32Arm64.EmitExtractScalar(context, m, op.Vm, true);
if (unsigned)
{
inst = rm switch {
0b00 => Intrinsic.Arm64FcvtauGp,
0b01 => Intrinsic.Arm64FcvtnuGp,
0b10 => Intrinsic.Arm64FcvtpuGp,
0b11 => Intrinsic.Arm64FcvtmuGp,
_ => throw new ArgumentOutOfRangeException(nameof(rm))
};
}
else
{
inst = rm switch {
0b00 => Intrinsic.Arm64FcvtasGp,
0b01 => Intrinsic.Arm64FcvtnsGp,
0b10 => Intrinsic.Arm64FcvtpsGp,
0b11 => Intrinsic.Arm64FcvtmsGp,
_ => throw new ArgumentOutOfRangeException(nameof(rm))
};
}
Operand asInteger = context.AddIntrinsicInt(inst | Intrinsic.Arm64VDouble, toConvert);
InsertScalar(context, op.Vd, asInteger);
}
else
{ {
if (unsigned) if (unsigned)
{ {
@ -283,6 +318,7 @@ namespace ARMeilleure.Instructions
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, inst); InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, inst);
} }
}
else if (Optimizations.UseSse41) else if (Optimizations.UseSse41)
{ {
EmitSse41ConvertInt32(context, RMToRoundMode(rm), !unsigned); EmitSse41ConvertInt32(context, RMToRoundMode(rm), !unsigned);

View file

@ -192,11 +192,10 @@ namespace ARMeilleure.Instructions
EmitVectorTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(inst, d, n, m)); EmitVectorTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(inst, d, n, m));
} }
public static void EmitScalarUnaryOpSimd32(ArmEmitterContext context, Func1I scalarFunc) public static void EmitScalarUnaryOpSimd32(ArmEmitterContext context, Func1I scalarFunc, bool doubleSize)
{ {
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp; OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
bool doubleSize = (op.Size & 1) != 0;
int shift = doubleSize ? 1 : 2; int shift = doubleSize ? 1 : 2;
Operand m = GetVecA32(op.Vm >> shift); Operand m = GetVecA32(op.Vm >> shift);
Operand d = GetVecA32(op.Vd >> shift); Operand d = GetVecA32(op.Vd >> shift);
@ -215,8 +214,13 @@ namespace ARMeilleure.Instructions
{ {
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp; OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128; EmitScalarUnaryOpF32(context, inst, (op.Size & 1) != 0);
EmitScalarUnaryOpSimd32(context, (m) => (inst == 0) ? m : context.AddIntrinsic(inst, m)); }
public static void EmitScalarUnaryOpF32(ArmEmitterContext context, Intrinsic inst, bool doubleSize)
{
inst |= (doubleSize ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitScalarUnaryOpSimd32(context, (m) => (inst == 0) ? m : context.AddIntrinsic(inst, m), doubleSize);
} }
public static void EmitScalarBinaryOpSimd32(ArmEmitterContext context, Func2I scalarFunc) public static void EmitScalarBinaryOpSimd32(ArmEmitterContext context, Func2I scalarFunc)

View file

@ -1,5 +1,8 @@
using System;
namespace ARMeilleure.IntermediateRepresentation namespace ARMeilleure.IntermediateRepresentation
{ {
[Flags]
enum Intrinsic : ushort enum Intrinsic : ushort
{ {
// X86 (SSE and AVX) // X86 (SSE and AVX)

View file

@ -13,6 +13,7 @@ namespace ARMeilleure
public static bool UseUnmanagedDispatchLoop { get; set; } = true; public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool UseAdvSimdIfAvailable { get; set; } = true; public static bool UseAdvSimdIfAvailable { get; set; } = true;
public static bool UseArm64AesIfAvailable { get; set; } = true;
public static bool UseArm64PmullIfAvailable { get; set; } = true; public static bool UseArm64PmullIfAvailable { get; set; } = true;
public static bool UseSseIfAvailable { get; set; } = true; public static bool UseSseIfAvailable { get; set; } = true;
@ -41,6 +42,7 @@ namespace ARMeilleure
} }
internal static bool UseAdvSimd => UseAdvSimdIfAvailable && Arm64HardwareCapabilities.SupportsAdvSimd; internal static bool UseAdvSimd => UseAdvSimdIfAvailable && Arm64HardwareCapabilities.SupportsAdvSimd;
internal static bool UseArm64Aes => UseArm64AesIfAvailable && Arm64HardwareCapabilities.SupportsAes;
internal static bool UseArm64Pmull => UseArm64PmullIfAvailable && Arm64HardwareCapabilities.SupportsPmull; internal static bool UseArm64Pmull => UseArm64PmullIfAvailable && Arm64HardwareCapabilities.SupportsPmull;
internal static bool UseSse => UseSseIfAvailable && X86HardwareCapabilities.SupportsSse; internal static bool UseSse => UseSseIfAvailable && X86HardwareCapabilities.SupportsSse;

View file

@ -78,7 +78,7 @@ namespace ARMeilleure.Signal
private static IntPtr _signalHandlerPtr; private static IntPtr _signalHandlerPtr;
private static IntPtr _signalHandlerHandle; private static IntPtr _signalHandlerHandle;
private static readonly object _lock = new object(); private static readonly object _lock = new();
private static bool _initialized; private static bool _initialized;
static NativeSignalHandler() static NativeSignalHandler()

View file

@ -1,6 +1,6 @@
namespace ARMeilleure.State namespace ARMeilleure.State
{ {
enum ExecutionMode : int enum ExecutionMode
{ {
Aarch32Arm = 0, Aarch32Arm = 0,
Aarch32Thumb = 1, Aarch32Thumb = 1,

View file

@ -2,6 +2,7 @@ using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Unwinding; using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Native; using ARMeilleure.Native;
using Ryujinx.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
@ -12,8 +13,8 @@ namespace ARMeilleure.Translation.Cache
{ {
static partial class JitCache static partial class JitCache
{ {
private const int PageSize = 4 * 1024; private static readonly int PageSize = (int)MemoryBlock.GetPageSize();
private const int PageMask = PageSize - 1; private static readonly int PageMask = PageSize - 1;
private const int CodeAlignment = 4; // Bytes. private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 2047 * 1024 * 1024; private const int CacheSize = 2047 * 1024 * 1024;
@ -25,7 +26,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new List<CacheEntry>(); private static readonly List<CacheEntry> _cacheEntries = new List<CacheEntry>();
private static readonly object _lock = new object(); private static readonly object _lock = new();
private static bool _initialized; private static bool _initialized;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]

View file

@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 4661; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 5292; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";

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@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private Queue<OpenALAudioBuffer> _queuedBuffers; private Queue<OpenALAudioBuffer> _queuedBuffers;
private ulong _playedSampleCount; private ulong _playedSampleCount;
private object _lock = new object(); private readonly object _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {

View file

@ -1,6 +1,6 @@
namespace Ryujinx.Audio.Backends.SoundIo.Native namespace Ryujinx.Audio.Backends.SoundIo.Native
{ {
public enum SoundIoBackend : int public enum SoundIoBackend
{ {
None = 0, None = 0,
Jack = 1, Jack = 1,

View file

@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary> /// <summary>
/// Lock used to control the waiters registration. /// Lock used to control the waiters registration.
/// </summary> /// </summary>
private object _lock = new object(); private readonly object _lock = new();
/// <summary> /// <summary>
/// Events signaled when the driver played audio buffers. /// Events signaled when the driver played audio buffers.

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@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Backends.Common
{ {
private const int RingBufferAlignment = 2048; private const int RingBufferAlignment = 2048;
private object _lock = new object(); private readonly object _lock = new();
private byte[] _buffer; private byte[] _buffer;
private int _size; private int _size;

View file

@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
/// </summary> /// </summary>
public class AudioInputManager : IDisposable public class AudioInputManager : IDisposable
{ {
private object _lock = new object(); private readonly object _lock = new();
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.
/// </summary> /// </summary>
private object _sessionLock = new object(); private readonly object _sessionLock = new();
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The lock of the parent. /// The lock of the parent.
/// </summary> /// </summary>
private object _parentLock; private readonly object _parentLock;
/// <summary> /// <summary>
/// The dispose state. /// The dispose state.

View file

@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
/// </summary> /// </summary>
public class AudioOutputManager : IDisposable public class AudioOutputManager : IDisposable
{ {
private object _lock = new object(); private readonly object _lock = new();
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.
/// </summary> /// </summary>
private object _sessionLock = new object(); private readonly object _sessionLock = new();
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.

View file

@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// THe lock of the parent. /// THe lock of the parent.
/// </summary> /// </summary>
private object _parentLock; private readonly object _parentLock;
/// <summary> /// <summary>
/// The dispose state. /// The dispose state.

View file

@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
public class AudioRenderSystem : IDisposable public class AudioRenderSystem : IDisposable
{ {
private object _lock = new object(); private readonly object _lock = new();
private AudioRendererRenderingDevice _renderingDevice; private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode; private AudioRendererExecutionMode _executionMode;

View file

@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// Lock used for session allocation. /// Lock used for session allocation.
/// </summary> /// </summary>
private object _sessionLock = new object(); private readonly object _sessionLock = new();
/// <summary> /// <summary>
/// Lock used to control the <see cref="AudioProcessor"/> running state. /// Lock used to control the <see cref="AudioProcessor"/> running state.
/// </summary> /// </summary>
private object _audioProcessorLock = new object(); private readonly object _audioProcessorLock = new();
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary> /// <summary>
/// Global lock of the object. /// Global lock of the object.
/// </summary> /// </summary>
private object Lock = new object(); private readonly object Lock = new();
/// <summary> /// <summary>
/// The upsamplers instances. /// The upsamplers instances.

View file

@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing; using SixLabors.ImageSharp.Processing;
using SPB.Graphics.Exceptions;
using SPB.Graphics.Vulkan; using SPB.Graphics.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -475,11 +476,20 @@ namespace Ryujinx.Ava
_windowsMultimediaTimerResolution = null; _windowsMultimediaTimerResolution = null;
} }
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(); if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
{
// Try to bind the OpenGL context before calling the shutdown event.
openGlWindow.MakeCurrent(false, false);
Device.DisposeGpu(); Device.DisposeGpu();
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); // Unbind context and destroy everything.
openGlWindow.MakeCurrent(true, false);
}
else
{
Device.DisposeGpu();
}
} }
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state) private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
@ -930,7 +940,7 @@ namespace Ryujinx.Ava
_gpuDoneEvent.Set(); _gpuDoneEvent.Set();
}); });
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
} }
public void UpdateStatus() public void UpdateStatus()
@ -1044,7 +1054,7 @@ namespace Ryujinx.Ava
ScreenshotRequested = true; ScreenshotRequested = true;
break; break;
case KeyboardHotkeyState.ShowUi: case KeyboardHotkeyState.ShowUi:
_viewModel.ShowMenuAndStatusBar = true; _viewModel.ShowMenuAndStatusBar = !_viewModel.ShowMenuAndStatusBar;
break; break;
case KeyboardHotkeyState.Pause: case KeyboardHotkeyState.Pause:
if (_viewModel.IsPaused) if (_viewModel.IsPaused)

View file

@ -545,7 +545,7 @@
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long", "SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
"SoftwareKeyboard": "Software Keyboard", "SoftwareKeyboard": "Software Keyboard",
"SoftwareKeyboardModeNumbersOnly": "Must be numbers only", "SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
"SoftwareKeyboardModeAlphabet": "Must be alphabets only", "SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
"SoftwareKeyboardModeASCII": "Must be ASCII text only", "SoftwareKeyboardModeASCII": "Must be ASCII text only",
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.", "DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.", "DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",

View file

@ -741,7 +741,7 @@ namespace Ryujinx.Modules
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir. var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
// Determine and exclude user files only when the updater is running, not when cleaning old files // Determine and exclude user files only when the updater is running, not when cleaning old files
if (_running) if (_running && !OperatingSystem.IsMacOS())
{ {
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list. // Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName); var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);

View file

@ -146,7 +146,7 @@ namespace Ryujinx.Ava.UI.Controls
case KeyboardMode.Alphabet: case KeyboardMode.Alphabet:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet); localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText); validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsAsciiLetter); _checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
break; break;
case KeyboardMode.ASCII: case KeyboardMode.ASCII:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII); localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);

View file

@ -123,7 +123,7 @@ namespace Ryujinx.Ava.UI.Renderer
} }
else else
{ {
X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow; X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow;
} }
WindowHandle = X11Window.WindowHandle.RawHandle; WindowHandle = X11Window.WindowHandle.RawHandle;

View file

@ -1,9 +1,11 @@
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using SPB.Graphics; using SPB.Graphics;
using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL; using SPB.Graphics.OpenGL;
using SPB.Platform; using SPB.Platform;
using SPB.Platform.WGL; using SPB.Platform.WGL;
@ -18,8 +20,6 @@ namespace Ryujinx.Ava.UI.Renderer
public OpenGLContextBase Context { get; set; } public OpenGLContextBase Context { get; set; }
public EmbeddedWindowOpenGL() { }
protected override void OnWindowDestroying() protected override void OnWindowDestroying()
{ {
Context.Dispose(); Context.Dispose();
@ -62,14 +62,21 @@ namespace Ryujinx.Ava.UI.Renderer
Context.MakeCurrent(null); Context.MakeCurrent(null);
} }
public void MakeCurrent() public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
{ {
Context?.MakeCurrent(_window); try
{
Context?.MakeCurrent(!unbind ? _window : null);
}
catch (ContextException e)
{
if (shouldThrow)
{
throw;
} }
public void MakeCurrent(NativeWindowBase window) Logger.Warning?.Print(LogClass.Ui, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
{ }
Context?.MakeCurrent(window);
} }
public void SwapBuffers() public void SwapBuffers()

View file

@ -96,7 +96,7 @@ namespace Ryujinx.Common.Configuration
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile) if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
{ {
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir); string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath)) if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
{ {
CopyDirectory(oldConfigPath, BaseDirPath); CopyDirectory(oldConfigPath, BaseDirPath);
Directory.Delete(oldConfigPath, true); Directory.Delete(oldConfigPath, true);
@ -115,6 +115,14 @@ namespace Ryujinx.Common.Configuration
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir)); Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
} }
// Check if existing old baseDirPath is a symlink, to prevent possible errors.
// Should be removed, when the existance of the old directory isn't checked anymore.
private static bool IsPathSymlink(string path)
{
FileAttributes attributes = File.GetAttributes(path);
return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
}
private static void CopyDirectory(string sourceDir, string destinationDir) private static void CopyDirectory(string sourceDir, string destinationDir)
{ {
var dir = new DirectoryInfo(sourceDir); var dir = new DirectoryInfo(sourceDir);

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Common.Configuration.Hid
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical // This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[Flags] [Flags]
[JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))] [JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))]
public enum ControllerType : int public enum ControllerType
{ {
None, None,
ProController = 1 << 0, ProController = 1 << 0,

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Common.Configuration.Hid
{ {
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical // This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))] [JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))]
public enum PlayerIndex : int public enum PlayerIndex
{ {
Player1 = 0, Player1 = 0,
Player2 = 1, Player2 = 1,

View file

@ -24,6 +24,24 @@ namespace Ryujinx.Common.Memory
return value; return value;
} }
public bool TryRead<T>(out T value) where T : unmanaged
{
int valueSize = Unsafe.SizeOf<T>();
if (valueSize > _input.Length)
{
value = default;
return false;
}
value = MemoryMarshal.Cast<byte, T>(_input)[0];
_input = _input.Slice(valueSize);
return true;
}
public ReadOnlySpan<byte> GetSpan(int size) public ReadOnlySpan<byte> GetSpan(int size)
{ {
ReadOnlySpan<byte> data = _input.Slice(0, size); ReadOnlySpan<byte> data = _input.Slice(0, size);

View file

@ -28,12 +28,15 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShader; public readonly bool SupportsGeometryShader;
public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsTransformFeedback;
public readonly bool SupportsImageLoadFormatted; public readonly bool SupportsImageLoadFormatted;
public readonly bool SupportsLayerVertexTessellation; public readonly bool SupportsLayerVertexTessellation;
public readonly bool SupportsMismatchingViewFormat; public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView; public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset; public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod; public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportIndexVertexTessellation; public readonly bool SupportsViewportIndexVertexTessellation;
public readonly bool SupportsViewportMask; public readonly bool SupportsViewportMask;
@ -75,12 +78,15 @@ namespace Ryujinx.Graphics.GAL
bool supportsFragmentShaderOrderingIntel, bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShader, bool supportsGeometryShader,
bool supportsGeometryShaderPassthrough, bool supportsGeometryShaderPassthrough,
bool supportsTransformFeedback,
bool supportsImageLoadFormatted, bool supportsImageLoadFormatted,
bool supportsLayerVertexTessellation, bool supportsLayerVertexTessellation,
bool supportsMismatchingViewFormat, bool supportsMismatchingViewFormat,
bool supportsCubemapView, bool supportsCubemapView,
bool supportsNonConstantTextureOffset, bool supportsNonConstantTextureOffset,
bool supportsShaderBallot, bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod, bool supportsTextureShadowLod,
bool supportsViewportIndexVertexTessellation, bool supportsViewportIndexVertexTessellation,
bool supportsViewportMask, bool supportsViewportMask,
@ -118,12 +124,15 @@ namespace Ryujinx.Graphics.GAL
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShader = supportsGeometryShader; SupportsGeometryShader = supportsGeometryShader;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsTransformFeedback = supportsTransformFeedback;
SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsLayerVertexTessellation = supportsLayerVertexTessellation; SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat; SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView; SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot; SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod; SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation; SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
SupportsViewportMask = supportsViewportMask; SupportsViewportMask = supportsViewportMask;

View file

@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refConsumerPtr; private int _refConsumerPtr;
private Action _interruptAction; private Action _interruptAction;
private object _interruptLock = new(); private readonly object _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured; public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;

View file

@ -100,22 +100,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{ {
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint SetObject; public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF); public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F); public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63]; public fixed uint Reserved04[63];
public uint NoOperation; public uint NoOperation;
public uint SetNotifyA; public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF); public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB; public uint SetNotifyB;
public uint Notify; public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify); public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle; public uint WaitForIdle;
public fixed uint Reserved114[7]; public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA; public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF); public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB; public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC; public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7); public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle; public uint SendGoIdle;
public uint PmTrigger; public uint PmTrigger;
public uint PmTriggerWfi; public uint PmTriggerWfi;
@ -126,11 +126,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LineLengthIn; public uint LineLengthIn;
public uint LineCount; public uint LineCount;
public uint OffsetOutUpper; public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF); public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut; public uint OffsetOut;
public uint PitchOut; public uint PitchOut;
public uint SetDstBlockSize; public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF); public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth; public uint SetDstWidth;
@ -138,11 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetDstDepth; public uint SetDstDepth;
public uint SetDstLayer; public uint SetDstLayer;
public uint SetDstOriginBytesX; public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF); public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY; public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF); public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma; public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1); public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3); public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3); public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1); public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LoadInlineData; public uint LoadInlineData;
public fixed uint Reserved1B8[9]; public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA; public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF); public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB; public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC; public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2]; public fixed uint Reserved1E8[2];
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetI2mSpareNoop02; public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03; public uint SetI2mSpareNoop03;
public uint SetValidSpanOverflowAreaA; public uint SetValidSpanOverflowAreaA;
public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF); public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
public uint SetValidSpanOverflowAreaB; public uint SetValidSpanOverflowAreaB;
public uint SetValidSpanOverflowAreaC; public uint SetValidSpanOverflowAreaC;
public uint SetCoalesceWaitingPeriodUnit; public uint SetCoalesceWaitingPeriodUnit;
@ -185,12 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod06; public uint SetReservedSwMethod06;
public uint SetReservedSwMethod07; public uint SetReservedSwMethod07;
public uint SetCwdControl; public uint SetCwdControl;
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1); public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
public uint InvalidateTextureHeaderCacheNoWfi; public uint InvalidateTextureHeaderCacheNoWfi;
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1); public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF); public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public uint SetCwdRefCounter; public uint SetCwdRefCounter;
public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F); public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF); public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public uint SetReservedSwMethod08; public uint SetReservedSwMethod08;
public uint SetReservedSwMethod09; public uint SetReservedSwMethod09;
@ -201,28 +201,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod14; public uint SetReservedSwMethod14;
public uint SetReservedSwMethod15; public uint SetReservedSwMethod15;
public uint SetGwcScgType; public uint SetGwcScgType;
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1); public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
public uint SetScgControl; public uint SetScgControl;
public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF); public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
public uint InvalidateConstantBufferCacheA; public uint InvalidateConstantBufferCacheA;
public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF); public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
public uint InvalidateConstantBufferCacheB; public uint InvalidateConstantBufferCacheB;
public uint InvalidateConstantBufferCacheC; public uint InvalidateConstantBufferCacheC;
public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF); public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0; public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public uint SetComputeClassVersion; public uint SetComputeClassVersion;
public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF); public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF); public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public uint CheckComputeClassVersion; public uint CheckComputeClassVersion;
public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF); public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF); public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public uint SetQmdVersion; public uint SetQmdVersion;
public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF); public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF); public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public uint SetWfiConfig; public uint SetWfiConfig;
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0; public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public uint CheckQmdVersion; public uint CheckQmdVersion;
public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF); public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF); public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public uint WaitForIdleScgType; public uint WaitForIdleScgType;
public uint InvalidateSkedCaches; public uint InvalidateSkedCaches;
@ -231,28 +231,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0; public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public fixed uint Reserved2A0[4]; public fixed uint Reserved2A0[4];
public uint SetCwdSlotCount; public uint SetCwdSlotCount;
public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF); public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
public uint SendPcasA; public uint SendPcasA;
public uint SendPcasB; public uint SendPcasB;
public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF); public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF); public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public uint SendSignalingPcasB; public uint SendSignalingPcasB;
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0; public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0; public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public fixed uint Reserved2C0[9]; public fixed uint Reserved2C0[9];
public uint SetShaderLocalMemoryNonThrottledA; public uint SetShaderLocalMemoryNonThrottledA;
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF); public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
public uint SetShaderLocalMemoryNonThrottledB; public uint SetShaderLocalMemoryNonThrottledB;
public uint SetShaderLocalMemoryNonThrottledC; public uint SetShaderLocalMemoryNonThrottledC;
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF); public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
public uint SetShaderLocalMemoryThrottledA; public uint SetShaderLocalMemoryThrottledA;
public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF); public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
public uint SetShaderLocalMemoryThrottledB; public uint SetShaderLocalMemoryThrottledB;
public uint SetShaderLocalMemoryThrottledC; public uint SetShaderLocalMemoryThrottledC;
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF); public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
public fixed uint Reserved2FC[5]; public fixed uint Reserved2FC[5];
public uint SetSpaVersion; public uint SetSpaVersion;
public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF); public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF); public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public fixed uint Reserved314[123]; public fixed uint Reserved314[123];
public uint SetFalcon00; public uint SetFalcon00;
@ -291,14 +291,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetShaderLocalMemoryWindow; public uint SetShaderLocalMemoryWindow;
public fixed uint Reserved780[4]; public fixed uint Reserved780[4];
public uint SetShaderLocalMemoryA; public uint SetShaderLocalMemoryA;
public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF); public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
public uint SetShaderLocalMemoryB; public uint SetShaderLocalMemoryB;
public fixed uint Reserved798[383]; public fixed uint Reserved798[383];
public uint SetShaderCacheControl; public uint SetShaderCacheControl;
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0; public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public fixed uint ReservedD98[19]; public fixed uint ReservedD98[19];
public uint SetSmTimeoutInterval; public uint SetSmTimeoutInterval;
public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F); public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
public fixed uint ReservedDE8[87]; public fixed uint ReservedDE8[87];
public uint SetSpareNoop12; public uint SetSpareNoop12;
public uint SetSpareNoop13; public uint SetSpareNoop13;
@ -324,48 +324,48 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0; public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public fixed uint Reserved1214[29]; public fixed uint Reserved1214[29];
public uint InvalidateTextureDataCacheNoWfi; public uint InvalidateTextureDataCacheNoWfi;
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1); public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF); public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved128C[7]; public fixed uint Reserved128C[7];
public uint ActivatePerfSettingsForComputeContext; public uint ActivatePerfSettingsForComputeContext;
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0; public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public fixed uint Reserved12AC[33]; public fixed uint Reserved12AC[33];
public uint InvalidateSamplerCache; public uint InvalidateSamplerCache;
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1); public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF); public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureHeaderCache; public uint InvalidateTextureHeaderCache;
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1); public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF); public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureDataCache; public uint InvalidateTextureDataCache;
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1); public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF); public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public fixed uint Reserved133C[58]; public fixed uint Reserved133C[58];
public uint InvalidateSamplerCacheNoWfi; public uint InvalidateSamplerCacheNoWfi;
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1); public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF); public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved1428[64]; public fixed uint Reserved1428[64];
public uint SetShaderExceptions; public uint SetShaderExceptions;
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0; public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public fixed uint Reserved152C[9]; public fixed uint Reserved152C[9];
public uint SetRenderEnableA; public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF); public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB; public uint SetRenderEnableB;
public uint SetRenderEnableC; public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7); public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetTexSamplerPoolA; public uint SetTexSamplerPoolA;
public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF); public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
public uint SetTexSamplerPoolB; public uint SetTexSamplerPoolB;
public uint SetTexSamplerPoolC; public uint SetTexSamplerPoolC;
public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF); public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
public fixed uint Reserved1568[3]; public fixed uint Reserved1568[3];
public uint SetTexHeaderPoolA; public uint SetTexHeaderPoolA;
public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF); public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
public uint SetTexHeaderPoolB; public uint SetTexHeaderPoolB;
public uint SetTexHeaderPoolC; public uint SetTexHeaderPoolC;
public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF); public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
public fixed uint Reserved1580[34]; public fixed uint Reserved1580[34];
public uint SetProgramRegionA; public uint SetProgramRegionA;
public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF); public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
public uint SetProgramRegionB; public uint SetProgramRegionB;
public fixed uint Reserved1610[34]; public fixed uint Reserved1610[34];
public uint InvalidateShaderCachesNoWfi; public uint InvalidateShaderCachesNoWfi;
@ -374,7 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0; public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public fixed uint Reserved169C[170]; public fixed uint Reserved169C[170];
public uint SetRenderEnableOverride; public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3); public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public fixed uint Reserved1948[57]; public fixed uint Reserved1948[57];
public uint PipeNop; public uint PipeNop;
public uint SetSpare00; public uint SetSpare00;
@ -383,11 +383,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetSpare03; public uint SetSpare03;
public fixed uint Reserved1A40[48]; public fixed uint Reserved1A40[48];
public uint SetReportSemaphoreA; public uint SetReportSemaphoreA;
public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF); public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
public uint SetReportSemaphoreB; public uint SetReportSemaphoreB;
public uint SetReportSemaphoreC; public uint SetReportSemaphoreC;
public uint SetReportSemaphoreD; public uint SetReportSemaphoreD;
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3); public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0; public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1); public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0; public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3); public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public fixed uint Reserved1B10[702]; public fixed uint Reserved1B10[702];
public uint SetBindlessTexture; public uint SetBindlessTexture;
public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7); public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
public uint SetTrapHandler; public uint SetTrapHandler;
public fixed uint Reserved2610[843]; public fixed uint Reserved2610[843];
public Array8<uint> SetShaderPerformanceCounterValueUpper; public Array8<uint> SetShaderPerformanceCounterValueUpper;
@ -423,11 +423,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0; public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF); public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
public uint SetShaderPerformanceCounterTrapControl; public uint SetShaderPerformanceCounterTrapControl;
public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF); public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
public uint StartShaderPerformanceCounter; public uint StartShaderPerformanceCounter;
public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF); public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
public uint StopShaderPerformanceCounter; public uint StopShaderPerformanceCounter;
public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF); public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
public fixed uint Reserved33E8[6]; public fixed uint Reserved33E8[6];
public MmeShadowScratch SetMmeShadowScratch; public MmeShadowScratch SetMmeShadowScratch;
#pragma warning restore CS0649 #pragma warning restore CS0649

View file

@ -186,22 +186,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint PmTrigger; public uint PmTrigger;
public fixed uint Reserved144[63]; public fixed uint Reserved144[63];
public uint SetSemaphoreA; public uint SetSemaphoreA;
public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF); public int SetSemaphoreAUpper => (int)(SetSemaphoreA & 0xFF);
public uint SetSemaphoreB; public uint SetSemaphoreB;
public uint SetSemaphorePayload; public uint SetSemaphorePayload;
public fixed uint Reserved24C[2]; public fixed uint Reserved24C[2];
public uint SetRenderEnableA; public uint SetRenderEnableA;
public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF); public int SetRenderEnableAUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB; public uint SetRenderEnableB;
public uint SetRenderEnableC; public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7); public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSrcPhysMode; public uint SetSrcPhysMode;
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3); public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)(SetSrcPhysMode & 0x3);
public uint SetDstPhysMode; public uint SetDstPhysMode;
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3); public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)(SetDstPhysMode & 0x3);
public fixed uint Reserved268[38]; public fixed uint Reserved268[38];
public uint LaunchDma; public uint LaunchDma;
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3); public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)(LaunchDma & 0x3);
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0; public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3); public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3); public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
@ -218,10 +218,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1); public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
public fixed uint Reserved304[63]; public fixed uint Reserved304[63];
public uint OffsetInUpper; public uint OffsetInUpper;
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF); public int OffsetInUpperUpper => (int)(OffsetInUpper & 0xFF);
public uint OffsetInLower; public uint OffsetInLower;
public uint OffsetOutUpper; public uint OffsetOutUpper;
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF); public int OffsetOutUpperUpper => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOutLower; public uint OffsetOutLower;
public uint PitchIn; public uint PitchIn;
public uint PitchOut; public uint PitchOut;
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetRemapConstA; public uint SetRemapConstA;
public uint SetRemapConstB; public uint SetRemapConstB;
public uint SetRemapComponents; public uint SetRemapComponents;
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7); public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)(SetRemapComponents & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7); public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7); public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7); public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3); public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3); public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
public uint SetDstBlockSize; public uint SetDstBlockSize;
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF); public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF); public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
@ -248,11 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetDstDepth; public uint SetDstDepth;
public uint SetDstLayer; public uint SetDstLayer;
public uint SetDstOrigin; public uint SetDstOrigin;
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF); public int SetDstOriginX => (int)(SetDstOrigin & 0xFFFF);
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF); public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
public uint Reserved724; public uint Reserved724;
public uint SetSrcBlockSize; public uint SetSrcBlockSize;
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF); public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)(SetSrcBlockSize & 0xF);
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF); public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF); public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF); public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetSrcDepth; public uint SetSrcDepth;
public uint SetSrcLayer; public uint SetSrcLayer;
public uint SetSrcOrigin; public uint SetSrcOrigin;
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF); public int SetSrcOriginX => (int)(SetSrcOrigin & 0xFFFF);
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF); public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
public fixed uint Reserved740[629]; public fixed uint Reserved740[629];
public uint PmTriggerEnd; public uint PmTriggerEnd;

View file

@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Method; public uint Method;
#pragma warning restore CS0649 #pragma warning restore CS0649
public int MethodAddressOld => (int)((Method >> 2) & 0x7FF); public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
public int MethodAddress => (int)((Method >> 0) & 0xFFF); public int MethodAddress => (int)(Method & 0xFFF);
public int SubdeviceMask => (int)((Method >> 4) & 0xFFF); public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
public int MethodSubchannel => (int)((Method >> 13) & 0x7); public int MethodSubchannel => (int)((Method >> 13) & 0x7);
public TertOp TertOp => (TertOp)((Method >> 16) & 0x3); public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);

View file

@ -39,17 +39,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint Entry0; public uint Entry0;
#pragma warning restore CS0649 #pragma warning restore CS0649
public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1); public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF); public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
public int Entry0Operand => (int)(Entry0); public int Entry0Operand => (int)(Entry0);
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint Entry1; public uint Entry1;
#pragma warning restore CS0649 #pragma warning restore CS0649
public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF); public int Entry1GetHi => (int)(Entry1 & 0xFF);
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1); public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1); public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF); public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1); public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF); public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
} }
} }

View file

@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{ {
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint SetObject; public uint SetObject;
public int SetObjectNvclass => (int)((SetObject >> 0) & 0xFFFF); public int SetObjectNvclass => (int)(SetObject & 0xFFFF);
public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F); public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
public uint Illegal; public uint Illegal;
public int IllegalHandle => (int)(Illegal); public int IllegalHandle => (int)(Illegal);
@ -161,13 +161,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public int NopHandle => (int)(Nop); public int NopHandle => (int)(Nop);
public uint Reserved0C; public uint Reserved0C;
public uint Semaphorea; public uint Semaphorea;
public int SemaphoreaOffsetUpper => (int)((Semaphorea >> 0) & 0xFF); public int SemaphoreaOffsetUpper => (int)(Semaphorea & 0xFF);
public uint Semaphoreb; public uint Semaphoreb;
public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF); public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
public uint Semaphorec; public uint Semaphorec;
public int SemaphorecPayload => (int)(Semaphorec); public int SemaphorecPayload => (int)(Semaphorec);
public uint Semaphored; public uint Semaphored;
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)((Semaphored >> 0) & 0x1F); public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)(Semaphored & 0x1F);
public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1); public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1); public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1); public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
@ -181,14 +181,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Reserved2C; public uint Reserved2C;
public uint MemOpC; public uint MemOpC;
public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF); public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)((MemOpC >> 0) & 0x1); public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)(MemOpC & 0x1);
public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1); public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3); public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF); public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
public uint MemOpD; public uint MemOpD;
public int MemOpDOperandHigh => (int)((MemOpD >> 0) & 0xFF); public int MemOpDOperandHigh => (int)(MemOpD & 0xFF);
public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F); public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
public int MemOpDTlbInvalidateAddrHi => (int)((MemOpD >> 0) & 0xFF); public int MemOpDTlbInvalidateAddrHi => (int)(MemOpD & 0xFF);
public uint Reserved38; public uint Reserved38;
public uint Reserved3C; public uint Reserved3C;
public uint Reserved40; public uint Reserved40;
@ -207,15 +207,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Syncpointa; public uint Syncpointa;
public int SyncpointaPayload => (int)(Syncpointa); public int SyncpointaPayload => (int)(Syncpointa);
public uint Syncpointb; public uint Syncpointb;
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)((Syncpointb >> 0) & 0x1); public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)(Syncpointb & 0x1);
public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1); public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF); public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
public uint Wfi; public uint Wfi;
public WfiScope WfiScope => (WfiScope)((Wfi >> 0) & 0x1); public WfiScope WfiScope => (WfiScope)(Wfi & 0x1);
public uint CrcCheck; public uint CrcCheck;
public int CrcCheckValue => (int)(CrcCheck); public int CrcCheckValue => (int)(CrcCheck);
public uint Yield; public uint Yield;
public YieldOp YieldOp => (YieldOp)((Yield >> 0) & 0x3); public YieldOp YieldOp => (YieldOp)(Yield & 0x3);
// TODO: Eventually move this to per-engine state. // TODO: Eventually move this to per-engine state.
public Array31<uint> Reserved84; public Array31<uint> Reserved84;
public uint NoOperation; public uint NoOperation;

View file

@ -113,22 +113,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{ {
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint SetObject; public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF); public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F); public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63]; public fixed uint Reserved04[63];
public uint NoOperation; public uint NoOperation;
public uint SetNotifyA; public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF); public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB; public uint SetNotifyB;
public uint Notify; public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify); public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle; public uint WaitForIdle;
public fixed uint Reserved114[7]; public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA; public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF); public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB; public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC; public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7); public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle; public uint SendGoIdle;
public uint PmTrigger; public uint PmTrigger;
public uint PmTriggerWfi; public uint PmTriggerWfi;
@ -139,11 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LineLengthIn; public uint LineLengthIn;
public uint LineCount; public uint LineCount;
public uint OffsetOutUpper; public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF); public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut; public uint OffsetOut;
public uint PitchOut; public uint PitchOut;
public uint SetDstBlockSize; public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF); public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth; public uint SetDstWidth;
@ -151,11 +151,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint SetDstDepth; public uint SetDstDepth;
public uint SetDstLayer; public uint SetDstLayer;
public uint SetDstOriginBytesX; public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF); public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY; public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF); public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma; public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1); public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3); public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3); public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1); public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LoadInlineData; public uint LoadInlineData;
public fixed uint Reserved1B8[9]; public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA; public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF); public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB; public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC; public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2]; public fixed uint Reserved1E8[2];

View file

@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
engine.UpdateState(); engine.UpdateState();
if (instanceCount > 1)
{
// Must be called after UpdateState as it assumes the shader state
// has already been set, and that bindings have been updated already.
_channel.BufferManager.SetInstancedDrawVertexCount(count);
}
if (indexed) if (indexed)
{ {
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance); _context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt); _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
} }
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount);
_context.Renderer.Pipeline.DrawIndexed( _context.Renderer.Pipeline.DrawIndexed(
_instancedIndexCount, _instancedIndexCount,
_instanceIndex + 1, _instanceIndex + 1,
@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
} }
else else
{ {
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount);
_context.Renderer.Pipeline.Draw( _context.Renderer.Pipeline.Draw(
_instancedDrawStateCount, _instancedDrawStateCount,
_instanceIndex + 1, _instanceIndex + 1,

View file

@ -269,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_prevFirstVertex = _state.State.FirstVertex; _prevFirstVertex = _state.State.FirstVertex;
} }
bool tfEnable = _state.State.TfEnable; bool tfEnable = _state.State.TfEnable && _context.Capabilities.SupportsTransformFeedback;
if (!tfEnable && _prevTfEnable) if (!tfEnable && _prevTfEnable)
{ {
@ -1367,6 +1367,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false; _vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
_vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0; _vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
bool hasTransformFeedback = gs.SpecializationState.TransformFeedbackDescriptors != null;
if (hasTransformFeedback != _channel.BufferManager.HasTransformFeedbackOutputs)
{
if (!_context.Capabilities.SupportsTransformFeedback)
{
// If host does not support transform feedback, and the shader changed,
// we might need to update bindings as transform feedback emulation
// uses storage buffer bindings that might have been used for something
// else in a previous draw.
_channel.BufferManager.ForceTransformFeedbackAndStorageBuffersDirty();
}
_channel.BufferManager.HasTransformFeedbackOutputs = hasTransformFeedback;
}
if (oldVsClipDistancesWritten != _vsClipDistancesWritten) if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
{ {
UpdateUserClipState(); UpdateUserClipState();

View file

@ -746,12 +746,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ {
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint SetObject; public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF); public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F); public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63]; public fixed uint Reserved04[63];
public uint NoOperation; public uint NoOperation;
public uint SetNotifyA; public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF); public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB; public uint SetNotifyB;
public uint Notify; public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify); public NotifyType NotifyType => (NotifyType)(Notify);
@ -761,13 +761,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LoadMmeStartAddressRamPointer; public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam; public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl; public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3); public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2]; public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA; public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF); public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB; public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC; public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7); public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle; public uint SendGoIdle;
public uint PmTrigger; public uint PmTrigger;
public uint PmTriggerWfi; public uint PmTriggerWfi;
@ -778,11 +778,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LineLengthIn; public uint LineLengthIn;
public uint LineCount; public uint LineCount;
public uint OffsetOutUpper; public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF); public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut; public uint OffsetOut;
public uint PitchOut; public uint PitchOut;
public uint SetDstBlockSize; public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF); public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth; public uint SetDstWidth;
@ -790,11 +790,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint SetDstDepth; public uint SetDstDepth;
public uint SetDstLayer; public uint SetDstLayer;
public uint SetDstOriginBytesX; public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF); public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY; public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF); public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma; public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1); public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3); public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3); public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1); public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);

View file

@ -499,12 +499,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
{ {
#pragma warning disable CS0649 #pragma warning disable CS0649
public uint SetObject; public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF); public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F); public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63]; public fixed uint Reserved04[63];
public uint NoOperation; public uint NoOperation;
public uint SetNotifyA; public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF); public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public uint SetNotifyB; public uint SetNotifyB;
public uint Notify; public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify); public NotifyType NotifyType => (NotifyType)(Notify);
@ -514,13 +514,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint LoadMmeStartAddressRamPointer; public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam; public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl; public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3); public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2]; public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA; public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF); public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB; public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC; public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7); public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle; public uint SendGoIdle;
public uint PmTrigger; public uint PmTrigger;
public fixed uint Reserved144[3]; public fixed uint Reserved144[3];
@ -533,9 +533,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF); public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public fixed uint Reserved1F0[4]; public fixed uint Reserved1F0[4];
public uint SetDstFormat; public uint SetDstFormat;
public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF); public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public uint SetDstMemoryLayout; public uint SetDstMemoryLayout;
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1); public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public uint SetDstBlockSize; public uint SetDstBlockSize;
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7); public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7); public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
@ -545,37 +545,37 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetDstWidth; public uint SetDstWidth;
public uint SetDstHeight; public uint SetDstHeight;
public uint SetDstOffsetUpper; public uint SetDstOffsetUpper;
public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF); public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public uint SetDstOffsetLower; public uint SetDstOffsetLower;
public uint FlushAndInvalidateRopMiniCache; public uint FlushAndInvalidateRopMiniCache;
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0; public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public uint SetSpareNoop06; public uint SetSpareNoop06;
public uint SetSrcFormat; public uint SetSrcFormat;
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF); public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public uint SetSrcMemoryLayout; public uint SetSrcMemoryLayout;
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1); public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public uint SetSrcBlockSize; public uint SetSrcBlockSize;
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7); public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7); public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public uint SetSrcDepth; public uint SetSrcDepth;
public uint TwodInvalidateTextureDataCache; public uint TwodInvalidateTextureDataCache;
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3); public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public uint SetSrcPitch; public uint SetSrcPitch;
public uint SetSrcWidth; public uint SetSrcWidth;
public uint SetSrcHeight; public uint SetSrcHeight;
public uint SetSrcOffsetUpper; public uint SetSrcOffsetUpper;
public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF); public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public uint SetSrcOffsetLower; public uint SetSrcOffsetLower;
public uint SetPixelsFromMemorySectorPromotion; public uint SetPixelsFromMemorySectorPromotion;
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3); public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public uint SetSpareNoop12; public uint SetSpareNoop12;
public uint SetNumProcessingClusters; public uint SetNumProcessingClusters;
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1); public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public uint SetRenderEnableA; public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF); public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB; public uint SetRenderEnableB;
public uint SetRenderEnableC; public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7); public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSpareNoop08; public uint SetSpareNoop08;
public uint SetSpareNoop01; public uint SetSpareNoop01;
public uint SetSpareNoop11; public uint SetSpareNoop11;
@ -587,25 +587,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetClipEnable; public uint SetClipEnable;
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0; public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public uint SetColorKeyFormat; public uint SetColorKeyFormat;
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7); public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public uint SetColorKey; public uint SetColorKey;
public uint SetColorKeyEnable; public uint SetColorKeyEnable;
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0; public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public uint SetRop; public uint SetRop;
public int SetRopV => (int)((SetRop >> 0) & 0xFF); public int SetRopV => (int)(SetRop & 0xFF);
public uint SetBeta1; public uint SetBeta1;
public uint SetBeta4; public uint SetBeta4;
public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF); public int SetBeta4B => (int)(SetBeta4 & 0xFF);
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF); public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF); public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF); public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public uint SetOperation; public uint SetOperation;
public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7); public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public uint SetPatternOffset; public uint SetPatternOffset;
public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F); public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F); public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public uint SetPatternSelect; public uint SetPatternSelect;
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3); public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public uint SetDstColorRenderToZetaSurface; public uint SetDstColorRenderToZetaSurface;
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0; public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public uint SetSpareNoop04; public uint SetSpareNoop04;
@ -618,15 +618,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetCompressionEnable => (SetCompression & 0x1) != 0; public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public uint SetSpareNoop09; public uint SetSpareNoop09;
public uint SetRenderEnableOverride; public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3); public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public uint SetPixelsFromMemoryDirection; public uint SetPixelsFromMemoryDirection;
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3); public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3); public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public uint SetSpareNoop10; public uint SetSpareNoop10;
public uint SetMonochromePatternColorFormat; public uint SetMonochromePatternColorFormat;
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7); public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public uint SetMonochromePatternFormat; public uint SetMonochromePatternFormat;
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1); public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public uint SetMonochromePatternColor0; public uint SetMonochromePatternColor0;
public uint SetMonochromePatternColor1; public uint SetMonochromePatternColor1;
public uint SetMonochromePattern0; public uint SetMonochromePattern0;
@ -662,26 +662,26 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetRenderSolidPrimColor2; public uint SetRenderSolidPrimColor2;
public uint SetRenderSolidPrimColor3; public uint SetRenderSolidPrimColor3;
public uint SetMmeMemAddressA; public uint SetMmeMemAddressA;
public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF); public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public uint SetMmeMemAddressB; public uint SetMmeMemAddressB;
public uint SetMmeDataRamAddress; public uint SetMmeDataRamAddress;
public uint MmeDmaRead; public uint MmeDmaRead;
public uint MmeDmaReadFifoed; public uint MmeDmaReadFifoed;
public uint MmeDmaWrite; public uint MmeDmaWrite;
public uint MmeDmaReduction; public uint MmeDmaReduction;
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7); public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3); public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1); public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public uint MmeDmaSysmembar; public uint MmeDmaSysmembar;
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0; public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public uint MmeDmaSync; public uint MmeDmaSync;
public uint SetMmeDataFifoConfig; public uint SetMmeDataFifoConfig;
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7); public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public fixed uint Reserved578[2]; public fixed uint Reserved578[2];
public uint RenderSolidPrimMode; public uint RenderSolidPrimMode;
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7); public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public uint SetRenderSolidPrimColorFormat; public uint SetRenderSolidPrimColorFormat;
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF); public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public uint SetRenderSolidPrimColor; public uint SetRenderSolidPrimColor;
public uint SetRenderSolidLineTieBreakBits; public uint SetRenderSolidLineTieBreakBits;
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0; public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
@ -690,24 +690,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0; public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public fixed uint Reserved590[20]; public fixed uint Reserved590[20];
public uint RenderSolidPrimPointXY; public uint RenderSolidPrimPointXY;
public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF); public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF); public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public fixed uint Reserved5E4[7]; public fixed uint Reserved5E4[7];
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint; public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
public uint SetPixelsFromCpuDataType; public uint SetPixelsFromCpuDataType;
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1); public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public uint SetPixelsFromCpuColorFormat; public uint SetPixelsFromCpuColorFormat;
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF); public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public uint SetPixelsFromCpuIndexFormat; public uint SetPixelsFromCpuIndexFormat;
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3); public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public uint SetPixelsFromCpuMonoFormat; public uint SetPixelsFromCpuMonoFormat;
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1); public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public uint SetPixelsFromCpuWrap; public uint SetPixelsFromCpuWrap;
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3); public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public uint SetPixelsFromCpuColor0; public uint SetPixelsFromCpuColor0;
public uint SetPixelsFromCpuColor1; public uint SetPixelsFromCpuColor1;
public uint SetPixelsFromCpuMonoOpacity; public uint SetPixelsFromCpuMonoOpacity;
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1); public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public fixed uint Reserved820[6]; public fixed uint Reserved820[6];
public uint SetPixelsFromCpuSrcWidth; public uint SetPixelsFromCpuSrcWidth;
public uint SetPixelsFromCpuSrcHeight; public uint SetPixelsFromCpuSrcHeight;
@ -753,13 +753,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0; public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public fixed uint Reserved874[3]; public fixed uint Reserved874[3];
public uint SetPixelsFromMemoryBlockShape; public uint SetPixelsFromMemoryBlockShape;
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7); public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public uint SetPixelsFromMemoryCorralSize; public uint SetPixelsFromMemoryCorralSize;
public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF); public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public uint SetPixelsFromMemorySafeOverlap; public uint SetPixelsFromMemorySafeOverlap;
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0; public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public uint SetPixelsFromMemorySampleMode; public uint SetPixelsFromMemorySampleMode;
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1); public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1); public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public fixed uint Reserved890[8]; public fixed uint Reserved890[8];
public uint SetPixelsFromMemoryDstX0; public uint SetPixelsFromMemoryDstX0;

View file

@ -6,6 +6,7 @@ using Ryujinx.Graphics.Shader;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
{ {
@ -14,12 +15,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
class BufferManager class BufferManager
{ {
private const int TfInfoVertexCountOffset = Constants.TotalTransformFeedbackBuffers * sizeof(int);
private const int TfInfoBufferSize = TfInfoVertexCountOffset + sizeof(int);
private readonly GpuContext _context; private readonly GpuContext _context;
private readonly GpuChannel _channel; private readonly GpuChannel _channel;
private int _unalignedStorageBuffers; private int _unalignedStorageBuffers;
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0; public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
public bool HasTransformFeedbackOutputs { get; set; }
private IndexBuffer _indexBuffer; private IndexBuffer _indexBuffer;
private readonly VertexBuffer[] _vertexBuffers; private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers; private readonly BufferBounds[] _transformFeedbackBuffers;
@ -98,6 +104,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly BuffersPerStage[] _gpStorageBuffers; private readonly BuffersPerStage[] _gpStorageBuffers;
private readonly BuffersPerStage[] _gpUniformBuffers; private readonly BuffersPerStage[] _gpUniformBuffers;
private BufferHandle _tfInfoBuffer;
private int[] _tfInfoData;
private bool _gpStorageBuffersDirty; private bool _gpStorageBuffersDirty;
private bool _gpUniformBuffersDirty; private bool _gpUniformBuffersDirty;
@ -137,6 +146,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures = new List<BufferTextureBinding>(); _bufferTextures = new List<BufferTextureBinding>();
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages]; _ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
if (!context.Capabilities.SupportsTransformFeedback)
{
_tfInfoData = new int[Constants.TotalTransformFeedbackBuffers];
}
} }
@ -319,6 +333,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
_gpUniformBuffersDirty = true; _gpUniformBuffersDirty = true;
} }
/// <summary>
/// Sets the number of vertices per instance on a instanced draw. Used for transform feedback emulation.
/// </summary>
/// <param name="vertexCount">Vertex count per instance</param>
public void SetInstancedDrawVertexCount(int vertexCount)
{
if (!_context.Capabilities.SupportsTransformFeedback &&
HasTransformFeedbackOutputs &&
_tfInfoBuffer != BufferHandle.Null)
{
Span<byte> data = stackalloc byte[sizeof(int)];
MemoryMarshal.Cast<byte, int>(data)[0] = vertexCount;
_context.Renderer.SetBufferData(_tfInfoBuffer, TfInfoVertexCountOffset, data);
}
}
/// <summary>
/// Forces transform feedback and storage buffers to be updated on the next draw.
/// </summary>
public void ForceTransformFeedbackAndStorageBuffersDirty()
{
_transformFeedbackBuffersDirty = true;
_gpStorageBuffersDirty = true;
}
/// <summary> /// <summary>
/// Sets the binding points for the storage buffers bound on the compute pipeline. /// Sets the binding points for the storage buffers bound on the compute pipeline.
/// </summary> /// </summary>
@ -537,6 +576,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
_transformFeedbackBuffersDirty = false; _transformFeedbackBuffersDirty = false;
if (_context.Capabilities.SupportsTransformFeedback)
{
Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers]; Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers];
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++) for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
@ -554,6 +595,57 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs); _context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
} }
else if (HasTransformFeedbackOutputs)
{
Span<int> info = _tfInfoData.AsSpan();
Span<BufferAssignment> buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers + 1];
bool needsDataUpdate = false;
if (_tfInfoBuffer == BufferHandle.Null)
{
_tfInfoBuffer = _context.Renderer.CreateBuffer(TfInfoBufferSize);
}
buffers[0] = new BufferAssignment(0, new BufferRange(_tfInfoBuffer, 0, TfInfoBufferSize));
int alignment = _context.Capabilities.StorageBufferOffsetAlignment;
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
{
BufferBounds tfb = _transformFeedbackBuffers[index];
if (tfb.Address == 0)
{
buffers[1 + index] = new BufferAssignment(1 + index, BufferRange.Empty);
}
else
{
ulong endAddress = tfb.Address + tfb.Size;
ulong address = BitUtils.AlignDown(tfb.Address, (ulong)alignment);
ulong size = endAddress - address;
int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4;
if (info[index] != tfeOffset)
{
info[index] = tfeOffset;
needsDataUpdate = true;
}
buffers[1 + index] = new BufferAssignment(1 + index, bufferCache.GetBufferRange(address, size, write: true));
}
}
if (needsDataUpdate)
{
Span<byte> infoData = MemoryMarshal.Cast<int, byte>(info);
_context.Renderer.SetBufferData(_tfInfoBuffer, 0, infoData);
}
_context.Renderer.Pipeline.SetStorageBuffers(buffers);
}
}
else else
{ {
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++) for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)

View file

@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private List<BufferMigration> _sources; private List<BufferMigration> _sources;
private BufferMigration _migrationTarget; private BufferMigration _migrationTarget;
private object _lock = new object(); private readonly object _lock = new();
/// <summary> /// <summary>
/// Whether the modified range list has any entries or not. /// Whether the modified range list has any entries or not.

View file

@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ShaderSpecializationState oldSpecState, ShaderSpecializationState oldSpecState,
ShaderSpecializationState newSpecState, ShaderSpecializationState newSpecState,
ResourceCounts counts, ResourceCounts counts,
int stageIndex) : base(context, counts, stageIndex) int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
{ {
_data = data; _data = data;
_cb1Data = cb1Data; _cb1Data = cb1Data;

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4992; private const uint CodeGenVersion = 5080;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";
@ -368,7 +368,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (hostCode != null) if (hostCode != null)
{ {
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState); ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(
context,
shaders,
specState.PipelineState,
specState.TransformFeedbackDescriptors != null);
IProgram hostProgram; IProgram hostProgram;

View file

@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{ {
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length]; ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context); ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
for (int index = 0; index < compilation.TranslatedStages.Length; index++) for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{ {

View file

@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuContext context, GpuContext context,
GpuChannel channel, GpuChannel channel,
GpuAccessorState state, GpuAccessorState state,
int stageIndex) : base(context, state.ResourceCounts, stageIndex) int stageIndex) : base(context, state.ResourceCounts, stageIndex, state.TransformFeedbackDescriptors != null)
{ {
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_channel = channel; _channel = channel;
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context</param> /// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param> /// <param name="channel">GPU channel</param>
/// <param name="state">Current GPU state</param> /// <param name="state">Current GPU state</param>
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0) public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0, false)
{ {
_channel = channel; _channel = channel;
_state = state; _state = state;

View file

@ -17,40 +17,56 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly ResourceCounts _resourceCounts; private readonly ResourceCounts _resourceCounts;
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly int _reservedConstantBuffers;
private readonly int _reservedStorageBuffers;
/// <summary> /// <summary>
/// Creates a new GPU accessor. /// Creates a new GPU accessor.
/// </summary> /// </summary>
/// <param name="context">GPU context</param> /// <param name="context">GPU context</param>
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex) /// <param name="resourceCounts">Counter of GPU resources used by the shader</param>
/// <param name="stageIndex">Index of the shader stage, 0 for compute</param>
/// <param name="tfEnabled">Indicates if the current graphics shader is used with transform feedback enabled</param>
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex, bool tfEnabled)
{ {
_context = context; _context = context;
_resourceCounts = resourceCounts; _resourceCounts = resourceCounts;
_stageIndex = stageIndex; _stageIndex = stageIndex;
_reservedConstantBuffers = 1; // For the support buffer.
_reservedStorageBuffers = !context.Capabilities.SupportsTransformFeedback && tfEnabled ? 5 : 0;
} }
public int QueryBindingConstantBuffer(int index) public int QueryBindingConstantBuffer(int index)
{ {
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan) if (_context.Capabilities.Api == TargetApi.Vulkan)
{ {
// We need to start counting from 1 since binding 0 is reserved for the support uniform buffer. binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer");
return GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer") + 1;
} }
else else
{ {
return _resourceCounts.UniformBuffersCount++; binding = _resourceCounts.UniformBuffersCount++;
} }
return binding + _reservedConstantBuffers;
} }
public int QueryBindingStorageBuffer(int index) public int QueryBindingStorageBuffer(int index)
{ {
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan) if (_context.Capabilities.Api == TargetApi.Vulkan)
{ {
return GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
} }
else else
{ {
return _resourceCounts.StorageBuffersCount++; binding = _resourceCounts.StorageBuffersCount++;
} }
return binding + _reservedStorageBuffers;
} }
public int QueryBindingTexture(int index, bool isBuffer) public int QueryBindingTexture(int index, bool isBuffer)
@ -141,10 +157,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot; public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat; public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback;
public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation; public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask; public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;

View file

@ -24,13 +24,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Total of images used by the shaders. /// Total of images used by the shaders.
/// </summary> /// </summary>
public int ImagesCount; public int ImagesCount;
/// <summary>
/// Creates a new instance of the shader resource counts class.
/// </summary>
public ResourceCounts()
{
UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
}
} }
} }

View file

@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext previousStage = null; TranslatorContext previousStage = null;
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context); ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{ {

View file

@ -16,15 +16,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
private const int TextureSetIndex = 2; private const int TextureSetIndex = 2;
private const int ImageSetIndex = 3; private const int ImageSetIndex = 3;
private const ResourceStages SupportBufferStags = private const ResourceStages SupportBufferStages =
ResourceStages.Compute | ResourceStages.Compute |
ResourceStages.Vertex | ResourceStages.Vertex |
ResourceStages.Fragment; ResourceStages.Fragment;
private const ResourceStages VtgStages =
ResourceStages.Vertex |
ResourceStages.TessellationControl |
ResourceStages.TessellationEvaluation |
ResourceStages.Geometry;
private readonly GpuContext _context; private readonly GpuContext _context;
private int _fragmentOutputMap; private int _fragmentOutputMap;
private readonly int _reservedConstantBuffers;
private readonly int _reservedStorageBuffers;
private readonly List<ResourceDescriptor>[] _resourceDescriptors; private readonly List<ResourceDescriptor>[] _resourceDescriptors;
private readonly List<ResourceUsage>[] _resourceUsages; private readonly List<ResourceUsage>[] _resourceUsages;
@ -32,7 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Creates a new shader info builder. /// Creates a new shader info builder.
/// </summary> /// </summary>
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param> /// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
public ShaderInfoBuilder(GpuContext context) /// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled)
{ {
_context = context; _context = context;
@ -47,7 +57,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[index] = new(); _resourceUsages[index] = new();
} }
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
_reservedConstantBuffers = 1; // For the support buffer.
if (!context.Capabilities.SupportsTransformFeedback && tfEnabled)
{
_reservedStorageBuffers = 5;
AddDescriptor(VtgStages, ResourceType.StorageBuffer, StorageSetIndex, 0, 5);
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Read, StorageSetIndex, 0, 1);
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Write, StorageSetIndex, 1, 4);
}
else
{
_reservedStorageBuffers = 0;
}
} }
/// <summary> /// <summary>
@ -86,8 +111,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage; int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage; int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
int uniformBinding = 1 + stageIndex * uniformsPerStage; int uniformBinding = _reservedConstantBuffers + stageIndex * uniformsPerStage;
int storageBinding = stageIndex * storagesPerStage; int storageBinding = _reservedStorageBuffers + stageIndex * storagesPerStage;
int textureBinding = stageIndex * texturesPerStage * 2; int textureBinding = stageIndex * texturesPerStage * 2;
int imageBinding = stageIndex * imagesPerStage * 2; int imageBinding = stageIndex * imagesPerStage * 2;
@ -133,6 +158,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDescriptor(stages, type2, setIndex, binding + count, count); AddDescriptor(stages, type2, setIndex, binding + count, count);
} }
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
{
for (int index = 0; index < count; index++)
{
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
}
}
/// <summary> /// <summary>
/// Adds buffer usage information to the list of usages. /// Adds buffer usage information to the list of usages.
/// </summary> /// </summary>
@ -212,10 +254,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context that owns the shaders</param> /// <param name="context">GPU context that owns the shaders</param>
/// <param name="programs">Shaders from the disk cache</param> /// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param> /// <param name="pipeline">Optional pipeline for background compilation</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <returns>Shader information</returns> /// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline) public static ShaderInfo BuildForCache(
GpuContext context,
IEnumerable<CachedShaderStage> programs,
ProgramPipelineState? pipeline,
bool tfEnabled)
{ {
ShaderInfoBuilder builder = new ShaderInfoBuilder(context); ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
foreach (CachedShaderStage program in programs) foreach (CachedShaderStage program in programs)
{ {
@ -237,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns> /// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false) public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{ {
ShaderInfoBuilder builder = new ShaderInfoBuilder(context); ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
builder.AddStageInfo(info); builder.AddStageInfo(info);

View file

@ -127,6 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
public Capabilities GetCapabilities() public Capabilities GetCapabilities()
{ {
bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows; bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
bool intelUnix = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelUnix;
bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows; bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
return new Capabilities( return new Capabilities(
@ -152,12 +153,15 @@ namespace Ryujinx.Graphics.OpenGL
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShader: true, supportsGeometryShader: true,
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
supportsTransformFeedback: true,
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted, supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat, supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
supportsCubemapView: true, supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
supportsShaderFloat64: true,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsViewportMask: HwCapabilities.SupportsViewportArray2, supportsViewportMask: HwCapabilities.SupportsViewportArray2,

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private ulong _accumulatedCounter; private ulong _accumulatedCounter;
private int _waiterCount; private int _waiterCount;
private object _lock = new object(); private readonly object _lock = new();
private Queue<BufferedQuery> _queryPool; private Queue<BufferedQuery> _queryPool;
private AutoResetEvent _queuedEvent = new AutoResetEvent(false); private AutoResetEvent _queuedEvent = new AutoResetEvent(false);

View file

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private bool _hostAccessReserved = false; private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue. private int _refCount = 1; // Starts with a reference from the counter queue.
private object _lock = new object(); private readonly object _lock = new();
private ulong _result = ulong.MaxValue; private ulong _result = ulong.MaxValue;
private double _divisor = 1f; private double _divisor = 1f;

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
{ {
private const int DisposedLiveFrames = 2; private const int DisposedLiveFrames = 2;
private readonly object _lock = new object(); private readonly object _lock = new();
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>(); private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
/// <summary> /// <summary>

View file

@ -28,18 +28,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
for (int i = 1; i < info.Functions.Count; i++) for (int i = 1; i < info.Functions.Count; i++)
{ {
PrintFunction(context, info, info.Functions[i]); PrintFunction(context, info.Functions[i]);
context.AppendLine(); context.AppendLine();
} }
} }
PrintFunction(context, info, info.Functions[0], MainFunctionName); PrintFunction(context, info.Functions[0], MainFunctionName);
return context.GetCode(); return context.GetCode();
} }
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null) private static void PrintFunction(CodeGenContext context, StructuredFunction function, string funcName = null)
{ {
context.CurrentFunction = function; context.CurrentFunction = function;
@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
Declarations.DeclareLocals(context, function); Declarations.DeclareLocals(context, function);
PrintBlock(context, function.MainBlock); PrintBlock(context, function.MainBlock, funcName == MainFunctionName);
context.LeaveScope(); context.LeaveScope();
} }
@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})"; return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
} }
private static void PrintBlock(CodeGenContext context, AstBlock block) private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
{ {
AstBlockVisitor visitor = new AstBlockVisitor(block); AstBlockVisitor visitor = new AstBlockVisitor(block);
@ -112,10 +112,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
} }
}; };
bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
bool mayHaveReturned = false;
foreach (IAstNode node in visitor.Visit()) foreach (IAstNode node in visitor.Visit())
{ {
if (node is AstOperation operation) if (node is AstOperation operation)
{ {
if (!supportsBarrierDivergence)
{
if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
{
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
{
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
continue;
}
}
else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
{
mayHaveReturned = true;
}
}
string expr = InstGen.GetExpression(context, operation); string expr = InstGen.GetExpression(context, operation);
if (expr != null) if (expr != null)

View file

@ -76,6 +76,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public SpirvDelegates Delegates { get; } public SpirvDelegates Delegates { get; }
public bool IsMainFunction { get; private set; }
public bool MayHaveReturned { get; set; }
public CodeGenContext( public CodeGenContext(
StructuredProgramInfo info, StructuredProgramInfo info,
ShaderConfig config, ShaderConfig config,
@ -108,8 +111,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Delegates = new SpirvDelegates(this); Delegates = new SpirvDelegates(this);
} }
public void StartFunction() public void StartFunction(bool isMainFunction)
{ {
IsMainFunction = isMainFunction;
MayHaveReturned = false;
_locals.Clear(); _locals.Clear();
_localForArgs.Clear(); _localForArgs.Clear();
_funcArgs.Clear(); _funcArgs.Clear();

View file

@ -242,6 +242,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation) private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation)
{ {
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
(context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
{
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
return OperationResult.Invalid;
}
context.ControlBarrier( context.ControlBarrier(
context.Constant(context.TypeU32(), Scope.Workgroup), context.Constant(context.TypeU32(), Scope.Workgroup),
context.Constant(context.TypeU32(), Scope.Workgroup), context.Constant(context.TypeU32(), Scope.Workgroup),
@ -1092,6 +1102,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation) private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
{ {
context.MayHaveReturned = true;
if (operation.SourcesCount != 0) if (operation.SourcesCount != 0)
{ {
context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0))); context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));

View file

@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.CurrentFunction = function; context.CurrentFunction = function;
context.AddFunction(spvFunc); context.AddFunction(spvFunc);
context.StartFunction(); context.StartFunction(isMainFunction: funcIndex == 0);
Declarations.DeclareParameters(context, function); Declarations.DeclareParameters(context, function);

View file

@ -10,5 +10,11 @@ namespace Ryujinx.Graphics.Shader
public const int NvnBaseVertexByteOffset = 0x640; public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644; public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648; public const int NvnDrawIndexByteOffset = 0x648;
// Transform Feedback emulation.
public const int TfeInfoBinding = 0;
public const int TfeBufferBaseBinding = 1;
public const int TfeBuffersCount = 4;
} }
} }

File diff suppressed because it is too large Load diff

View file

@ -1,5 +1,8 @@
using System;
namespace Ryujinx.Graphics.Shader.Decoders namespace Ryujinx.Graphics.Shader.Decoders
{ {
[Flags]
enum InstProps : ushort enum InstProps : ushort
{ {
None = 0, None = 0,

View file

@ -331,6 +331,24 @@ namespace Ryujinx.Graphics.Shader
return true; return true;
} }
/// <summary>
/// Queries host GPU shader support for barrier instructions on divergent control flow paths.
/// </summary>
/// <returns>True if the GPU supports barriers on divergent control flow paths, false otherwise</returns>
bool QueryHostSupportsShaderBarrierDivergence()
{
return true;
}
/// <summary>
/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
/// </summary>
/// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
bool QueryHostSupportsShaderFloat64()
{
return true;
}
/// <summary> /// <summary>
/// Queries host GPU support for signed normalized buffer texture formats. /// Queries host GPU support for signed normalized buffer texture formats.
/// </summary> /// </summary>
@ -349,6 +367,15 @@ namespace Ryujinx.Graphics.Shader
return true; return true;
} }
/// <summary>
/// Queries host GPU transform feedback support.
/// </summary>
/// <returns>True if the GPU and driver supports transform feedback, false otherwise</returns>
bool QueryHostSupportsTransformFeedback()
{
return true;
}
/// <summary> /// <summary>
/// Queries host support for writes to the viewport index from vertex or tessellation shader stages. /// Queries host support for writes to the viewport index from vertex or tessellation shader stages.
/// </summary> /// </summary>

View file

@ -255,5 +255,35 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
_sources = new Operand[] { source }; _sources = new Operand[] { source };
} }
public void TurnDoubleIntoFloat()
{
if ((Inst & ~Instruction.Mask) == Instruction.FP64)
{
Inst = (Inst & Instruction.Mask) | Instruction.FP32;
}
else
{
switch (Inst)
{
case Instruction.ConvertFP32ToFP64:
case Instruction.ConvertFP64ToFP32:
Inst = Instruction.Copy;
break;
case Instruction.ConvertFP64ToS32:
Inst = Instruction.ConvertFP32ToS32;
break;
case Instruction.ConvertFP64ToU32:
Inst = Instruction.ConvertFP32ToU32;
break;
case Instruction.ConvertS32ToFP64:
Inst = Instruction.ConvertS32ToFP32;
break;
case Instruction.ConvertU32ToFP64:
Inst = Instruction.ConvertU32ToFP32;
break;
}
}
}
} }
} }

View file

@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int UnpackTextureId(int packedId) public static int UnpackTextureId(int packedId)
{ {
return (packedId >> 0) & 0xfffff; return packedId & 0xfffff;
} }
/// <summary> /// <summary>

View file

@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Shader.Translation using System;
namespace Ryujinx.Graphics.Shader.Translation
{ {
[Flags]
enum AggregateType enum AggregateType
{ {
Invalid, Invalid,

View file

@ -234,6 +234,45 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForVertexReturn() public void PrepareForVertexReturn()
{ {
if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
{
Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
{
var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
Operand baseInstance = this.Load(StorageKind.Input, IoVariable.BaseInstance);
Operand vertexIndex = this.Load(StorageKind.Input, IoVariable.VertexIndex);
Operand instanceIndex = this.Load(StorageKind.Input, IoVariable.InstanceIndex);
Operand outputVertexOffset = this.ISubtract(vertexIndex, baseVertex);
Operand outputInstanceOffset = this.ISubtract(instanceIndex, baseInstance);
Operand outputBaseVertex = this.IMultiply(outputInstanceOffset, vertexCount);
Operand vertexOffset = this.IMultiply(this.IAdd(outputBaseVertex, outputVertexOffset), Const(stride / 4));
baseOffset = this.IAdd(baseOffset, vertexOffset);
for (int j = 0; j < locations.Length; j++)
{
byte location = locations[j];
if (location == 0xff)
{
continue;
}
Operand offset = this.IAdd(baseOffset, Const(j));
Operand value = Instructions.AttributeMap.GenerateAttributeLoad(this, null, location * 4, isOutput: true, isPerPatch: false);
this.Store(StorageKind.StorageBuffer, Constants.TfeBufferBaseBinding + tfbIndex, Const(0), offset, value);
}
}
}
if (Config.GpuAccessor.QueryViewportTransformDisable()) if (Config.GpuAccessor.QueryViewportTransformDisable())
{ {
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)); Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));

View file

@ -45,12 +45,101 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
return functionName switch return functionName switch
{ {
HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(),
HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(),
HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(), HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(), HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
_ => throw new ArgumentException($"Invalid function name {functionName}") _ => throw new ArgumentException($"Invalid function name {functionName}")
}; };
} }
private Function GenerateConvertDoubleToFloatFunction()
{
EmitterContext context = new EmitterContext();
Operand valueLow = Argument(0);
Operand valueHigh = Argument(1);
Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1)));
Operand mantissa = context.ShiftRightU32(valueLow, Const(22));
mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10)));
mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0)));
Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff));
Operand sign = context.ShiftRightS32(valueHigh, Const(31));
Operand resultSign = context.ShiftLeft(sign, Const(31));
Operand notZero = context.BitwiseOr(mantissa, exp);
Operand lblNotZero = Label();
context.BranchIfTrue(lblNotZero, notZero);
context.Return(resultSign);
context.MarkLabel(lblNotZero);
Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff));
mantissa = context.BitwiseOr(mantissa, Const(0x40000000));
exp = context.ISubtract(exp, Const(0x381));
// Note: Overflow cases are not handled here and might produce incorrect results.
Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f));
Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40));
mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7));
mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1)));
exp = context.ConditionalSelect(mantissa, exp, Const(0));
exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff));
Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign);
context.Return(result);
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0);
}
private Function GenerateConvertFloatToDoubleFunction()
{
EmitterContext context = new EmitterContext();
Operand value = Argument(0);
Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff));
Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff));
Operand sign = context.ShiftRightS32(value, Const(31));
Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff));
Operand expNotZero = context.ICompareNotEqual(exp, Const(0));
Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0)));
exp = context.IAdd(exp, Const(0x380));
Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa));
Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1));
Operand normMant = context.ShiftLeft(mantissa, shiftDist);
exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff));
exp = context.ConditionalSelect(notDenorm, exp, normExp);
mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant);
Operand resultLow = context.ShiftLeft(mantissa, Const(29));
Operand resultHigh = context.ShiftRightU32(mantissa, Const(3));
resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20)));
resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31)));
context.Copy(Argument(1), resultLow);
context.Copy(Argument(2), resultHigh);
context.Return();
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
}
private Function GenerateTexelFetchScaleFunction() private Function GenerateTexelFetchScaleFunction()
{ {
EmitterContext context = new EmitterContext(); EmitterContext context = new EmitterContext();

View file

@ -1,10 +1,9 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation namespace Ryujinx.Graphics.Shader.Translation
{ {
enum HelperFunctionName enum HelperFunctionName
{ {
ConvertDoubleToFloat,
ConvertFloatToDouble,
TexelFetchScale, TexelFetchScale,
TextureSizeUnscale TextureSizeUnscale
} }

View file

@ -0,0 +1,70 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class DoubleToFloat
{
public static void RunPass(HelperFunctionManager hfm, BasicBlock block)
{
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is not Operation operation)
{
continue;
}
node = InsertSoftFloat64(hfm, node);
}
}
private static LinkedListNode<INode> InsertSoftFloat64(HelperFunctionManager hfm, LinkedListNode<INode> node)
{
Operation operation = (Operation)node.Value;
if (operation.Inst == Instruction.PackDouble2x32)
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
Operand floatValue = operation.Dest;
operation.Dest = null;
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, floatValue, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
else if (operation.Inst == Instruction.UnpackDouble2x32)
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertFloatToDouble);
// TODO: Allow UnpackDouble2x32 to produce two outputs and get rid of "operation.Index".
Operand resultLow = operation.Index == 0 ? operation.Dest : Local();
Operand resultHigh = operation.Index == 1 ? operation.Dest : Local();
operation.Dest = null;
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
else
{
operation.TurnDoubleIntoFloat();
return node;
}
}
}
}

View file

@ -11,8 +11,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{ {
RunOptimizationPasses(blocks, config); RunOptimizationPasses(blocks, config);
// TODO: Some of those are not optimizations and shouldn't be here.
GlobalToStorage.RunPass(hfm, blocks, config); GlobalToStorage.RunPass(hfm, blocks, config);
bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
// Those passes are looking for specific patterns and only needs to run once. // Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{ {
@ -24,6 +28,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{ {
EliminateMultiplyByFragmentCoordW(blocks[blkIndex]); EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
} }
// If the host does not support double operations, we need to turn them into float operations.
if (!hostSupportsShaderFloat64)
{
DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
}
} }
// Run optimizations one last time to remove any code that is now optimizable after above passes. // Run optimizations one last time to remove any code that is now optimizable after above passes.

View file

@ -132,6 +132,11 @@ namespace Ryujinx.Graphics.Shader.Translation
_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>(); _transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
TransformFeedbackEnabled =
stage != ShaderStage.Compute &&
gpuAccessor.QueryTransformFeedbackEnabled() &&
gpuAccessor.QueryHostSupportsTransformFeedback();
UsedInputAttributesPerPatch = new HashSet<int>(); UsedInputAttributesPerPatch = new HashSet<int>();
UsedOutputAttributesPerPatch = new HashSet<int>(); UsedOutputAttributesPerPatch = new HashSet<int>();
@ -139,6 +144,31 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedImages = new Dictionary<TextureInfo, TextureMeta>(); _usedImages = new Dictionary<TextureInfo, TextureMeta>();
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties()); ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
{
StructureType tfeInfoStruct = new StructureType(new StructureField[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
new StructureField(AggregateType.U32, "vertex_count")
});
BufferDefinition tfeInfoBuffer = new BufferDefinition(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
Properties.AddStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
StructureType tfeDataStruct = new StructureType(new StructureField[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
});
for (int i = 0; i < Constants.TfeBuffersCount; i++)
{
int binding = Constants.TfeBufferBaseBinding + i;
BufferDefinition tfeDataBuffer = new BufferDefinition(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
Properties.AddStorageBuffer(binding, tfeDataBuffer);
}
}
} }
public ShaderConfig( public ShaderConfig(
@ -151,7 +181,6 @@ namespace Ryujinx.Graphics.Shader.Translation
ThreadsPerInputPrimitive = 1; ThreadsPerInputPrimitive = 1;
OutputTopology = outputTopology; OutputTopology = outputTopology;
MaxOutputVertices = maxOutputVertices; MaxOutputVertices = maxOutputVertices;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
} }
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options) public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options)
@ -165,7 +194,6 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapTargets = header.OmapTargets; OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask; OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth; OmapDepth = header.OmapDepth;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
LastInVertexPipeline = header.Stage < ShaderStage.Fragment; LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
} }
@ -726,7 +754,7 @@ namespace Ryujinx.Graphics.Shader.Translation
var descriptors = new TextureDescriptor[dict.Count]; var descriptors = new TextureDescriptor[dict.Count];
int i = 0; int i = 0;
foreach (var kv in dict.OrderBy(x => x.Key.Indexed).OrderBy(x => x.Key.Handle)) foreach (var kv in dict.OrderBy(x => x.Key.Indexed).ThenBy(x => x.Key.Handle))
{ {
var info = kv.Key; var info = kv.Key;
var meta = kv.Value; var meta = kv.Value;

View file

@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSets = descriptorSets; _descriptorSets = descriptorSets;
} }
public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer) public void InitializeBuffers(int setIndex, int baseBinding, int count, DescriptorType type, VkBuffer dummyBuffer)
{ {
Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[countPerUnit]; Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[count];
infos.Fill(new DescriptorBufferInfo() infos.Fill(new DescriptorBufferInfo()
{ {

View file

@ -596,36 +596,19 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc) private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
{ {
// We don't support clearing texture descriptors currently.
if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex)
{
return;
}
var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default; var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
uint stages = _program.Stages; foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex])
while (stages != 0)
{ {
int stage = BitOperations.TrailingZeroCount(stages); dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer);
stages &= ~(1u << stage);
if (setIndex == PipelineBase.UniformSetIndex)
{
dsc.InitializeBuffers(
0,
1 + stage * Constants.MaxUniformBuffersPerStage,
Constants.MaxUniformBuffersPerStage,
DescriptorType.UniformBuffer,
dummyBuffer);
}
else if (setIndex == PipelineBase.StorageSetIndex)
{
dsc.InitializeBuffers(
0,
stage * Constants.MaxStorageBuffersPerStage,
Constants.MaxStorageBuffersPerStage,
DescriptorType.StorageBuffer,
dummyBuffer);
}
} }
} }

View file

@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsSubgroupSizeControl; public readonly bool SupportsSubgroupSizeControl;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsShaderInt8; public readonly bool SupportsShaderInt8;
public readonly bool SupportsShaderStencilExport; public readonly bool SupportsShaderStencilExport;
public readonly bool SupportsShaderStorageImageMultisample; public readonly bool SupportsShaderStorageImageMultisample;
@ -63,6 +64,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsFragmentShaderInterlock, bool supportsFragmentShaderInterlock,
bool supportsGeometryShaderPassthrough, bool supportsGeometryShaderPassthrough,
bool supportsSubgroupSizeControl, bool supportsSubgroupSizeControl,
bool supportsShaderFloat64,
bool supportsShaderInt8, bool supportsShaderInt8,
bool supportsShaderStencilExport, bool supportsShaderStencilExport,
bool supportsShaderStorageImageMultisample, bool supportsShaderStorageImageMultisample,
@ -99,6 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsSubgroupSizeControl = supportsSubgroupSizeControl; SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsShaderInt8 = supportsShaderInt8; SupportsShaderInt8 = supportsShaderInt8;
SupportsShaderStencilExport = supportsShaderStencilExport; SupportsShaderStencilExport = supportsShaderStencilExport;
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample; SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan.MoltenVK namespace Ryujinx.Graphics.Vulkan.MoltenVK
{ {
enum MVKConfigLogLevel : int enum MVKConfigLogLevel
{ {
None = 0, None = 0,
Error = 1, Error = 1,
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
Debug = 4 Debug = 4
} }
enum MVKConfigTraceVulkanCalls : int enum MVKConfigTraceVulkanCalls
{ {
None = 0, None = 0,
Enter = 1, Enter = 1,
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
Duration = 3 Duration = 3
} }
enum MVKConfigAutoGPUCaptureScope : int enum MVKConfigAutoGPUCaptureScope
{ {
None = 0, None = 0,
Device = 1, Device = 1,
@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
} }
[Flags] [Flags]
enum MVKConfigAdvertiseExtensions : int enum MVKConfigAdvertiseExtensions
{ {
All = 0x00000001, All = 0x00000001,
MoltenVK = 0x00000002, MoltenVK = 0x00000002,
@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
Portability = 0x00000008 Portability = 0x00000008
} }
enum MVKVkSemaphoreSupportStyle : int enum MVKVkSemaphoreSupportStyle
{ {
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_SINGLE_QUEUE = 0, MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_SINGLE_QUEUE = 0,
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_METAL_EVENTS_WHERE_SAFE = 1, MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_METAL_EVENTS_WHERE_SAFE = 1,

View file

@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF); private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF); private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF); private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF); private uint ScissorsCount => (byte)(Id7 & 0xFF);
private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF); private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL; private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;

View file

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private ulong _accumulatedCounter; private ulong _accumulatedCounter;
private int _waiterCount; private int _waiterCount;
private object _lock = new object(); private readonly object _lock = new();
private Queue<BufferedQuery> _queryPool; private Queue<BufferedQuery> _queryPool;
private AutoResetEvent _queuedEvent = new AutoResetEvent(false); private AutoResetEvent _queuedEvent = new AutoResetEvent(false);

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private bool _hostAccessReserved = false; private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue. private int _refCount = 1; // Starts with a reference from the counter queue.
private object _lock = new object(); private readonly object _lock = new();
private ulong _result = ulong.MaxValue; private ulong _result = ulong.MaxValue;
private double _divisor = 1f; private double _divisor = 1f;

View file

@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
public uint Stages { get; } public uint Stages { get; }
public ResourceBindingSegment[][] ClearSegments { get; }
public ResourceBindingSegment[][] BindingSegments { get; } public ResourceBindingSegment[][] BindingSegments { get; }
public ProgramLinkStatus LinkStatus { get; private set; } public ProgramLinkStatus LinkStatus { get; private set; }
@ -115,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
Stages = stages; Stages = stages;
ClearSegments = BuildClearSegments(resourceLayout.Sets);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages); BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
_compileTask = Task.CompletedTask; _compileTask = Task.CompletedTask;
@ -135,6 +137,60 @@ namespace Ryujinx.Graphics.Vulkan
_firstBackgroundUse = !fromCache; _firstBackgroundUse = !fromCache;
} }
private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection<ResourceDescriptorCollection> sets)
{
ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][];
for (int setIndex = 0; setIndex < sets.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
ResourceDescriptor currentDescriptor = default;
int currentCount = 0;
for (int index = 0; index < sets[setIndex].Descriptors.Count; index++)
{
ResourceDescriptor descriptor = sets[setIndex].Descriptors[index];
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
currentDescriptor.Type != descriptor.Type ||
currentDescriptor.Stages != descriptor.Stages)
{
if (currentCount != 0)
{
currentSegments.Add(new ResourceBindingSegment(
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages,
ResourceAccess.ReadWrite));
}
currentDescriptor = descriptor;
currentCount = descriptor.Count;
}
else
{
currentCount += descriptor.Count;
}
}
if (currentCount != 0)
{
currentSegments.Add(new ResourceBindingSegment(
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages,
ResourceAccess.ReadWrite));
}
segments[setIndex] = currentSegments.ToArray();
}
return segments;
}
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages) private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
{ {
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][]; ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];

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