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Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
* Fix buffer and texture uses not being propagated for vertex A/B shaders * Shader cache version bump
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2298;
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private const ulong ShaderCodeGenVersion = 2300;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -163,6 +163,34 @@ namespace Ryujinx.Graphics.Shader.Translation
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Size += size;
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}
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public void InheritFrom(ShaderConfig other)
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{
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ClipDistancesWritten |= other.ClipDistancesWritten;
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UsedFeatures |= other.UsedFeatures;
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TextureHandlesForCache.UnionWith(other.TextureHandlesForCache);
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_usedConstantBuffers |= other._usedConstantBuffers;
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_usedStorageBuffers |= other._usedStorageBuffers;
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_usedStorageBuffersWrite |= other._usedStorageBuffersWrite;
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foreach (var kv in other._usedTextures)
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{
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if (!_usedTextures.TryAdd(kv.Key, kv.Value))
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{
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_usedTextures[kv.Key] = MergeTextureMeta(kv.Value, _usedTextures[kv.Key]);
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}
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}
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foreach (var kv in other._usedImages)
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{
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if (!_usedImages.TryAdd(kv.Key, kv.Value))
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{
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_usedImages[kv.Key] = MergeTextureMeta(kv.Value, _usedImages[kv.Key]);
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}
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}
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}
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public void SetClipDistanceWritten(int index)
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{
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ClipDistancesWritten |= (byte)(1 << index);
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@ -269,17 +297,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (dict.TryGetValue(info, out var existingMeta))
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{
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meta.UsageFlags |= existingMeta.UsageFlags;
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// If the texture we have has inaccurate type information, then
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// we prefer the most accurate one.
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if (existingMeta.AccurateType)
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{
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meta.AccurateType = true;
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meta.Type = existingMeta.Type;
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}
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dict[info] = meta;
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dict[info] = MergeTextureMeta(meta, existingMeta);
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}
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else
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{
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@ -288,6 +306,21 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
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{
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meta.UsageFlags |= existingMeta.UsageFlags;
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// If the texture we have has inaccurate type information, then
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// we prefer the most accurate one.
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if (existingMeta.AccurateType)
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{
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meta.AccurateType = true;
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meta.Type = existingMeta.Type;
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}
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return meta;
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}
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public BufferDescriptor[] GetConstantBufferDescriptors()
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{
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if (_cachedConstantBufferDescriptors != null)
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@ -132,10 +132,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (other != null)
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{
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_config.SetUsedFeature(other._config.UsedFeatures);
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TextureHandlesForCache.UnionWith(other.TextureHandlesForCache);
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code = Combine(EmitShader(other._cfg, other._config), code);
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_config.InheritFrom(other._config);
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}
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return Translator.Translate(code, _config, out shaderProgramInfo);
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