mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
hid: Initial Keyboard Support (#684)
* hid: Initial Keyboard Support This adds basic hid keyboard support. Because of OpenTK.Input limitations, some specials keys aren't mapped. * Fix code style * Fix for loops code style * Make hid keyboard feature toggleable * Address comments * Fix 2 other nits * Apply jd's suggestion
This commit is contained in:
parent
3079c6a659
commit
12badfffb9
|
@ -39,6 +39,11 @@ namespace Ryujinx.HLE.Input
|
|||
PrimaryController.Connect(controllerId);
|
||||
}
|
||||
|
||||
public void InitilizeKeyboard()
|
||||
{
|
||||
_device.Memory.FillWithZeros(HidPosition + HidKeyboardOffset, HidKeyboardSize);
|
||||
}
|
||||
|
||||
public HidControllerButtons UpdateStickButtons(
|
||||
HidJoystickPosition leftStick,
|
||||
HidJoystickPosition rightStick)
|
||||
|
@ -132,6 +137,33 @@ namespace Ryujinx.HLE.Input
|
|||
}
|
||||
}
|
||||
|
||||
public void WriteKeyboard(HidKeyboard keyboard)
|
||||
{
|
||||
long keyboardOffset = HidPosition + HidKeyboardOffset;
|
||||
long lastEntry = _device.Memory.ReadInt64(keyboardOffset + 0x10);
|
||||
long currEntry = (lastEntry + 1) % HidEntryCount;
|
||||
long timestamp = GetTimestamp();
|
||||
|
||||
_device.Memory.WriteInt64(keyboardOffset + 0x00, timestamp);
|
||||
_device.Memory.WriteInt64(keyboardOffset + 0x08, HidEntryCount);
|
||||
_device.Memory.WriteInt64(keyboardOffset + 0x10, currEntry);
|
||||
_device.Memory.WriteInt64(keyboardOffset + 0x18, HidEntryCount - 1);
|
||||
|
||||
long keyboardEntryOffset = keyboardOffset + HidKeyboardHeaderSize;
|
||||
long lastEntryOffset = keyboardEntryOffset + lastEntry * HidKeyboardEntrySize;
|
||||
long sampleCounter = _device.Memory.ReadInt64(lastEntryOffset);
|
||||
|
||||
keyboardEntryOffset += currEntry * HidKeyboardEntrySize;
|
||||
_device.Memory.WriteInt64(keyboardEntryOffset + 0x00, sampleCounter + 1);
|
||||
_device.Memory.WriteInt64(keyboardEntryOffset + 0x08, sampleCounter);
|
||||
_device.Memory.WriteInt64(keyboardEntryOffset + 0x10, keyboard.Modifier);
|
||||
|
||||
for (int i = 0; i < keyboard.Keys.Length; i++)
|
||||
{
|
||||
_device.Memory.WriteInt32(keyboardEntryOffset + 0x18 + (i * 4), keyboard.Keys[i]);
|
||||
}
|
||||
}
|
||||
|
||||
internal static long GetTimestamp()
|
||||
{
|
||||
return PerformanceCounter.ElapsedMilliseconds * 19200;
|
||||
|
|
8
Ryujinx.HLE/Input/HidKeyboard.cs
Normal file
8
Ryujinx.HLE/Input/HidKeyboard.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
namespace Ryujinx.HLE.Input
|
||||
{
|
||||
public struct HidKeyboard
|
||||
{
|
||||
public int Modifier;
|
||||
public int[] Keys;
|
||||
}
|
||||
}
|
|
@ -26,6 +26,9 @@
|
|||
internal const int HidControllersSize = 0x32000;
|
||||
internal const int HidUnkSection9Size = 0x800;
|
||||
|
||||
internal const int HidKeyboardHeaderSize = 0x20;
|
||||
internal const int HidKeyboardEntrySize = 0x38;
|
||||
|
||||
internal const int HidTouchHeaderSize = 0x28;
|
||||
internal const int HidTouchEntrySize = 0x298;
|
||||
|
||||
|
|
|
@ -51,6 +51,9 @@
|
|||
// Supported Values: Handheld, ProController, NpadPair, NpadLeft, NpadRight
|
||||
"controller_type": "Handheld",
|
||||
|
||||
// Enable or disable "direct keyboard access (HID) support" (Provides games access to your keyboard as a text entry device).
|
||||
"enable_keyboard": true,
|
||||
|
||||
// Keyboard Controls
|
||||
// https://github.com/opentk/opentk/blob/master/src/OpenTK/Input/Key.cs
|
||||
"keyboard_controls": {
|
||||
|
|
|
@ -102,6 +102,11 @@ namespace Ryujinx
|
|||
/// </summary>
|
||||
public HidControllerType ControllerType { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable keyboard support (Independent from controllers binding)
|
||||
/// </summary>
|
||||
public bool EnableKeyboard { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Keyboard control bindings
|
||||
/// </summary>
|
||||
|
@ -224,6 +229,7 @@ namespace Ryujinx
|
|||
}
|
||||
|
||||
device.Hid.InitilizePrimaryController(Instance.ControllerType);
|
||||
device.Hid.InitilizeKeyboard();
|
||||
}
|
||||
|
||||
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
|
||||
|
|
|
@ -145,6 +145,7 @@ namespace Ryujinx
|
|||
HidControllerButtons currentButton = 0;
|
||||
HidJoystickPosition leftJoystick;
|
||||
HidJoystickPosition rightJoystick;
|
||||
HidKeyboard? hidKeyboard = null;
|
||||
|
||||
int leftJoystickDx = 0;
|
||||
int leftJoystickDy = 0;
|
||||
|
@ -165,10 +166,24 @@ namespace Ryujinx
|
|||
currentHotkeyButtons = Configuration.Instance.KeyboardControls.GetHotkeyButtons(keyboard);
|
||||
currentButton = Configuration.Instance.KeyboardControls.GetButtons(keyboard);
|
||||
|
||||
if (Configuration.Instance.EnableKeyboard)
|
||||
{
|
||||
hidKeyboard = Configuration.Instance.KeyboardControls.GetKeysDown(keyboard);
|
||||
}
|
||||
|
||||
(leftJoystickDx, leftJoystickDy) = Configuration.Instance.KeyboardControls.GetLeftStick(keyboard);
|
||||
(rightJoystickDx, rightJoystickDy) = Configuration.Instance.KeyboardControls.GetRightStick(keyboard);
|
||||
}
|
||||
|
||||
if (!hidKeyboard.HasValue)
|
||||
{
|
||||
hidKeyboard = new HidKeyboard
|
||||
{
|
||||
Modifier = 0,
|
||||
Keys = new int[0x8]
|
||||
};
|
||||
}
|
||||
|
||||
currentButton |= Configuration.Instance.GamepadControls.GetButtons();
|
||||
|
||||
//Keyboard has priority stick-wise
|
||||
|
@ -255,6 +270,11 @@ namespace Ryujinx
|
|||
_device.Hid.SetTouchPoints();
|
||||
}
|
||||
|
||||
if (Configuration.Instance.EnableKeyboard && hidKeyboard.HasValue)
|
||||
{
|
||||
_device.Hid.WriteKeyboard(hidKeyboard.Value);
|
||||
}
|
||||
|
||||
HidControllerBase controller = _device.Hid.PrimaryController;
|
||||
|
||||
controller.SendInput(currentButton, leftJoystick, rightJoystick);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using OpenTK.Input;
|
||||
using Ryujinx.HLE.Input;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.UI.Input
|
||||
{
|
||||
|
@ -116,5 +117,180 @@ namespace Ryujinx.UI.Input
|
|||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
class KeyMappingEntry
|
||||
{
|
||||
public Key TargetKey;
|
||||
public byte Target;
|
||||
}
|
||||
|
||||
private static readonly KeyMappingEntry[] KeyMapping = new KeyMappingEntry[]
|
||||
{
|
||||
new KeyMappingEntry { TargetKey = Key.A, Target = 0x4 },
|
||||
new KeyMappingEntry { TargetKey = Key.B, Target = 0x5 },
|
||||
new KeyMappingEntry { TargetKey = Key.C, Target = 0x6 },
|
||||
new KeyMappingEntry { TargetKey = Key.D, Target = 0x7 },
|
||||
new KeyMappingEntry { TargetKey = Key.E, Target = 0x8 },
|
||||
new KeyMappingEntry { TargetKey = Key.F, Target = 0x9 },
|
||||
new KeyMappingEntry { TargetKey = Key.G, Target = 0xA },
|
||||
new KeyMappingEntry { TargetKey = Key.H, Target = 0xB },
|
||||
new KeyMappingEntry { TargetKey = Key.I, Target = 0xC },
|
||||
new KeyMappingEntry { TargetKey = Key.J, Target = 0xD },
|
||||
new KeyMappingEntry { TargetKey = Key.K, Target = 0xE },
|
||||
new KeyMappingEntry { TargetKey = Key.L, Target = 0xF },
|
||||
new KeyMappingEntry { TargetKey = Key.M, Target = 0x10 },
|
||||
new KeyMappingEntry { TargetKey = Key.N, Target = 0x11 },
|
||||
new KeyMappingEntry { TargetKey = Key.O, Target = 0x12 },
|
||||
new KeyMappingEntry { TargetKey = Key.P, Target = 0x13 },
|
||||
new KeyMappingEntry { TargetKey = Key.Q, Target = 0x14 },
|
||||
new KeyMappingEntry { TargetKey = Key.R, Target = 0x15 },
|
||||
new KeyMappingEntry { TargetKey = Key.S, Target = 0x16 },
|
||||
new KeyMappingEntry { TargetKey = Key.T, Target = 0x17 },
|
||||
new KeyMappingEntry { TargetKey = Key.U, Target = 0x18 },
|
||||
new KeyMappingEntry { TargetKey = Key.V, Target = 0x19 },
|
||||
new KeyMappingEntry { TargetKey = Key.W, Target = 0x1A },
|
||||
new KeyMappingEntry { TargetKey = Key.X, Target = 0x1B },
|
||||
new KeyMappingEntry { TargetKey = Key.Y, Target = 0x1C },
|
||||
new KeyMappingEntry { TargetKey = Key.Z, Target = 0x1D },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.Number1, Target = 0x1E },
|
||||
new KeyMappingEntry { TargetKey = Key.Number2, Target = 0x1F },
|
||||
new KeyMappingEntry { TargetKey = Key.Number3, Target = 0x20 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number4, Target = 0x21 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number5, Target = 0x22 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number6, Target = 0x23 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number7, Target = 0x24 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number8, Target = 0x25 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number9, Target = 0x26 },
|
||||
new KeyMappingEntry { TargetKey = Key.Number0, Target = 0x27 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.Enter, Target = 0x28 },
|
||||
new KeyMappingEntry { TargetKey = Key.Escape, Target = 0x29 },
|
||||
new KeyMappingEntry { TargetKey = Key.BackSpace, Target = 0x2A },
|
||||
new KeyMappingEntry { TargetKey = Key.Tab, Target = 0x2B },
|
||||
new KeyMappingEntry { TargetKey = Key.Space, Target = 0x2C },
|
||||
new KeyMappingEntry { TargetKey = Key.Minus, Target = 0x2D },
|
||||
new KeyMappingEntry { TargetKey = Key.Plus, Target = 0x2E },
|
||||
new KeyMappingEntry { TargetKey = Key.BracketLeft, Target = 0x2F },
|
||||
new KeyMappingEntry { TargetKey = Key.BracketRight, Target = 0x30 },
|
||||
new KeyMappingEntry { TargetKey = Key.BackSlash, Target = 0x31 },
|
||||
new KeyMappingEntry { TargetKey = Key.Tilde, Target = 0x32 },
|
||||
new KeyMappingEntry { TargetKey = Key.Semicolon, Target = 0x33 },
|
||||
new KeyMappingEntry { TargetKey = Key.Quote, Target = 0x34 },
|
||||
new KeyMappingEntry { TargetKey = Key.Grave, Target = 0x35 },
|
||||
new KeyMappingEntry { TargetKey = Key.Comma, Target = 0x36 },
|
||||
new KeyMappingEntry { TargetKey = Key.Period, Target = 0x37 },
|
||||
new KeyMappingEntry { TargetKey = Key.Slash, Target = 0x38 },
|
||||
new KeyMappingEntry { TargetKey = Key.CapsLock, Target = 0x39 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.F1, Target = 0x3a },
|
||||
new KeyMappingEntry { TargetKey = Key.F2, Target = 0x3b },
|
||||
new KeyMappingEntry { TargetKey = Key.F3, Target = 0x3c },
|
||||
new KeyMappingEntry { TargetKey = Key.F4, Target = 0x3d },
|
||||
new KeyMappingEntry { TargetKey = Key.F5, Target = 0x3e },
|
||||
new KeyMappingEntry { TargetKey = Key.F6, Target = 0x3f },
|
||||
new KeyMappingEntry { TargetKey = Key.F7, Target = 0x40 },
|
||||
new KeyMappingEntry { TargetKey = Key.F8, Target = 0x41 },
|
||||
new KeyMappingEntry { TargetKey = Key.F9, Target = 0x42 },
|
||||
new KeyMappingEntry { TargetKey = Key.F10, Target = 0x43 },
|
||||
new KeyMappingEntry { TargetKey = Key.F11, Target = 0x44 },
|
||||
new KeyMappingEntry { TargetKey = Key.F12, Target = 0x45 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.PrintScreen, Target = 0x46 },
|
||||
new KeyMappingEntry { TargetKey = Key.ScrollLock, Target = 0x47 },
|
||||
new KeyMappingEntry { TargetKey = Key.Pause, Target = 0x48 },
|
||||
new KeyMappingEntry { TargetKey = Key.Insert, Target = 0x49 },
|
||||
new KeyMappingEntry { TargetKey = Key.Home, Target = 0x4A },
|
||||
new KeyMappingEntry { TargetKey = Key.PageUp, Target = 0x4B },
|
||||
new KeyMappingEntry { TargetKey = Key.Delete, Target = 0x4C },
|
||||
new KeyMappingEntry { TargetKey = Key.End, Target = 0x4D },
|
||||
new KeyMappingEntry { TargetKey = Key.PageDown, Target = 0x4E },
|
||||
new KeyMappingEntry { TargetKey = Key.Right, Target = 0x4F },
|
||||
new KeyMappingEntry { TargetKey = Key.Left, Target = 0x50 },
|
||||
new KeyMappingEntry { TargetKey = Key.Down, Target = 0x51 },
|
||||
new KeyMappingEntry { TargetKey = Key.Up, Target = 0x52 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.NumLock, Target = 0x53 },
|
||||
new KeyMappingEntry { TargetKey = Key.KeypadDivide, Target = 0x54 },
|
||||
new KeyMappingEntry { TargetKey = Key.KeypadMultiply, Target = 0x55 },
|
||||
new KeyMappingEntry { TargetKey = Key.KeypadMinus, Target = 0x56 },
|
||||
new KeyMappingEntry { TargetKey = Key.KeypadPlus, Target = 0x57 },
|
||||
new KeyMappingEntry { TargetKey = Key.KeypadEnter, Target = 0x58 },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad1, Target = 0x59 },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad2, Target = 0x5A },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad3, Target = 0x5B },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad4, Target = 0x5C },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad5, Target = 0x5D },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad6, Target = 0x5E },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad7, Target = 0x5F },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad8, Target = 0x60 },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad9, Target = 0x61 },
|
||||
new KeyMappingEntry { TargetKey = Key.Keypad0, Target = 0x62 },
|
||||
new KeyMappingEntry { TargetKey = Key.KeypadPeriod, Target = 0x63 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.NonUSBackSlash, Target = 0x64 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.F13, Target = 0x68 },
|
||||
new KeyMappingEntry { TargetKey = Key.F14, Target = 0x69 },
|
||||
new KeyMappingEntry { TargetKey = Key.F15, Target = 0x6A },
|
||||
new KeyMappingEntry { TargetKey = Key.F16, Target = 0x6B },
|
||||
new KeyMappingEntry { TargetKey = Key.F17, Target = 0x6C },
|
||||
new KeyMappingEntry { TargetKey = Key.F18, Target = 0x6D },
|
||||
new KeyMappingEntry { TargetKey = Key.F19, Target = 0x6E },
|
||||
new KeyMappingEntry { TargetKey = Key.F20, Target = 0x6F },
|
||||
new KeyMappingEntry { TargetKey = Key.F21, Target = 0x70 },
|
||||
new KeyMappingEntry { TargetKey = Key.F22, Target = 0x71 },
|
||||
new KeyMappingEntry { TargetKey = Key.F23, Target = 0x72 },
|
||||
new KeyMappingEntry { TargetKey = Key.F24, Target = 0x73 },
|
||||
|
||||
new KeyMappingEntry { TargetKey = Key.ControlLeft, Target = 0xE0 },
|
||||
new KeyMappingEntry { TargetKey = Key.ShiftLeft, Target = 0xE1 },
|
||||
new KeyMappingEntry { TargetKey = Key.AltLeft, Target = 0xE2 },
|
||||
new KeyMappingEntry { TargetKey = Key.WinLeft, Target = 0xE3 },
|
||||
new KeyMappingEntry { TargetKey = Key.ControlRight, Target = 0xE4 },
|
||||
new KeyMappingEntry { TargetKey = Key.ShiftRight, Target = 0xE5 },
|
||||
new KeyMappingEntry { TargetKey = Key.AltRight, Target = 0xE6 },
|
||||
new KeyMappingEntry { TargetKey = Key.WinRight, Target = 0xE7 },
|
||||
};
|
||||
|
||||
private static readonly KeyMappingEntry[] KeyModifierMapping = new KeyMappingEntry[]
|
||||
{
|
||||
new KeyMappingEntry { TargetKey = Key.ControlLeft, Target = 0 },
|
||||
new KeyMappingEntry { TargetKey = Key.ShiftLeft, Target = 1 },
|
||||
new KeyMappingEntry { TargetKey = Key.AltLeft, Target = 2 },
|
||||
new KeyMappingEntry { TargetKey = Key.WinLeft, Target = 3 },
|
||||
new KeyMappingEntry { TargetKey = Key.ControlRight, Target = 4 },
|
||||
new KeyMappingEntry { TargetKey = Key.ShiftRight, Target = 5 },
|
||||
new KeyMappingEntry { TargetKey = Key.AltRight, Target = 6 },
|
||||
new KeyMappingEntry { TargetKey = Key.WinRight, Target = 7 },
|
||||
new KeyMappingEntry { TargetKey = Key.CapsLock, Target = 8 },
|
||||
new KeyMappingEntry { TargetKey = Key.ScrollLock, Target = 9 },
|
||||
new KeyMappingEntry { TargetKey = Key.NumLock, Target = 10 },
|
||||
};
|
||||
|
||||
public HidKeyboard GetKeysDown(KeyboardState keyboard)
|
||||
{
|
||||
HidKeyboard hidKeyboard = new HidKeyboard
|
||||
{
|
||||
Modifier = 0,
|
||||
Keys = new int[0x8]
|
||||
};
|
||||
|
||||
foreach (KeyMappingEntry entry in KeyMapping)
|
||||
{
|
||||
int value = keyboard[entry.TargetKey] ? 1 : 0;
|
||||
|
||||
hidKeyboard.Keys[entry.Target / 0x20] |= (value << (entry.Target % 0x20));
|
||||
}
|
||||
|
||||
foreach (KeyMappingEntry entry in KeyModifierMapping)
|
||||
{
|
||||
int value = keyboard[entry.TargetKey] ? 1 : 0;
|
||||
|
||||
hidKeyboard.Modifier |= value << entry.Target;
|
||||
}
|
||||
|
||||
return hidKeyboard;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
"enable_fs_integrity_checks",
|
||||
"enable_aggressive_cpu_opts",
|
||||
"controller_type",
|
||||
"enable_keyboard",
|
||||
"keyboard_controls",
|
||||
"gamepad_controls"
|
||||
],
|
||||
|
@ -442,6 +443,17 @@
|
|||
"NpadRight"
|
||||
]
|
||||
},
|
||||
"enable_keyboard": {
|
||||
"$id": "#/properties/enable_keyboard",
|
||||
"type": "boolean",
|
||||
"title": "(HID) Keyboard Enable",
|
||||
"description": "Enable or disable direct keyboard access (HID) support (Provides games access to your keyboard as a text entry device).",
|
||||
"default": true,
|
||||
"examples": [
|
||||
true,
|
||||
false
|
||||
]
|
||||
},
|
||||
"keyboard_controls": {
|
||||
"$id": "#/properties/keyboard_controls",
|
||||
"type": "object",
|
||||
|
|
Loading…
Reference in a new issue