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Make max anisotropy configurable (#1043)
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
This commit is contained in:
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5a52ca5071
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@ -19,10 +19,15 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 3;
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public const int CurrentVersion = 4;
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public int Version { get; set; }
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public float MaxAnisotropy { get; set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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@ -235,6 +235,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public class GraphicsSection
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{
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public ReactiveObject<float> MaxAnisotropy { get; private set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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@ -247,6 +252,7 @@ namespace Ryujinx.Configuration
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public GraphicsSection()
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{
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MaxAnisotropy = new ReactiveObject<float>();
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ShadersDumpPath = new ReactiveObject<string>();
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EnableVsync = new ReactiveObject<bool>();
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}
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@ -302,6 +308,7 @@ namespace Ryujinx.Configuration
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ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
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{
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Version = ConfigurationFileFormat.CurrentVersion,
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MaxAnisotropy = Graphics.MaxAnisotropy,
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GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
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LoggingEnableDebug = Logger.EnableDebug,
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LoggingEnableStub = Logger.EnableStub,
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@ -349,6 +356,7 @@ namespace Ryujinx.Configuration
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public void LoadDefault()
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{
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Graphics.MaxAnisotropy.Value = -1;
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Graphics.ShadersDumpPath.Value = "";
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Logger.EnableDebug.Value = false;
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Logger.EnableStub.Value = true;
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@ -487,6 +495,16 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 4)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
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configurationFileFormat.MaxAnisotropy = -1;
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configurationFileUpdated = true;
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}
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Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
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Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
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Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
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Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
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@ -8,16 +8,20 @@ namespace Ryujinx.Graphics.GAL
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public int MaximumComputeSharedMemorySize { get; }
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public int StorageBufferOffsetAlignment { get; }
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public float MaxSupportedAnisotropy { get; }
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public Capabilities(
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bool supportsAstcCompression,
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bool supportsNonConstantTextureOffset,
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int maximumComputeSharedMemorySize,
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int storageBufferOffsetAlignment)
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int storageBufferOffsetAlignment,
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float maxSupportedAnisotropy)
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{
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SupportsAstcCompression = supportsAstcCompression;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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MaxSupportedAnisotropy = maxSupportedAnisotropy;
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}
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}
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}
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@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public static class GraphicsConfig
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{
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public static float MaxAnisotropy;
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/// <summary>
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/// Base directory used to write shader code dumps.
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/// Set to null to disable code dumping.
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@ -40,7 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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float maxLod = descriptor.UnpackMaxLod();
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float mipLodBias = descriptor.UnpackMipLodBias();
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float maxAnisotropy = descriptor.UnpackMaxAnisotropy();
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float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
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float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy;
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if (maxRequestedAnisotropy > maxSupportedAnisotropy)
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maxRequestedAnisotropy = maxSupportedAnisotropy;
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HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
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minFilter,
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@ -54,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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minLod,
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maxLod,
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mipLodBias,
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maxAnisotropy));
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maxRequestedAnisotropy));
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}
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/// <summary>
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@ -22,12 +22,16 @@ namespace Ryujinx.Graphics.OpenGL
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public static GpuVendor Vendor => _gpuVendor.Value;
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private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
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public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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public static float MaxSupportedAnisotropy => _maxSupportedAnisotropy.Value;
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private static bool HasExtension(string name)
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{
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int numExtensions = GL.GetInteger(GetPName.NumExtensions);
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@ -67,7 +67,8 @@ namespace Ryujinx.Graphics.OpenGL
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.MaximumComputeSharedMemorySize,
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HwCapabilities.StorageBufferOffsetAlignment);
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HwCapabilities.StorageBufferOffsetAlignment,
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HwCapabilities.MaxSupportedAnisotropy);
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}
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public ulong GetCounter(CounterType type)
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@ -1,5 +1,6 @@
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{
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"version": 2,
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"version": 4,
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"max_anisotropy": -1,
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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"logging_enable_stub": true,
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@ -12,6 +13,7 @@
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"enable_file_log": true,
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"system_language": "AmericanEnglish",
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"system_region": "USA",
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"system_time_zone": "UTC",
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"docked_mode": false,
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"enable_discord_integration": true,
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"enable_vsync": true,
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@ -308,6 +308,7 @@ namespace Ryujinx.Ui
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HLE.Switch device = InitializeSwitchInstance();
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// TODO: Move this somewhere else + reloadable?
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Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
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Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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if (Directory.Exists(path))
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@ -52,6 +52,7 @@ namespace Ryujinx.Ui
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[GUI] ToggleButton _browseDir;
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[GUI] ToggleButton _removeDir;
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[GUI] Entry _graphicsShadersDumpPath;
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[GUI] ComboBoxText _anisotropy;
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[GUI] Image _controller1Image;
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[GUI] ComboBoxText _controller1Type;
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@ -215,6 +216,7 @@ namespace Ryujinx.Ui
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_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
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_systemRegionSelect .SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_systemTimeZoneSelect.SetActiveId(timeZoneContentManager.SanityCheckDeviceLocationName());
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_anisotropy .SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
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_controller1Type .SetActiveId(ConfigurationState.Instance.Hid.ControllerType.Value.ToString());
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Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
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@ -458,6 +460,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.System.Language.Value = (Language)Enum.Parse(typeof(Language), _systemLanguageSelect.ActiveId);
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ConfigurationState.Instance.System.Region.Value = (Configuration.System.Region)Enum.Parse(typeof(Configuration.System.Region), _systemRegionSelect.ActiveId);
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
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ConfigurationState.Instance.Hid.ControllerType.Value = (ControllerType)Enum.Parse(typeof(ControllerType), _controller1Type.ActiveId);
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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@ -177,8 +177,8 @@
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">2</property>
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<property name="padding">5</property>
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<property name="position">2</property>
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</packing>
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</child>
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<child>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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</object>
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<packing>
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@ -1452,6 +1457,52 @@
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">3</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Graphics Shaders Dump Path</property>
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<property name="label" translatable="yes">Anisotropic Filtering:</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkComboBoxText" id="_anisotropy">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Change System TimeZone</property>
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<property name="active_id">-1</property>
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<items>
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<item id="-1" translatable="yes">Auto</item>
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<item id="2" translatable="yes">2x</item>
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<item id="4" translatable="yes">4x</item>
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<item id="8" translatable="yes">8x</item>
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<item id="16" translatable="yes">16x</item>
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</items>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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