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Handle stride 0 on regular buffers
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commit
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1 changed files with 23 additions and 6 deletions
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@ -739,17 +739,34 @@ namespace Ryujinx.Graphics.Metal
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for (int i = 0; i < bufferDescriptors.Length; i++)
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for (int i = 0; i < bufferDescriptors.Length; i++)
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{
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{
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var layout = vertexDescriptor.Layouts.Object((ulong)i);
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var layout = vertexDescriptor.Layouts.Object((ulong)i);
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layout.Stride = (indexMask & (1u << i)) != 0 ? (ulong)bufferDescriptors[i].Stride : 0;
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if (bufferDescriptors[i].Divisor > 0)
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if ((indexMask & (1u << i)) != 0)
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{
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{
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layout.StepFunction = MTLVertexStepFunction.PerInstance;
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layout.Stride = (ulong)bufferDescriptors[i].Stride;
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layout.StepRate = (ulong)bufferDescriptors[i].Divisor;
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if (layout.Stride == 0)
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{
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layout.Stride = 1;
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layout.StepFunction = MTLVertexStepFunction.Constant;
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layout.StepRate = 0;
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}
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else
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{
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if (bufferDescriptors[i].Divisor > 0)
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{
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layout.StepFunction = MTLVertexStepFunction.PerInstance;
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layout.StepRate = (ulong)bufferDescriptors[i].Divisor;
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}
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else
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{
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layout.StepFunction = MTLVertexStepFunction.PerVertex;
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layout.StepRate = 1;
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}
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}
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}
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}
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else
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else
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{
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{
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layout.StepFunction = MTLVertexStepFunction.PerVertex;
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layout.Stride = 0;
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layout.StepRate = 1;
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}
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}
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}
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}
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