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Fix Metal Validation Error
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parent
f2c090fe55
commit
1790050a14
2 changed files with 8 additions and 5 deletions
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@ -204,11 +204,14 @@ namespace Ryujinx.Graphics.Metal
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MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref buffer));
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MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref buffer));
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var span = new Span<byte>(mtlBuffer.Contents.ToPointer(), (int)mtlBuffer.Length);
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var span = new Span<byte>(mtlBuffer.Contents.ToPointer(), (int)mtlBuffer.Length);
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data.CopyTo(span[offset..]);
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data.CopyTo(span[offset..]);
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mtlBuffer.DidModifyRange(new NSRange
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if (mtlBuffer.StorageMode == MTLStorageMode.Managed)
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{
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{
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location = (ulong)offset,
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mtlBuffer.DidModifyRange(new NSRange
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length = (ulong)data.Length
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{
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});
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location = (ulong)offset,
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length = (ulong)data.Length
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});
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}
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}
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}
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public void UpdateCounters()
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public void UpdateCounters()
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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// 0 Frames = No capture
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// 0 Frames = No capture
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// Some games like Undertale trigger a stack overflow on capture end
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// Some games like Undertale trigger a stack overflow on capture end
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private const int MaxFramesPerCapture = 5;
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private const int MaxFramesPerCapture = 0;
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private const string CaptureLocation = "/Users/isaacmarovitz/Desktop/Captures/Trace-";
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private const string CaptureLocation = "/Users/isaacmarovitz/Desktop/Captures/Trace-";
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private readonly MTLDevice _device;
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private readonly MTLDevice _device;
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