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https://git.naxdy.org/Mirror/Ryujinx.git
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Settings option for suspending application on start
This commit is contained in:
parent
eea36e8a37
commit
1bf244173d
14 changed files with 81 additions and 9 deletions
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@ -679,7 +679,8 @@ namespace Ryujinx.UI
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
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ConfigurationState.Instance.Multiplayer.Mode,
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ConfigurationState.Instance.Debug.EnableGdbStub,
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ConfigurationState.Instance.Debug.GdbStubPort);
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ConfigurationState.Instance.Debug.GdbStubPort,
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ConfigurationState.Instance.Debug.DebuggerSuspendOnStart);
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_emulationContext = new HLE.Switch(configuration);
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}
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@ -118,6 +118,7 @@ namespace Ryujinx.UI.Windows
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[GUI] ToggleButton _configureController8;
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[GUI] ToggleButton _configureControllerH;
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[GUI] ToggleButton _gdbStubToggle;
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[GUI] ToggleButton _suspendOnStartToggle;
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[GUI] Adjustment _gdbStubPortSpinAdjustment;
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#pragma warning restore CS0649, IDE0044
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@ -322,6 +323,11 @@ namespace Ryujinx.UI.Windows
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_gdbStubToggle.Click();
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}
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if (ConfigurationState.Instance.Debug.DebuggerSuspendOnStart)
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{
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_suspendOnStartToggle.Click();
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}
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// Custom EntryCompletion Columns. If added to glade, need to override more signals
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ListStore tzList = new(typeof(string), typeof(string), typeof(string));
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_systemTimeZoneCompletion.Model = tzList;
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@ -668,6 +674,7 @@ namespace Ryujinx.UI.Windows
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value = (int)_scalingFilterLevel.Value;
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _multiLanSelect.ActiveId;
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ConfigurationState.Instance.Debug.EnableGdbStub.Value = _gdbStubToggle.Active;
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ConfigurationState.Instance.Debug.DebuggerSuspendOnStart.Value = _suspendOnStartToggle.Active;
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ConfigurationState.Instance.Debug.GdbStubPort.Value = (ushort)_gdbStubPortSpinAdjustment.Value;
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_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value;
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@ -3252,6 +3252,24 @@
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<property name="position">9</property>
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</packing>
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</child>
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<child>
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<object class="GtkCheckButton" id="_suspendOnStartToggle">
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<property name="label" translatable="yes">Suspend application on start</property>
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="receives-default">False</property>
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<property name="tooltip-text" translatable="yes">Suspends the application before executing the first instruction, allowing for debugging from the earliest point.</property>
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<property name="halign">start</property>
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<property name="margin-top">5</property>
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<property name="margin-bottom">5</property>
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<property name="draw-indicator">True</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">True</property>
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@ -21,6 +21,7 @@ namespace Ryujinx.HLE.Debugger
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internal Switch Device { get; private set; }
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public ushort GdbStubPort { get; private set; }
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public bool SuspendOnStart { get; private set; }
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private TcpListener ListenerSocket;
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private Socket ClientSocket = null;
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@ -34,10 +35,11 @@ namespace Ryujinx.HLE.Debugger
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private ulong? cThread;
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private ulong? gThread;
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public Debugger(Switch device, ushort port)
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public Debugger(Switch device, ushort port, bool suspendOnStart)
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{
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Device = device;
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GdbStubPort = port;
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SuspendOnStart = suspendOnStart;
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ARMeilleure.Optimizations.EnableDebugging = true;
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@ -179,6 +179,11 @@ namespace Ryujinx.HLE
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/// </summary>
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public ushort GdbStubPort { get; internal set; }
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/// <summary>
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/// Suspend execution when starting an application
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/// </summary>
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public bool DebuggerSuspendOnStart { get; internal set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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LibHacHorizonManager libHacHorizonManager,
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ContentManager contentManager,
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@ -206,7 +211,8 @@ namespace Ryujinx.HLE
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string multiplayerLanInterfaceId,
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MultiplayerMode multiplayerMode,
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bool enableGdbStub,
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ushort gdbStubPort)
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ushort gdbStubPort,
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bool debuggerSuspendOnStart)
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{
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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@ -236,6 +242,7 @@ namespace Ryujinx.HLE
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MultiplayerMode = multiplayerMode;
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EnableGdbStub = enableGdbStub;
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GdbStubPort = gdbStubPort;
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DebuggerSuspendOnStart = debuggerSuspendOnStart;
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}
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}
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}
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@ -54,7 +54,7 @@ namespace Ryujinx.HLE
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AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
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Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
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Gpu = new GpuContext(Configuration.GpuRenderer);
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Debugger = Configuration.EnableGdbStub ? new Debugger.Debugger(this, Configuration.GdbStubPort) : null;
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Debugger = Configuration.EnableGdbStub ? new Debugger.Debugger(this, Configuration.GdbStubPort, Configuration.DebuggerSuspendOnStart) : null;
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System = new HOS.Horizon(this);
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidStorage);
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@ -233,6 +233,9 @@ namespace Ryujinx.Headless.SDL2
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[Option("gdb-stub-port", Required = false, Default = 55555, HelpText = "Specifies which TCP port the GDB stub listens on.")]
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public ushort GdbStubPort { get; set; }
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[Option("suspend-on-start", Required = false, Default = false, HelpText = "Suspend execution when starting an application.")]
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public bool DebuggerSuspendOnStart { get; set; }
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// Values
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[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
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@ -573,7 +573,8 @@ namespace Ryujinx.Headless.SDL2
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options.MultiplayerLanInterfaceId,
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Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
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options.EnableGdbStub,
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options.GdbStubPort);
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options.GdbStubPort,
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options.DebuggerSuspendOnStart);
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return new Switch(configuration);
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}
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@ -396,6 +396,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public ushort GdbStubPort { get; set; }
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/// <summary>
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/// Which TCP port should the GDB stub listen on
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/// </summary>
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public ushort DebuggerSuspendOnStart { get; set; }
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/// <summary>
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/// Loads a configuration file from disk
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/// </summary>
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@ -592,12 +592,19 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public ReactiveObject<ushort> GdbStubPort { get; private set; }
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/// <summary>
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/// Suspend execution when starting an application
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/// </summary>
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public ReactiveObject<bool> DebuggerSuspendOnStart { get; private set; }
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public DebugSection()
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{
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EnableGdbStub = new ReactiveObject<bool>();
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EnableGdbStub.Event += static (sender, e) => LogValueChange(e, nameof(EnableGdbStub));
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GdbStubPort = new ReactiveObject<ushort>();
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GdbStubPort.Event += static (sender, e) => LogValueChange(e, nameof(GdbStubPort));
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DebuggerSuspendOnStart = new ReactiveObject<bool>();
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DebuggerSuspendOnStart.Event += static (sender, e) => LogValueChange(e, nameof(DebuggerSuspendOnStart));
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}
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}
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@ -871,7 +871,8 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
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ConfigurationState.Instance.Multiplayer.Mode,
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ConfigurationState.Instance.Debug.EnableGdbStub.Value,
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ConfigurationState.Instance.Debug.GdbStubPort.Value);
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ConfigurationState.Instance.Debug.GdbStubPort.Value,
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ConfigurationState.Instance.Debug.DebuggerSuspendOnStart.Value);
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Device = new Switch(configuration);
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}
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@ -783,7 +783,9 @@
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"MultiplayerModeLdnMitm": "ldn_mitm",
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"SettingsTabDebug": "Debug",
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"SettingsTabDebugTitle": "Debug (WARNING: For developer use only)",
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"SettingsTabDebugEnableGDBStub": "Enable GDB Stub",
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"EnableGDBStub": "Enable GDB Stub",
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"GDBStubToggleTooltip": "Enables the GDB stub which makes it possible to debug the running application. For development use only!",
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"GDBStubPort": "GDB stub port:"
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"GDBStubPort": "GDB stub port:",
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"DebuggerSuspendOnStart": "Suspend application on start",
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"DebuggerSuspendOnStartTooltip": "Suspends the application before executing the first instruction, allowing for debugging from the earliest point."
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}
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@ -56,6 +56,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private int _multiplayerModeIndex;
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private bool _enableGDBStub;
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private ushort _gdbStubPort;
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private bool _debuggerSuspendOnStart;
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public int ResolutionScale
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{
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@ -281,6 +282,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public bool DebuggerSuspendOnStart
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{
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get => _debuggerSuspendOnStart;
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set
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{
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_debuggerSuspendOnStart = value;
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ConfigurationState.Instance.Debug.DebuggerSuspendOnStart.Value = _debuggerSuspendOnStart;
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}
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}
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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@ -30,7 +30,7 @@
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HorizontalAlignment="Stretch"
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Orientation="Vertical">
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<CheckBox IsChecked="{Binding EnableGdbStub}">
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<TextBlock Text="{locale:Locale SettingsTabDebugEnableGDBStub}"
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<TextBlock Text="{locale:Locale EnableGDBStub}"
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ToolTip.Tip="{locale:Locale GDBStubToggleTooltip}" />
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</CheckBox>
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</StackPanel>
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@ -48,6 +48,13 @@
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Minimum="1024"
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Maximum="65535" />
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</StackPanel>
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<StackPanel
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Orientation="Horizontal">
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<CheckBox IsChecked="{Binding DebuggerSuspendOnStart}">
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<TextBlock Text="{locale:Locale DebuggerSuspendOnStart}"
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ToolTip.Tip="{locale:Locale DebuggerSuspendOnStartTooltip}" />
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</CheckBox>
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</StackPanel>
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</StackPanel>
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</Border>
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</ScrollViewer>
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