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The new host program needs to be saved even if it isn't valid.
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@ -197,11 +197,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
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task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
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{
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{
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if (!isNewProgramValid)
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{
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return true;
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}
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// As the host program was invalidated, save the new entry in the cache.
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// As the host program was invalidated, save the new entry in the cache.
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hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), new ShaderCodeHolder[] { shader });
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hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), new ShaderCodeHolder[] { shader });
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@ -365,11 +360,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
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task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
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{
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{
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if (!isNewProgramValid)
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{
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return true;
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}
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// As the host program was invalidated, save the new entry in the cache.
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// As the host program was invalidated, save the new entry in the cache.
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hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), shaders);
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hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), shaders);
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