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Ui: Add option to show/hide console window (Windows-only) (#3170)
* Ui: Add option to show/hide console window (Windows-only) * Ui: Only display Show Console menu item on Windows * ConsoleHelper: Handle NULL case This will never happen * Address nits * Address comments * Address comments 2
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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 36;
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public const int CurrentVersion = 37;
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/// <summary>
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/// Version of the configuration file format
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@ -236,6 +236,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public bool StartFullscreen { get; set; }
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/// <summary>
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/// Show console window
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/// </summary>
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public bool ShowConsole { get; set; }
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/// <summary>
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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@ -6,6 +6,7 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration.System;
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using Ryujinx.Configuration.Ui;
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using Ryujinx.Ui.Helper;
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using System;
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using System.Collections.Generic;
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@ -88,6 +89,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public ReactiveObject<bool> StartFullscreen { get; private set; }
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/// <summary>
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/// Hide / Show Console Window
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/// </summary>
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public ReactiveObject<bool> ShowConsole { get; private set; }
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public UiSection()
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{
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GuiColumns = new Columns();
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@ -96,6 +102,8 @@ namespace Ryujinx.Configuration
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EnableCustomTheme = new ReactiveObject<bool>();
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CustomThemePath = new ReactiveObject<string>();
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StartFullscreen = new ReactiveObject<bool>();
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ShowConsole = new ReactiveObject<bool>();
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ShowConsole.Event += static (s, e) => { ConsoleHelper.SetConsoleWindowState(e.NewValue); };
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}
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}
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@ -508,6 +516,7 @@ namespace Ryujinx.Configuration
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EnableCustomTheme = Ui.EnableCustomTheme,
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CustomThemePath = Ui.CustomThemePath,
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StartFullscreen = Ui.StartFullscreen,
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ShowConsole = Ui.ShowConsole,
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EnableKeyboard = Hid.EnableKeyboard,
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EnableMouse = Hid.EnableMouse,
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Hotkeys = Hid.Hotkeys,
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@ -574,6 +583,7 @@ namespace Ryujinx.Configuration
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Ui.EnableCustomTheme.Value = false;
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Ui.CustomThemePath.Value = "";
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Ui.StartFullscreen.Value = false;
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Ui.ShowConsole.Value = true;
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Hid.EnableKeyboard.Value = false;
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Hid.EnableMouse.Value = false;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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@ -1008,6 +1018,15 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 37)
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{
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Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37.");
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configurationFileFormat.ShowConsole = true;
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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@ -1061,6 +1080,7 @@ namespace Ryujinx.Configuration
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Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
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Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
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Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
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Ui.ShowConsole.Value = configurationFileFormat.ShowConsole;
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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49
Ryujinx/Ui/Helper/ConsoleHelper.cs
Normal file
49
Ryujinx/Ui/Helper/ConsoleHelper.cs
Normal file
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@ -0,0 +1,49 @@
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using Ryujinx.Common.Logging;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.Ui.Helper
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{
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public static class ConsoleHelper
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{
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public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
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public static void SetConsoleWindowState(bool show)
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{
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if (OperatingSystem.IsWindows())
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{
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SetConsoleWindowStateWindows(show);
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}
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else if (show == false)
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{
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Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
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}
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}
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[SupportedOSPlatform("windows")]
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private static void SetConsoleWindowStateWindows(bool show)
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{
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const int SW_HIDE = 0;
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const int SW_SHOW = 5;
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IntPtr hWnd = GetConsoleWindow();
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if (hWnd == IntPtr.Zero)
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{
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Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
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return;
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}
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ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
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}
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[SupportedOSPlatform("windows")]
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[DllImport("kernel32")]
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static extern IntPtr GetConsoleWindow();
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[SupportedOSPlatform("windows")]
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[DllImport("user32")]
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static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
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}
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}
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@ -107,6 +107,7 @@ namespace Ryujinx.Ui
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[GUI] MenuItem _hideUi;
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[GUI] MenuItem _fullScreen;
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[GUI] CheckMenuItem _startFullScreen;
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[GUI] CheckMenuItem _showConsole;
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[GUI] CheckMenuItem _favToggle;
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[GUI] MenuItem _firmwareInstallDirectory;
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[GUI] MenuItem _firmwareInstallFile;
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@ -213,6 +214,9 @@ namespace Ryujinx.Ui
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_startFullScreen.Active = true;
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}
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_showConsole.Active = ConfigurationState.Instance.Ui.ShowConsole.Value;
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_showConsole.Visible = ConsoleHelper.SetConsoleWindowStateSupported;
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_actionMenu.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Sensitive = false;
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@ -1535,6 +1539,13 @@ namespace Ryujinx.Ui
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SaveConfig();
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}
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private void ShowConsole_Toggled(object sender, EventArgs args)
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{
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ConfigurationState.Instance.Ui.ShowConsole.Value = _showConsole.Active;
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SaveConfig();
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}
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private void OptionMenu_StateChanged(object o, StateChangedArgs args)
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{
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_manageUserProfiles.Sensitive = _emulationContext == null;
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@ -142,6 +142,15 @@
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<signal name="toggled" handler="StartFullScreen_Toggled" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkCheckMenuItem" id="_showConsole">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="label" translatable="yes">Show Log Console</property>
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<property name="use_underline">True</property>
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<signal name="toggled" handler="ShowConsole_Toggled" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkSeparatorMenuItem">
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<property name="visible">True</property>
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