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Implement ListAudioOutsAuto & OpenAudioOutAuto
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parent
7b7dbdcc6a
commit
232608effc
1 changed files with 94 additions and 3 deletions
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@ -21,7 +21,9 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioOuts },
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{ 1, OpenAudioOut }
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{ 1, OpenAudioOut },
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{ 2, ListAudioOutsAuto },
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{ 3, OpenAudioOutAuto }
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};
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}
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@ -111,5 +113,94 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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return 0;
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}
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public long ListAudioOutsAuto(ServiceCtx Context)
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{
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(long Position, long Size) = Context.Request.GetBufferType0x22();
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int NameCount = 0;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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Context.Memory.WriteBytes(Position, DeviceNameBuffer);
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NameCount++;
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}
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else
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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Context.ResponseData.Write(NameCount);
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return 0;
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}
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public long OpenAudioOutAuto(ServiceCtx Context)
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{
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IAalOutput AudioOut = Context.Ns.AudioOut;
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(long SendPosition, long SendSize) = Context.Request.GetBufferType0x21();
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string DeviceName = AMemoryHelper.ReadAsciiString(
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Context.Memory,
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SendPosition,
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SendSize
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);
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if (DeviceName == string.Empty)
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{
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DeviceName = DefaultAudioOutput;
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}
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0");
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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Context.Memory.WriteBytes(Position, DeviceNameBuffer);
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}
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else
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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int SampleRate = Context.RequestData.ReadInt32();
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int Channels = Context.RequestData.ReadInt32();
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Channels = (ushort)(Channels >> 16);
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if (SampleRate == 0)
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{
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SampleRate = 48000;
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}
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if (Channels < 1 || Channels > 2)
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{
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Channels = 2;
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}
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KEvent ReleaseEvent = new KEvent();
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ReleaseCallback Callback = () =>
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{
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ReleaseEvent.WaitEvent.Set();
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};
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int Track = AudioOut.OpenTrack(SampleRate, Channels, Callback, out AudioFormat Format);
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MakeObject(Context, new IAudioOut(AudioOut, ReleaseEvent, Track));
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Context.ResponseData.Write(SampleRate);
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Context.ResponseData.Write(Channels);
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Context.ResponseData.Write((int)Format);
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Context.ResponseData.Write((int)PlaybackState.Stopped);
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return 0;
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}
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}
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}
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