Implement ListAudioOutsAuto & OpenAudioOutAuto

This commit is contained in:
greggameplayer 2018-06-11 02:42:05 +02:00
parent 7b7dbdcc6a
commit 232608effc

View file

@ -20,8 +20,10 @@ namespace Ryujinx.Core.OsHle.Services.Aud
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, ListAudioOuts },
{ 1, OpenAudioOut }
{ 0, ListAudioOuts },
{ 1, OpenAudioOut },
{ 2, ListAudioOutsAuto },
{ 3, OpenAudioOutAuto }
};
}
@ -111,5 +113,94 @@ namespace Ryujinx.Core.OsHle.Services.Aud
return 0;
}
public long ListAudioOutsAuto(ServiceCtx Context)
{
(long Position, long Size) = Context.Request.GetBufferType0x22();
int NameCount = 0;
byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
{
Context.Memory.WriteBytes(Position, DeviceNameBuffer);
NameCount++;
}
else
{
Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
}
Context.ResponseData.Write(NameCount);
return 0;
}
public long OpenAudioOutAuto(ServiceCtx Context)
{
IAalOutput AudioOut = Context.Ns.AudioOut;
(long SendPosition, long SendSize) = Context.Request.GetBufferType0x21();
string DeviceName = AMemoryHelper.ReadAsciiString(
Context.Memory,
SendPosition,
SendSize
);
if (DeviceName == string.Empty)
{
DeviceName = DefaultAudioOutput;
}
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0");
if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
{
Context.Memory.WriteBytes(Position, DeviceNameBuffer);
}
else
{
Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
}
int SampleRate = Context.RequestData.ReadInt32();
int Channels = Context.RequestData.ReadInt32();
Channels = (ushort)(Channels >> 16);
if (SampleRate == 0)
{
SampleRate = 48000;
}
if (Channels < 1 || Channels > 2)
{
Channels = 2;
}
KEvent ReleaseEvent = new KEvent();
ReleaseCallback Callback = () =>
{
ReleaseEvent.WaitEvent.Set();
};
int Track = AudioOut.OpenTrack(SampleRate, Channels, Callback, out AudioFormat Format);
MakeObject(Context, new IAudioOut(AudioOut, ReleaseEvent, Track));
Context.ResponseData.Write(SampleRate);
Context.ResponseData.Write(Channels);
Context.ResponseData.Write((int)Format);
Context.ResponseData.Write((int)PlaybackState.Stopped);
return 0;
}
}
}