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Remove indexed path.
We determined that it had negligible impact.
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@ -116,20 +116,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static string GetVec4Indexed(string vectorName, string indexExpr)
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{
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bool canIndexVec4 = false;
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if (canIndexVec4)
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string result = $"{vectorName}.x";
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for (int i = 1; i < 4; i++)
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{
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return $"{vectorName}[{indexExpr}]";
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}
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else
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{
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string result = $"{vectorName}.x";
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for (int i = 1; i < 4; i++)
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{
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result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
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}
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return $"({result})";
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result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
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}
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return $"({result})";
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}
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public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
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