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Fix A1B5G5R5 texture format and support R4G4 on Vulkan
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39467f7062
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3 changed files with 12 additions and 1 deletions
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@ -68,6 +68,7 @@ namespace Ryujinx.Graphics.Vulkan
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Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);
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Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);
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Add(Format.R8G8B8X8Srgb, VkFormat.R8G8B8Srgb);
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Add(Format.R8G8B8X8Srgb, VkFormat.R8G8B8Srgb);
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Add(Format.R8G8B8A8Srgb, VkFormat.R8G8B8A8Srgb);
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Add(Format.R8G8B8A8Srgb, VkFormat.R8G8B8A8Srgb);
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Add(Format.R4G4Unorm, VkFormat.R4G4UnormPack8);
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Add(Format.R4G4B4A4Unorm, VkFormat.R4G4B4A4UnormPack16);
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Add(Format.R4G4B4A4Unorm, VkFormat.R4G4B4A4UnormPack16);
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Add(Format.R5G5B5X1Unorm, VkFormat.A1R5G5B5UnormPack16);
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Add(Format.R5G5B5X1Unorm, VkFormat.A1R5G5B5UnormPack16);
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Add(Format.R5G5B5A1Unorm, VkFormat.A1R5G5B5UnormPack16);
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Add(Format.R5G5B5A1Unorm, VkFormat.A1R5G5B5UnormPack16);
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@ -84,6 +84,16 @@ namespace Ryujinx.Graphics.Vulkan
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swizzleR = tempG;
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swizzleR = tempG;
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swizzleA = tempB;
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swizzleA = tempB;
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}
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}
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else if (info.Format == GAL.Format.A1B5G5R5Unorm)
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{
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var tempB = swizzleB;
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var tempA = swizzleA;
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swizzleB = swizzleG;
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swizzleA = swizzleR;
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swizzleR = tempA;
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swizzleG = tempB;
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}
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var componentMapping = new ComponentMapping(swizzleR, swizzleG, swizzleB, swizzleA);
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var componentMapping = new ComponentMapping(swizzleR, swizzleG, swizzleB, swizzleA);
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@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsAstcCompression: features.TextureCompressionAstcLdr,
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supportsAstcCompression: features.TextureCompressionAstcLdr,
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supports3DTextureCompression: true,
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supports3DTextureCompression: true,
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supportsBgraFormat: true,
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supportsBgraFormat: true,
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supportsR4G4Format: false,
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supportsR4G4Format: FormatCapabilities.FormatSupports(GAL.Format.R4G4Unorm, FormatFeatureFlags.FormatFeatureSampledImageBit),
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supportsFragmentShaderInterlock: SupportsFragmentShaderInterlock,
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supportsFragmentShaderInterlock: SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShaderPassthrough: SupportsGeometryShaderPassthrough,
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supportsGeometryShaderPassthrough: SupportsGeometryShaderPassthrough,
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