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FSI (with raster order groups)
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parent
fdf7578928
commit
2b919493e3
3 changed files with 15 additions and 11 deletions
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@ -65,14 +65,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine("using namespace metal;");
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context.AppendLine("using namespace metal;");
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context.AppendLine();
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context.AppendLine();
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var fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0;
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DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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context.AppendLine();
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context.AppendLine();
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DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output));
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DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output));
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context.AppendLine();
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context.AppendLine();
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DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values, true);
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DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values, true, fsi);
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DeclareBufferStructures(context, context.Properties.StorageBuffers.Values, false);
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DeclareBufferStructures(context, context.Properties.StorageBuffers.Values, false, fsi);
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DeclareTextures(context, context.Properties.Textures.Values);
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DeclareTextures(context, context.Properties.Textures.Values);
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DeclareImages(context, context.Properties.Images.Values);
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DeclareImages(context, context.Properties.Images.Values, fsi);
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if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
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if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
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{
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{
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@ -180,7 +182,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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}
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}
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}
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private static void DeclareBufferStructures(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool constant)
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private static void DeclareBufferStructures(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool constant, bool fsi)
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{
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{
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var name = constant ? "ConstantBuffers" : "StorageBuffers";
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var name = constant ? "ConstantBuffers" : "StorageBuffers";
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var addressSpace = constant ? "constant" : "device";
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var addressSpace = constant ? "constant" : "device";
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@ -193,8 +195,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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foreach (BufferDefinition buffer in sortedBuffers)
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foreach (BufferDefinition buffer in sortedBuffers)
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{
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{
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var needsPadding = buffer.Layout == BufferLayout.Std140;
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var needsPadding = buffer.Layout == BufferLayout.Std140;
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string fsiSuffix = constant && fsi ? " [[raster_order_group(0)]]" : "";
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argBufferPointers.Add($"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name};");
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argBufferPointers.Add($"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};");
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context.AppendLine($"struct {Defaults.StructPrefix}_{buffer.Name}");
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context.AppendLine($"struct {Defaults.StructPrefix}_{buffer.Name}");
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context.EnterScope();
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context.EnterScope();
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@ -271,7 +274,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine();
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context.AppendLine();
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}
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}
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private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> images)
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private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> images, bool fsi)
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{
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{
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context.AppendLine("struct Images");
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context.AppendLine("struct Images");
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context.EnterScope();
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context.EnterScope();
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@ -284,7 +287,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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foreach (TextureDefinition image in sortedImages)
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foreach (TextureDefinition image in sortedImages)
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{
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{
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var imageTypeName = image.Type.ToMslTextureType(true);
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var imageTypeName = image.Type.ToMslTextureType(true);
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argBufferPointers.Add($"{imageTypeName} {image.Name};");
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string fsiSuffix = fsi ? " [[raster_order_group(0)]]" : "";
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argBufferPointers.Add($"{imageTypeName} {image.Name}{fsiSuffix};");
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}
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}
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foreach (var pointer in argBufferPointers)
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foreach (var pointer in argBufferPointers)
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@ -131,9 +131,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.Call:
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case Instruction.Call:
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return Call(context, operation);
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return Call(context, operation);
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case Instruction.FSIBegin:
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case Instruction.FSIBegin:
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return "|| FSI BEGIN ||";
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case Instruction.FSIEnd:
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case Instruction.FSIEnd:
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return "|| FSI END ||";
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return "// FSI implemented with raster order groups in MSL";
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case Instruction.GroupMemoryBarrier:
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case Instruction.GroupMemoryBarrier:
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case Instruction.MemoryBarrier:
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case Instruction.MemoryBarrier:
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case Instruction.Barrier:
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case Instruction.Barrier:
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@ -164,8 +164,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
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public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
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{
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{
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// If the node isn't a operation, then it can only be a operand,
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// If the node isn't an operation, then it can only be an operand,
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// and those never needs to be surrounded in parenthesis.
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// and those never needs to be surrounded in parentheses.
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if (node is not AstOperation operation)
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if (node is not AstOperation operation)
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{
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{
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// This is sort of a special case, if this is a negative constant,
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// This is sort of a special case, if this is a negative constant,
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