diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
index 811f41323..d2f98c7f2 100644
--- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
+++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
@@ -61,5 +61,10 @@ namespace Ryujinx.Graphics.Gpu
/// Enables or disables shader SPIR-V compilation.
///
public static bool EnableSpirvCompilationOnVulkan = true;
+
+ ///
+ /// Enables or disables recompression of compressed textures that are not natively supported by the host.
+ ///
+ public static bool EnableTextureRecompression = false;
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index cb10f456b..2ef76b686 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -826,13 +826,18 @@ namespace Ryujinx.Graphics.Gpu.Image
depth,
levels,
layers,
- out Span decoded))
+ out byte[] decoded))
{
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
}
+ if (GraphicsConfig.EnableTextureRecompression)
+ {
+ decoded = BCnEncoder.EncodeBC7(decoded, width, height, depth, levels, layers);
+ }
+
data = decoded;
}
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index 61b48dc4d..62cd456db 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -71,11 +71,15 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (info.FormatInfo.Format.IsAstcUnorm())
{
- return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
+ return GraphicsConfig.EnableTextureRecompression
+ ? new FormatInfo(Format.Bc7Unorm, 4, 4, 16, 4)
+ : new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
else if (info.FormatInfo.Format.IsAstcSrgb())
{
- return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
+ return GraphicsConfig.EnableTextureRecompression
+ ? new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4)
+ : new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
}
}
diff --git a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
index 238f46a07..08738583e 100644
--- a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
+++ b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
@@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Texture.Astc
int depth,
int levels,
int layers,
- out Span decoded)
+ out byte[] decoded)
{
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
diff --git a/Ryujinx.Graphics.Texture/BCnEncoder.cs b/Ryujinx.Graphics.Texture/BCnEncoder.cs
new file mode 100644
index 000000000..02b79c1b8
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/BCnEncoder.cs
@@ -0,0 +1,60 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.Texture.Encoders;
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class BCnEncoder
+ {
+ private const int BlockWidth = 4;
+ private const int BlockHeight = 4;
+
+ public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(Math.Max(1, width >> l), BlockWidth);
+ int h = BitUtils.DivRoundUp(Math.Max(1, height >> l), BlockHeight);
+
+ size += w * h * 16 * Math.Max(1, depth >> l) * layers;
+ }
+
+ byte[] output = new byte[size];
+
+ int imageBaseIOffs = 0;
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int rgba8Size = width * height * depth * layers * 4;
+
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ BC7Encoder.Encode(
+ output.AsMemory().Slice(imageBaseOOffs),
+ data.AsMemory().Slice(imageBaseIOffs),
+ width,
+ height,
+ EncodeMode.Fast | EncodeMode.Multithreaded);
+
+ imageBaseIOffs += width * height * 4;
+ imageBaseOOffs += w * h * 16;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs b/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
new file mode 100644
index 000000000..896f70468
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
@@ -0,0 +1,1073 @@
+using System;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Graphics.Texture.Encoders
+{
+ static class BC7Encoder
+ {
+ private struct ModeInfo
+ {
+ public readonly int SubsetCount;
+ public readonly int PartitionBitCount;
+ public readonly int PBits;
+ public readonly int RotationBitCount;
+ public readonly int IndexModeBitCount;
+ public readonly int ColorIndexBitCount;
+ public readonly int AlphaIndexBitCount;
+ public readonly int ColorDepth;
+ public readonly int AlphaDepth;
+
+ public ModeInfo(
+ int subsetCount,
+ int partitionBitsCount,
+ int pBits,
+ int rotationBitCount,
+ int indexModeBitCount,
+ int colorIndexBitCount,
+ int alphaIndexBitCount,
+ int colorDepth,
+ int alphaDepth)
+ {
+ SubsetCount = subsetCount;
+ PartitionBitCount = partitionBitsCount;
+ PBits = pBits;
+ RotationBitCount = rotationBitCount;
+ IndexModeBitCount = indexModeBitCount;
+ ColorIndexBitCount = colorIndexBitCount;
+ AlphaIndexBitCount = alphaIndexBitCount;
+ ColorDepth = colorDepth;
+ AlphaDepth = alphaDepth;
+ }
+ }
+
+ private static readonly ModeInfo[] _modeInfos = new ModeInfo[]
+ {
+ new ModeInfo(3, 4, 6, 0, 0, 3, 0, 4, 0),
+ new ModeInfo(2, 6, 2, 0, 0, 3, 0, 6, 0),
+ new ModeInfo(3, 6, 0, 0, 0, 2, 0, 5, 0),
+ new ModeInfo(2, 6, 4, 0, 0, 2, 0, 7, 0),
+ new ModeInfo(1, 0, 0, 2, 1, 2, 3, 5, 6),
+ new ModeInfo(1, 0, 0, 2, 0, 2, 2, 7, 8),
+ new ModeInfo(1, 0, 2, 0, 0, 4, 0, 7, 7),
+ new ModeInfo(2, 6, 4, 0, 0, 2, 0, 5, 5)
+ };
+
+ public static void Encode(Memory outputStorage, ReadOnlyMemory data, int width, int height, EncodeMode mode)
+ {
+ int widthInBlocks = (width + 3) / 4;
+ int heightInBlocks = (height + 3) / 4;
+
+ bool fastMode = (mode & EncodeMode.ModeMask) == EncodeMode.Fast;
+
+ if (mode.HasFlag(EncodeMode.Multithreaded))
+ {
+ Parallel.For(0, heightInBlocks, (yInBlocks) =>
+ {
+ Span output = MemoryMarshal.Cast(outputStorage.Span);
+ int y = yInBlocks * 4;
+
+ for (int xInBlocks = 0; xInBlocks < widthInBlocks; xInBlocks++)
+ {
+ int x = xInBlocks * 4;
+ Block block = CompressBlock(data.Span, x, y, width, height, fastMode);
+
+ int offset = (yInBlocks * widthInBlocks + xInBlocks) * 2;
+ output[offset] = block.Low;
+ output[offset + 1] = block.High;
+ }
+ });
+ }
+ else
+ {
+ Span output = MemoryMarshal.Cast(outputStorage.Span);
+ int offset = 0;
+
+ for (int y = 0; y < height; y += 4)
+ {
+ for (int x = 0; x < width; x += 4)
+ {
+ Block block = CompressBlock(data.Span, x, y, width, height, fastMode);
+
+ output[offset++] = block.Low;
+ output[offset++] = block.High;
+ }
+ }
+ }
+ }
+
+ private static int[] _mostFrequentPartitions = new int[]
+ {
+ 0, 13, 2, 1, 15, 14, 10, 23
+ };
+
+ private struct Block
+ {
+ public ulong Low;
+ public ulong High;
+
+ public void Encode(ulong value, ref int offset, int bits)
+ {
+ if (offset >= 64)
+ {
+ High |= value << (offset - 64);
+ }
+ else
+ {
+ Low |= value << offset;
+
+ if (offset + bits > 64)
+ {
+ int remainder = 64 - offset;
+ High |= value >> remainder;
+ }
+ }
+
+ offset += bits;
+ }
+ }
+
+ private static Block CompressBlock(ReadOnlySpan data, int x, int y, int width, int height, bool fastMode)
+ {
+ int w = Math.Min(4, width - x);
+ int h = Math.Min(4, height - y);
+
+ var dataUint = MemoryMarshal.Cast(data);
+
+ int baseOffset = y * width + x;
+
+ Span tile = stackalloc uint[w * h];
+
+ for (int ty = 0; ty < h; ty++)
+ {
+ int rowOffset = baseOffset + ty * width;
+
+ for (int tx = 0; tx < w; tx++)
+ {
+ tile[ty * w + tx] = dataUint[rowOffset + tx];
+ }
+ }
+
+ return fastMode ? EncodeFast(tile, w, h) : EncodeExhaustive(tile, w, h);
+ }
+
+ private static Block EncodeFast(ReadOnlySpan tile, int w, int h)
+ {
+ (RgbaColor8 minColor, RgbaColor8 maxColor) = BC7Utils.GetMinMaxColors(tile, w, h);
+
+ bool alphaNotOne = minColor.A != 255 || maxColor.A != 255;
+ int variance = BC7Utils.SquaredDifference(minColor.GetColor32(), maxColor.GetColor32());
+ int selectedMode;
+ int indexMode = 0;
+
+ if (alphaNotOne)
+ {
+ bool constantAlpha = minColor.A == maxColor.A;
+ if (constantAlpha)
+ {
+ selectedMode = variance > 160 ? 7 : 6;
+ }
+ else
+ {
+ if (variance > 160)
+ {
+ Span uniqueRGB = stackalloc uint[16];
+ Span uniqueAlpha = stackalloc uint[16];
+
+ int uniqueRGBCount = 0;
+ int uniqueAlphaCount = 0;
+
+ uint rgbMask = new RgbaColor8(255, 255, 255, 0).ToUInt32();
+ uint alphaMask = new RgbaColor8(0, 0, 0, 255).ToUInt32();
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ uint c = tile[i];
+
+ if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
+ {
+ uniqueRGB[uniqueRGBCount++] = c & rgbMask;
+ }
+
+ if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
+ {
+ uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
+ }
+ }
+
+ selectedMode = 4;
+ indexMode = uniqueRGBCount > uniqueAlphaCount ? 1 : 0;
+ }
+ else
+ {
+ selectedMode = 5;
+ }
+ }
+ }
+ else
+ {
+ if (variance > 160)
+ {
+ selectedMode = 1;
+ }
+ else
+ {
+ selectedMode = 6;
+ }
+ }
+
+ int selectedPartition = 0;
+
+ if (selectedMode == 1 || selectedMode == 7)
+ {
+ int partitionSelectionLowestError = int.MaxValue;
+
+ for (int i = 0; i < _mostFrequentPartitions.Length; i++)
+ {
+ int p = _mostFrequentPartitions[i];
+ int error = GetEndPointSelectionErrorFast(tile, 2, p, w, h, partitionSelectionLowestError);
+ if (error < partitionSelectionLowestError)
+ {
+ partitionSelectionLowestError = error;
+ selectedPartition = p;
+ }
+ }
+ }
+
+ return Encode(selectedMode, selectedPartition, 0, indexMode, fastMode: true, tile, w, h, out _);
+ }
+
+ private static Block EncodeExhaustive(ReadOnlySpan tile, int w, int h)
+ {
+ Block bestBlock = default;
+ int lowestError = int.MaxValue;
+ int lowestErrorSubsets = int.MaxValue;
+
+ for (int m = 0; m < 8; m++)
+ {
+ for (int r = 0; r < (m == 4 || m == 5 ? 4 : 1); r++)
+ {
+ for (int im = 0; im < (m == 4 ? 2 : 1); im++)
+ {
+ for (int p = 0; p < 1 << _modeInfos[m].PartitionBitCount; p++)
+ {
+ Block block = Encode(m, p, r, im, fastMode: false, tile, w, h, out int maxError);
+ if (maxError < lowestError || (maxError == lowestError && _modeInfos[m].SubsetCount < lowestErrorSubsets))
+ {
+ lowestError = maxError;
+ lowestErrorSubsets = _modeInfos[m].SubsetCount;
+ bestBlock = block;
+ }
+ }
+ }
+ }
+ }
+
+ return bestBlock;
+ }
+
+ private static Block Encode(
+ int mode,
+ int partition,
+ int rotation,
+ int indexMode,
+ bool fastMode,
+ ReadOnlySpan tile,
+ int w,
+ int h,
+ out int errorSum)
+ {
+ ModeInfo modeInfo = _modeInfos[mode];
+ int subsetCount = modeInfo.SubsetCount;
+ int partitionBitCount = modeInfo.PartitionBitCount;
+ int rotationBitCount = modeInfo.RotationBitCount;
+ int indexModeBitCount = modeInfo.IndexModeBitCount;
+ int colorDepth = modeInfo.ColorDepth;
+ int alphaDepth = modeInfo.AlphaDepth;
+ int pBits = modeInfo.PBits;
+ int colorIndexBitCount = modeInfo.ColorIndexBitCount;
+ int alphaIndexBitCount = modeInfo.AlphaIndexBitCount;
+ bool separateAlphaIndices = alphaIndexBitCount != 0;
+
+ uint alphaMask;
+
+ if (separateAlphaIndices)
+ {
+ alphaMask = rotation switch
+ {
+ 1 => new RgbaColor8(255, 0, 0, 0).ToUInt32(),
+ 2 => new RgbaColor8(0, 255, 0, 0).ToUInt32(),
+ 3 => new RgbaColor8(0, 0, 255, 0).ToUInt32(),
+ _ => new RgbaColor8(0, 0, 0, 255).ToUInt32()
+ };
+ }
+ else
+ {
+ alphaMask = new RgbaColor8(0, 0, 0, 0).ToUInt32();
+ }
+
+ if (indexMode != 0)
+ {
+ alphaMask = ~alphaMask;
+ }
+
+ //
+ // Select color palette.
+ //
+
+ Span endPoints0 = stackalloc uint[subsetCount];
+ Span endPoints1 = stackalloc uint[subsetCount];
+
+ SelectEndPoints(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ subsetCount,
+ partition,
+ colorIndexBitCount,
+ colorDepth,
+ alphaDepth,
+ ~alphaMask,
+ fastMode);
+
+ if (separateAlphaIndices)
+ {
+ SelectEndPoints(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ subsetCount,
+ partition,
+ alphaIndexBitCount,
+ colorDepth,
+ alphaDepth,
+ alphaMask,
+ fastMode);
+ }
+
+ Span pBitValues = stackalloc int[pBits];
+
+ for (int i = 0; i < pBits; i++)
+ {
+ int pBit;
+
+ if (pBits == subsetCount)
+ {
+ pBit = GetPBit(endPoints0[i], endPoints1[i], colorDepth, alphaDepth);
+ }
+ else
+ {
+ int subset = i >> 1;
+ uint color = (i & 1) == 0 ? endPoints0[subset] : endPoints1[subset];
+ pBit = GetPBit(color, colorDepth, alphaDepth);
+ }
+
+ pBitValues[i] = pBit;
+ }
+
+ int colorIndexCount = 1 << colorIndexBitCount;
+ int alphaIndexCount = 1 << alphaIndexBitCount;
+
+ Span colorIndices = stackalloc byte[16];
+ Span alphaIndices = stackalloc byte[16];
+
+ errorSum = BC7Utils.SelectIndices(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ colorIndices,
+ subsetCount,
+ partition,
+ colorIndexBitCount,
+ colorIndexCount,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ alphaMask);
+
+ if (separateAlphaIndices)
+ {
+ errorSum += BC7Utils.SelectIndices(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ alphaIndices,
+ subsetCount,
+ partition,
+ alphaIndexBitCount,
+ alphaIndexCount,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ ~alphaMask);
+ }
+
+ Span colorSwapSubset = stackalloc bool[3];
+
+ for (int i = 0; i < 3; i++)
+ {
+ colorSwapSubset[i] = colorIndices[BC7Tables.FixUpIndices[subsetCount - 1][partition][i]] >= (colorIndexCount >> 1);
+ }
+
+ bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
+
+ Block block = new Block();
+
+ int offset = 0;
+
+ block.Encode(1UL << mode, ref offset, mode + 1);
+ block.Encode((ulong)partition, ref offset, partitionBitCount);
+ block.Encode((ulong)rotation, ref offset, rotationBitCount);
+ block.Encode((ulong)indexMode, ref offset, indexModeBitCount);
+
+ for (int comp = 0; comp < 3; comp++)
+ {
+ int rotatedComp = comp;
+
+ if (((comp + 1) & 3) == rotation)
+ {
+ rotatedComp = 3;
+ }
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]);
+ RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]);
+
+ int pBit0 = -1, pBit1 = -1;
+
+ if (pBits == subsetCount)
+ {
+ pBit0 = pBit1 = pBitValues[subset];
+ }
+ else if (pBits != 0)
+ {
+ pBit0 = pBitValues[subset * 2];
+ pBit1 = pBitValues[subset * 2 + 1];
+ }
+
+ if (indexMode == 0 ? colorSwapSubset[subset] : alphaSwapSubset)
+ {
+ block.Encode(BC7Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth);
+ block.Encode(BC7Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth);
+ }
+ else
+ {
+ block.Encode(BC7Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth);
+ block.Encode(BC7Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth);
+ }
+ }
+ }
+
+ if (alphaDepth != 0)
+ {
+ int rotatedComp = (rotation - 1) & 3;
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]);
+ RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]);
+
+ int pBit0 = -1, pBit1 = -1;
+
+ if (pBits == subsetCount)
+ {
+ pBit0 = pBit1 = pBitValues[subset];
+ }
+ else if (pBits != 0)
+ {
+ pBit0 = pBitValues[subset * 2];
+ pBit1 = pBitValues[subset * 2 + 1];
+ }
+
+ if (separateAlphaIndices && indexMode == 0 ? alphaSwapSubset : colorSwapSubset[subset])
+ {
+ block.Encode(BC7Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth);
+ block.Encode(BC7Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth);
+ }
+ else
+ {
+ block.Encode(BC7Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth);
+ block.Encode(BC7Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth);
+ }
+ }
+ }
+
+ for (int i = 0; i < pBits; i++)
+ {
+ block.Encode((ulong)pBitValues[i], ref offset, 1);
+ }
+
+ byte[] fixUpTable = BC7Tables.FixUpIndices[subsetCount - 1][partition];
+
+ for (int i = 0; i < 16; i++)
+ {
+ int subset = BC7Tables.PartitionTable[subsetCount - 1][partition][i];
+ byte index = colorIndices[i];
+
+ if (colorSwapSubset[subset])
+ {
+ index = (byte)(index ^ (colorIndexCount - 1));
+ }
+
+ int finalIndexBitCount = i == fixUpTable[subset] ? colorIndexBitCount - 1 : colorIndexBitCount;
+
+ if (index >= (1 << finalIndexBitCount))
+ {
+ throw new Exception("invalid index " + index);
+ }
+
+ block.Encode(index, ref offset, finalIndexBitCount);
+ }
+
+ if (separateAlphaIndices)
+ {
+ for (int i = 0; i < 16; i++)
+ {
+ byte index = alphaIndices[i];
+
+ if (alphaSwapSubset)
+ {
+ index = (byte)(index ^ (alphaIndexCount - 1));
+ }
+
+ int finalIndexBitCount = i == 0 ? alphaIndexBitCount - 1 : alphaIndexBitCount;
+
+ if (index >= (1 << finalIndexBitCount))
+ {
+ throw new Exception("invalid alpha index " + index);
+ }
+
+ block.Encode(index, ref offset, finalIndexBitCount);
+ }
+ }
+
+ return block;
+ }
+
+ private static unsafe int GetEndPointSelectionErrorFast(ReadOnlySpan tile, int subsetCount, int partition, int w, int h, int maxError)
+ {
+ byte[] partitionTable = BC7Tables.PartitionTable[subsetCount - 1][partition];
+
+ Span minColors = stackalloc RgbaColor8[subsetCount];
+ Span maxColors = stackalloc RgbaColor8[subsetCount];
+
+ BC7Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount);
+
+ Span endPoints0 = stackalloc uint[subsetCount];
+ Span endPoints1 = stackalloc uint[subsetCount];
+
+ SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, uint.MaxValue);
+
+ Span palette = stackalloc RgbaColor32[8];
+
+ int errorSum = 0;
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
+ int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A;
+ if (sum != 0)
+ {
+ blockDir = (blockDir << 6) / new RgbaColor32(sum);
+ }
+
+ uint c0 = endPoints0[subset];
+ uint c1 = endPoints1[subset];
+
+ int pBit0 = GetPBit(c0, 6, 0);
+ int pBit1 = GetPBit(c1, 6, 0);
+
+ c0 = BC7Utils.Quantize(RgbaColor8.FromUInt32(c0), 6, 0, pBit0).ToUInt32();
+ c1 = BC7Utils.Quantize(RgbaColor8.FromUInt32(c1), 6, 0, pBit1).ToUInt32();
+
+ if (Sse41.IsSupported)
+ {
+ Vector128 c0Rep = Vector128.Create(c0).AsByte();
+ Vector128 c1Rep = Vector128.Create(c1).AsByte();
+
+ Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep);
+
+ Vector128 rWeights;
+ Vector128 lWeights;
+
+ fixed (byte* pWeights = BC7Tables.Weights[1], pInvWeights = BC7Tables.InverseWeights[1])
+ {
+ rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte();
+ lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte();
+ }
+
+ Vector128 iWeights = Sse2.UnpackLow(rWeights, lWeights);
+ Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128 iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+ Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+
+ static Vector128 ShiftRoundToNearest(Vector128 x)
+ {
+ return Sse2.ShiftRightLogical(Sse2.Add(x, Vector128.Create((short)32)), 6);
+ }
+
+ Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte()));
+ Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte()));
+ Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte()));
+ Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte()));
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ if (partitionTable[i] != subset)
+ {
+ continue;
+ }
+
+ uint c = tile[i];
+
+ Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte());
+
+ Vector128 delta0 = Sse2.Subtract(color, pal0);
+ Vector128 delta1 = Sse2.Subtract(color, pal1);
+ Vector128 delta2 = Sse2.Subtract(color, pal2);
+ Vector128 delta3 = Sse2.Subtract(color, pal3);
+
+ Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0);
+ Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1);
+ Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2);
+ Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3);
+
+ Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1);
+ Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3);
+
+ Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23);
+
+ Vector128 min = Sse41.MinHorizontal(delta);
+
+ errorSum += min.GetElement(0);
+ }
+ }
+ else
+ {
+ RgbaColor32 e032 = RgbaColor8.FromUInt32(c0).GetColor32();
+ RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
+
+ palette[0] = e032;
+ palette[palette.Length - 1] = e132;
+
+ for (int i = 1; i < palette.Length - 1; i++)
+ {
+ palette[i] = BC7Utils.Interpolate(e032, e132, i, 3);
+ }
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ if (partitionTable[i] != subset)
+ {
+ continue;
+ }
+
+ uint c = tile[i];
+ RgbaColor32 color = Unsafe.As(ref c).GetColor32();
+
+ int bestMatchScore = int.MaxValue;
+
+ for (int j = 0; j < palette.Length; j++)
+ {
+ int score = BC7Utils.SquaredDifference(color, palette[j]);
+
+ if (score < bestMatchScore)
+ {
+ bestMatchScore = score;
+ }
+ }
+
+ errorSum += bestMatchScore;
+ }
+ }
+
+ // No point in continuing if we are already above maximum.
+ if (errorSum >= maxError)
+ {
+ return int.MaxValue;
+ }
+ }
+
+ return errorSum;
+ }
+
+ private static void SelectEndPoints(
+ ReadOnlySpan tile,
+ int w,
+ int h,
+ Span endPoints0,
+ Span endPoints1,
+ int subsetCount,
+ int partition,
+ int indexBitCount,
+ int colorDepth,
+ int alphaDepth,
+ uint writeMask,
+ bool fastMode)
+ {
+ byte[] partitionTable = BC7Tables.PartitionTable[subsetCount - 1][partition];
+
+ Span minColors = stackalloc RgbaColor8[subsetCount];
+ Span maxColors = stackalloc RgbaColor8[subsetCount];
+
+ BC7Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount);
+
+ uint inverseMask = ~writeMask;
+
+ for (int i = 0; i < subsetCount; i++)
+ {
+ Unsafe.As(ref minColors[i]) |= inverseMask;
+ Unsafe.As(ref maxColors[i]) |= inverseMask;
+ }
+
+ if (fastMode)
+ {
+ SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, writeMask);
+ }
+ else
+ {
+ Span colors = stackalloc RgbaColor8[subsetCount * 16];
+ Span counts = stackalloc byte[subsetCount];
+
+ int i = 0;
+ for (int ty = 0; ty < h; ty++)
+ {
+ for (int tx = 0; tx < w; tx++)
+ {
+ int subset = partitionTable[ty * 4 + tx];
+ RgbaColor8 color = RgbaColor8.FromUInt32(tile[i++] | inverseMask);
+
+ static void AddIfNew(Span values, RgbaColor8 value, int subset, ref byte count)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ if (values[subset * 16 + i] == value)
+ {
+ return;
+ }
+ }
+
+ values[subset * 16 + count++] = value;
+ }
+
+ AddIfNew(colors, color, subset, ref counts[subset]);
+ }
+ }
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ int offset = subset * 16;
+
+ RgbaColor8 minColor = minColors[subset];
+ RgbaColor8 maxColor = maxColors[subset];
+
+ ReadOnlySpan subsetColors = colors.Slice(offset, counts[subset]);
+
+ (RgbaColor8 e0, RgbaColor8 e1) = SelectEndPoints(subsetColors, minColor, maxColor, indexBitCount, colorDepth, alphaDepth, inverseMask);
+
+ endPoints0[subset] = (endPoints0[subset] & inverseMask) | (e0.ToUInt32() & writeMask);
+ endPoints1[subset] = (endPoints1[subset] & inverseMask) | (e1.ToUInt32() & writeMask);
+ }
+ }
+ }
+
+ private static unsafe void SelectEndPointsFast(
+ ReadOnlySpan partitionTable,
+ ReadOnlySpan tile,
+ int w,
+ int h,
+ int subsetCount,
+ ReadOnlySpan minColors,
+ ReadOnlySpan maxColors,
+ Span endPoints0,
+ Span endPoints1,
+ uint writeMask)
+ {
+ uint inverseMask = ~writeMask;
+
+ if (Sse41.IsSupported && w == 4 && h == 4)
+ {
+ Vector128 row0, row1, row2, row3;
+ Vector128 ones = Vector128.AllBitsSet;
+
+ fixed (uint* pTile = tile)
+ {
+ row0 = Sse2.LoadVector128(pTile).AsByte();
+ row1 = Sse2.LoadVector128(pTile + 4).AsByte();
+ row2 = Sse2.LoadVector128(pTile + 8).AsByte();
+ row3 = Sse2.LoadVector128(pTile + 12).AsByte();
+ }
+
+ Vector128 partitionMask;
+
+ fixed (byte* pPartitionTable = partitionTable)
+ {
+ partitionMask = Sse2.LoadVector128(pPartitionTable);
+ }
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
+ int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A;
+ if (sum != 0)
+ {
+ blockDir = (blockDir << 6) / new RgbaColor32(sum);
+ }
+
+ Vector128 bd = Vector128.Create(blockDir.GetColor8().ToUInt32()).AsByte();
+
+ Vector128 delta0 = Ssse3.MultiplyAddAdjacent(row0, bd.AsSByte());
+ Vector128 delta1 = Ssse3.MultiplyAddAdjacent(row1, bd.AsSByte());
+ Vector128 delta2 = Ssse3.MultiplyAddAdjacent(row2, bd.AsSByte());
+ Vector128 delta3 = Ssse3.MultiplyAddAdjacent(row3, bd.AsSByte());
+
+ Vector128 delta01 = Ssse3.HorizontalAdd(delta0, delta1);
+ Vector128 delta23 = Ssse3.HorizontalAdd(delta2, delta3);
+
+ Vector128 subsetMask = Sse2.Xor(Sse2.CompareEqual(partitionMask, Vector128.Create((byte)subset)), ones.AsByte());
+
+ Vector128 subsetMask01 = Sse2.UnpackLow(subsetMask, subsetMask).AsInt16();
+ Vector128 subsetMask23 = Sse2.UnpackHigh(subsetMask, subsetMask).AsInt16();
+
+ Vector128 min01 = Sse41.MinHorizontal(Sse2.Or(delta01, subsetMask01).AsUInt16());
+ Vector128 min23 = Sse41.MinHorizontal(Sse2.Or(delta23, subsetMask23).AsUInt16());
+ Vector128 max01 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask01, delta01), ones).AsUInt16());
+ Vector128 max23 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask23, delta23), ones).AsUInt16());
+
+ uint minPos01 = min01.AsUInt32().GetElement(0);
+ uint minPos23 = min23.AsUInt32().GetElement(0);
+ uint maxPos01 = max01.AsUInt32().GetElement(0);
+ uint maxPos23 = max23.AsUInt32().GetElement(0);
+
+ uint minDistColor = (ushort)minPos23 < (ushort)minPos01
+ ? tile[(int)(minPos23 >> 16) + 8]
+ : tile[(int)(minPos01 >> 16)];
+
+ // Note that we calculate the maximum as the minimum of the inverse, so less here is actually greater.
+ uint maxDistColor = (ushort)maxPos23 < (ushort)maxPos01
+ ? tile[(int)(maxPos23 >> 16) + 8]
+ : tile[(int)(maxPos01 >> 16)];
+
+ endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor & writeMask);
+ endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor & writeMask);
+ }
+ }
+ else
+ {
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
+ blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0);
+
+ int minDist = int.MaxValue;
+ int maxDist = int.MinValue;
+
+ RgbaColor8 minDistColor = default;
+ RgbaColor8 maxDistColor = default;
+
+ int i = 0;
+ for (int ty = 0; ty < h; ty++)
+ {
+ for (int tx = 0; tx < w; tx++, i++)
+ {
+ if (partitionTable[ty * 4 + tx] != subset)
+ {
+ continue;
+ }
+
+ RgbaColor8 color = RgbaColor8.FromUInt32(tile[i]);
+ int dist = RgbaColor32.Dot(color.GetColor32(), blockDir);
+
+ if (minDist > dist)
+ {
+ minDist = dist;
+ minDistColor = color;
+ }
+
+ if (maxDist < dist)
+ {
+ maxDist = dist;
+ maxDistColor = color;
+ }
+ }
+ }
+
+ endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor.ToUInt32() & writeMask);
+ endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor.ToUInt32() & writeMask);
+ }
+ }
+ }
+
+ private static (RgbaColor8, RgbaColor8) SelectEndPoints(
+ ReadOnlySpan values,
+ RgbaColor8 minValue,
+ RgbaColor8 maxValue,
+ int indexBitCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ int n = values.Length;
+ int numInterpolatedColors = 1 << indexBitCount;
+ int numInterpolatedColorsMinus1 = numInterpolatedColors - 1;
+
+ if (n == 0)
+ {
+ return (default, default);
+ }
+
+ minValue = BC7Utils.Quantize(minValue, colorDepth, alphaDepth);
+ maxValue = BC7Utils.Quantize(maxValue, colorDepth, alphaDepth);
+
+ RgbaColor32 blockDir = maxValue.GetColor32() - minValue.GetColor32();
+ blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0);
+
+ int minDist = int.MaxValue;
+ int maxDist = 0;
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ RgbaColor8 color = values[i];
+ int dist = RgbaColor32.Dot(BC7Utils.Quantize(color, colorDepth, alphaDepth).GetColor32(), blockDir);
+
+ if (minDist >= dist)
+ {
+ minDist = dist;
+ }
+
+ if (maxDist <= dist)
+ {
+ maxDist = dist;
+ }
+ }
+
+ Span palette = stackalloc RgbaColor8[numInterpolatedColors];
+
+ int distRange = Math.Max(1, maxDist - minDist);
+
+ RgbaColor32 nV = new RgbaColor32(n);
+
+ int bestErrorSum = int.MaxValue;
+ RgbaColor8 bestE0 = default;
+ RgbaColor8 bestE1 = default;
+
+ Span indices = stackalloc int[n];
+ Span colors = stackalloc RgbaColor32[n];
+
+ for (int maxIndex = numInterpolatedColorsMinus1; maxIndex >= 1; maxIndex--)
+ {
+ int sumX = 0;
+ int sumXX = 0;
+ int sumXXIncrement = 0;
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ RgbaColor32 color = values[i].GetColor32();
+
+ int dist = RgbaColor32.Dot(color, blockDir);
+
+ int normalizedValue = ((dist - minDist) << 6) / distRange;
+ int texelIndex = (normalizedValue * maxIndex + 32) >> 6;
+
+ indices[i] = texelIndex;
+ colors[i] = color;
+
+ sumX += texelIndex;
+ sumXX += texelIndex * texelIndex;
+ sumXXIncrement += 1 + texelIndex * 2;
+ }
+
+ for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
+ {
+ RgbaColor32 sumY = new RgbaColor32(0);
+ RgbaColor32 sumXY = new RgbaColor32(0);
+
+ for (int i = 0; i < indices.Length; i++)
+ {
+ RgbaColor32 y = colors[i];
+
+ sumY += y;
+ sumXY += new RgbaColor32(start + indices[i]) * y;
+ }
+
+ RgbaColor32 sumXV = new RgbaColor32(sumX);
+ RgbaColor32 sumXXV = new RgbaColor32(sumXX);
+ RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
+ RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
+
+ RgbaColor8 candidateE0 = (b >> 6).GetColor8();
+ RgbaColor8 candidateE1 = ((b + m * new RgbaColor32(numInterpolatedColorsMinus1)) >> 6).GetColor8();
+
+ int pBit0 = GetPBit(candidateE0.ToUInt32(), colorDepth, alphaDepth);
+ int pBit1 = GetPBit(candidateE1.ToUInt32(), colorDepth, alphaDepth);
+
+ int errorSum = BC7Utils.SelectIndices(
+ MemoryMarshal.Cast(values),
+ candidateE0.ToUInt32(),
+ candidateE1.ToUInt32(),
+ pBit0,
+ pBit1,
+ indexBitCount,
+ numInterpolatedColors,
+ colorDepth,
+ alphaDepth,
+ alphaMask);
+
+ if (errorSum <= bestErrorSum)
+ {
+ bestErrorSum = errorSum;
+ bestE0 = candidateE0;
+ bestE1 = candidateE1;
+ }
+
+ sumX += n;
+ sumXX += sumXXIncrement;
+ sumXXIncrement += 2 * n;
+ }
+ }
+
+ return (bestE0, bestE1);
+ }
+
+ private static int GetPBit(uint color, int colorDepth, int alphaDepth)
+ {
+ uint mask = 0x808080u >> colorDepth;
+
+ if (alphaDepth != 0)
+ {
+ mask |= 0x80000000u >> alphaDepth;
+ }
+
+ color &= 0x7f7f7f7fu;
+ color += mask >> 1;
+
+ int onesCount = BitOperations.PopCount(color & mask);
+ return onesCount >= 2 ? 1 : 0;
+ }
+
+ private static int GetPBit(uint c0, uint c1, int colorDepth, int alphaDepth)
+ {
+ // Giving preference to the first endpoint yields better results,
+ // might be a side effect of the endpoint selection algorithm?
+ return GetPBit(c0, colorDepth, alphaDepth);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Texture/Encoders/BC7Tables.cs b/Ryujinx.Graphics.Texture/Encoders/BC7Tables.cs
new file mode 100644
index 000000000..6dddd283c
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/Encoders/BC7Tables.cs
@@ -0,0 +1,285 @@
+namespace Ryujinx.Graphics.Texture.Encoders
+{
+ static class BC7Tables
+ {
+ public static readonly byte[][] Weights =
+ {
+ new byte[] { 0, 21, 43, 64 },
+ new byte[] { 0, 9, 18, 27, 37, 46, 55, 64 },
+ new byte[] { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 }
+ };
+
+ public static readonly byte[][] InverseWeights =
+ {
+ new byte[] { 64, 43, 21, 0 },
+ new byte[] { 64, 55, 46, 37, 27, 18, 9, 0 },
+ new byte[] { 64, 60, 55, 51, 47, 43, 38, 34, 30, 26, 21, 17, 13, 9, 4, 0 }
+ };
+
+ public static readonly byte[][][] FixUpIndices = new byte[3][][]
+ {
+ new byte[64][]
+ {
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
+ new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }
+ },
+ new byte[64][]
+ {
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 },
+ new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
+ new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 },
+ new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
+ new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 },
+ new byte[] { 0, 6, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
+ new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 }
+ },
+ new byte[64][]
+ {
+ new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 15, 3 },
+ new byte[] { 0, 8, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 8 },
+ new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 6, 15 },
+ new byte[] { 0, 6, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 },
+ new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 },
+ new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 10, 8 },
+ new byte[] { 0, 5, 3 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 6 }, new byte[] { 0, 6, 10 },
+ new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 15, 10 }, new byte[] { 0, 15, 8 },
+ new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 5, 10 },
+ new byte[] { 0, 6, 10 }, new byte[] { 0, 10, 8 }, new byte[] { 0, 8, 9 }, new byte[] { 0, 15, 10 },
+ new byte[] { 0, 15, 6 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 5, 15 },
+ new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 8 },
+ new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 5, 15 },
+ new byte[] { 0, 5, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 },
+ new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 13, 15 },
+ new byte[] { 0, 15, 3 }, new byte[] { 0, 12, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }
+ }
+ };
+
+ public static readonly byte[][][] PartitionTable = new byte[3][][]
+ {
+ new byte[64][]
+ {
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 0
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 1
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 2
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 3
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 4
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 5
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 6
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 7
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 8
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 9
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 10
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 11
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 12
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 13
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 14
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 15
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 16
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 18
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 19
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 21
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 22
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 23
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 24
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 25
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 26
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 27
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 28
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 29
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 30
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 31
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 32
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 33
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 34
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 35
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 36
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 37
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 38
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 39
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 40
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 41
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 42
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 43
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 44
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 45
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 46
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 47
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 48
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 49
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 50
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 51
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 52
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 53
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 54
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 55
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 56
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 57
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 58
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 59
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 60
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 61
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 62
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // 63
+ },
+ new byte[64][]
+ {
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 0
+ new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }, // 1
+ new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, // 2
+ new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 }, // 4
+ new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 5
+ new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 6
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 7
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1 }, // 8
+ new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 9
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 10
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 }, // 11
+ new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 12
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, // 13
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 14
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 }, // 15
+ new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1 }, // 16
+ new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 }, // 18
+ new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 19
+ new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20
+ new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0 }, // 21
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 22
+ new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1 }, // 23
+ new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 24
+ new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 25
+ new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 }, // 26
+ new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0 }, // 27
+ new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0 }, // 28
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 29
+ new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, // 30
+ new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 31
+ new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, // 32
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 }, // 33
+ new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 }, // 34
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 }, // 35
+ new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, // 36
+ new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, // 37
+ new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 }, // 38
+ new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, // 39
+ new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, // 40
+ new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 }, // 41
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, // 42
+ new byte[16] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 }, // 43
+ new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 }, // 44
+ new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 }, // 45
+ new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 }, // 46
+ new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // 47
+ new byte[16] { 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 48
+ new byte[16] { 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0 }, // 49
+ new byte[16] { 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0 }, // 50
+ new byte[16] { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0 }, // 51
+ new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1 }, // 52
+ new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 53
+ new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 54
+ new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0 }, // 55
+ new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 56
+ new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1 }, // 57
+ new byte[16] { 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }, // 58
+ new byte[16] { 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1 }, // 59
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 60
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 61
+ new byte[16] { 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0 }, // 62
+ new byte[16] { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1 } // 63
+ },
+ new byte[64][]
+ {
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2 }, // 0
+ new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1 }, // 1
+ new byte[16] { 0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 2
+ new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2 }, // 4
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2 }, // 5
+ new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 }, // 6
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 7
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2 }, // 8
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, // 9
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 10
+ new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2 }, // 11
+ new byte[16] { 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2 }, // 12
+ new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2 }, // 13
+ new byte[16] { 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 14
+ new byte[16] { 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0 }, // 15
+ new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2 }, // 16
+ new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0 }, // 17
+ new byte[16] { 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2 }, // 18
+ new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1 }, // 19
+ new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2 }, // 20
+ new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1 }, // 21
+ new byte[16] { 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2 }, // 22
+ new byte[16] { 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0 }, // 23
+ new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0 }, // 24
+ new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2 }, // 25
+ new byte[16] { 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0 }, // 26
+ new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1 }, // 27
+ new byte[16] { 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2 }, // 28
+ new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2 }, // 29
+ new byte[16] { 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1 }, // 30
+ new byte[16] { 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1 }, // 31
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 32
+ new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1 }, // 33
+ new byte[16] { 0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2 }, // 34
+ new byte[16] { 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0 }, // 35
+ new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0 }, // 36
+ new byte[16] { 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0 }, // 37
+ new byte[16] { 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0 }, // 38
+ new byte[16] { 0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1 }, // 39
+ new byte[16] { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1 }, // 40
+ new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 41
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1 }, // 42
+ new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2 }, // 43
+ new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1 }, // 44
+ new byte[16] { 0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1 }, // 45
+ new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1 }, // 46
+ new byte[16] { 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }, // 47
+ new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2 }, // 48
+ new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1 }, // 49
+ new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2 }, // 50
+ new byte[16] { 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2 }, // 51
+ new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2 }, // 52
+ new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2 }, // 53
+ new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2 }, // 54
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2 }, // 55
+ new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2 }, // 56
+ new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2 }, // 57
+ new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2 }, // 58
+ new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2 }, // 59
+ new byte[16] { 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1 }, // 60
+ new byte[16] { 0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2 }, // 61
+ new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, // 62
+ new byte[16] { 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0 } // 63
+ }
+ };
+ }
+}
diff --git a/Ryujinx.Graphics.Texture/Encoders/BC7Utils.cs b/Ryujinx.Graphics.Texture/Encoders/BC7Utils.cs
new file mode 100644
index 000000000..c43d90fb7
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/Encoders/BC7Utils.cs
@@ -0,0 +1,1305 @@
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+
+namespace Ryujinx.Graphics.Texture.Encoders
+{
+ static class BC7Utils
+ {
+ private static byte[][] _quantizationLut;
+ private static byte[][] _quantizationLutNoPBit;
+
+ static BC7Utils()
+ {
+ _quantizationLut = new byte[5][];
+ _quantizationLutNoPBit = new byte[5][];
+
+ for (int depth = 4; depth < 9; depth++)
+ {
+ byte[] lut = new byte[512];
+ byte[] lutNoPBit = new byte[256];
+
+ for (int i = 0; i < lut.Length; i++)
+ {
+ lut[i] = QuantizeComponentForLut((byte)i, depth, i >> 8);
+
+ if (i < lutNoPBit.Length)
+ {
+ lutNoPBit[i] = QuantizeComponentForLut((byte)i, depth);
+ }
+ }
+
+ _quantizationLut[depth - 4] = lut;
+ _quantizationLutNoPBit[depth - 4] = lutNoPBit;
+ }
+ }
+
+ public static (RgbaColor8, RgbaColor8) GetMinMaxColors(ReadOnlySpan tile, int w, int h)
+ {
+ if (Sse41.IsSupported && w == 4 && h == 4)
+ {
+ GetMinMaxColorsOneSubset4x4Sse41(tile, out RgbaColor8 minColor, out RgbaColor8 maxColor);
+
+ return (minColor, maxColor);
+ }
+ else
+ {
+ RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255);
+ RgbaColor8 maxColor = default;
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ RgbaColor8 color = RgbaColor8.FromUInt32(tile[i]);
+
+ minColor.R = Math.Min(minColor.R, color.R);
+ minColor.G = Math.Min(minColor.G, color.G);
+ minColor.B = Math.Min(minColor.B, color.B);
+ minColor.A = Math.Min(minColor.A, color.A);
+
+ maxColor.R = Math.Max(maxColor.R, color.R);
+ maxColor.G = Math.Max(maxColor.G, color.G);
+ maxColor.B = Math.Max(maxColor.B, color.B);
+ maxColor.A = Math.Max(maxColor.A, color.A);
+ }
+
+ return (minColor, maxColor);
+ }
+ }
+
+ public static void GetMinMaxColors(
+ ReadOnlySpan partitionTable,
+ ReadOnlySpan tile,
+ int w,
+ int h,
+ Span minColors,
+ Span maxColors,
+ int subsetCount)
+ {
+ if (Sse41.IsSupported && w == 4 && h == 4)
+ {
+ if (subsetCount == 1)
+ {
+ GetMinMaxColorsOneSubset4x4Sse41(tile, out minColors[0], out maxColors[0]);
+ return;
+ }
+ else if (subsetCount == 2)
+ {
+ GetMinMaxColorsTwoSubsets4x4Sse41(partitionTable, tile, minColors, maxColors);
+ return;
+ }
+ }
+
+ minColors.Fill(new RgbaColor8(255, 255, 255, 255));
+
+ int i = 0;
+ for (int ty = 0; ty < h; ty++)
+ {
+ for (int tx = 0; tx < w; tx++)
+ {
+ int subset = partitionTable[ty * w + tx];
+ RgbaColor8 color = RgbaColor8.FromUInt32(tile[i++]);
+
+ minColors[subset].R = Math.Min(minColors[subset].R, color.R);
+ minColors[subset].G = Math.Min(minColors[subset].G, color.G);
+ minColors[subset].B = Math.Min(minColors[subset].B, color.B);
+ minColors[subset].A = Math.Min(minColors[subset].A, color.A);
+
+ maxColors[subset].R = Math.Max(maxColors[subset].R, color.R);
+ maxColors[subset].G = Math.Max(maxColors[subset].G, color.G);
+ maxColors[subset].B = Math.Max(maxColors[subset].B, color.B);
+ maxColors[subset].A = Math.Max(maxColors[subset].A, color.A);
+ }
+ }
+ }
+
+ private static unsafe void GetMinMaxColorsOneSubset4x4Sse41(ReadOnlySpan tile, out RgbaColor8 minColor, out RgbaColor8 maxColor)
+ {
+ Vector128 min = Vector128.AllBitsSet;
+ Vector128 max = Vector128.Zero;
+ Vector128 row0, row1, row2, row3;
+
+ fixed (uint* pTile = tile)
+ {
+ row0 = Sse2.LoadVector128(pTile).AsByte();
+ row1 = Sse2.LoadVector128(pTile + 4).AsByte();
+ row2 = Sse2.LoadVector128(pTile + 8).AsByte();
+ row3 = Sse2.LoadVector128(pTile + 12).AsByte();
+ }
+
+ min = Sse2.Min(min, row0);
+ max = Sse2.Max(max, row0);
+ min = Sse2.Min(min, row1);
+ max = Sse2.Max(max, row1);
+ min = Sse2.Min(min, row2);
+ max = Sse2.Max(max, row2);
+ min = Sse2.Min(min, row3);
+ max = Sse2.Max(max, row3);
+
+ minColor = HorizontalMin(min);
+ maxColor = HorizontalMax(max);
+ }
+
+ private static unsafe void GetMinMaxColorsTwoSubsets4x4Sse41(
+ ReadOnlySpan partitionTable,
+ ReadOnlySpan tile,
+ Span minColors,
+ Span maxColors)
+ {
+ Vector128 partitionMask;
+
+ fixed (byte* pPartitionTable = partitionTable)
+ {
+ partitionMask = Sse2.LoadVector128(pPartitionTable);
+ }
+
+ Vector128 subset0Mask = Sse2.CompareEqual(partitionMask, Vector128.Zero);
+
+ Vector128 subset0MaskRep16Low = Sse2.UnpackLow(subset0Mask, subset0Mask);
+ Vector128 subset0MaskRep16High = Sse2.UnpackHigh(subset0Mask, subset0Mask);
+
+ Vector128 subset0Mask0 = Sse2.UnpackLow(subset0MaskRep16Low.AsInt16(), subset0MaskRep16Low.AsInt16()).AsByte();
+ Vector128 subset0Mask1 = Sse2.UnpackHigh(subset0MaskRep16Low.AsInt16(), subset0MaskRep16Low.AsInt16()).AsByte();
+ Vector128 subset0Mask2 = Sse2.UnpackLow(subset0MaskRep16High.AsInt16(), subset0MaskRep16High.AsInt16()).AsByte();
+ Vector128 subset0Mask3 = Sse2.UnpackHigh(subset0MaskRep16High.AsInt16(), subset0MaskRep16High.AsInt16()).AsByte();
+
+ Vector128 min0 = Vector128.AllBitsSet;
+ Vector128 min1 = Vector128.AllBitsSet;
+ Vector128 max0 = Vector128.Zero;
+ Vector128 max1 = Vector128.Zero;
+
+ Vector128 row0, row1, row2, row3;
+
+ fixed (uint* pTile = tile)
+ {
+ row0 = Sse2.LoadVector128(pTile).AsByte();
+ row1 = Sse2.LoadVector128(pTile + 4).AsByte();
+ row2 = Sse2.LoadVector128(pTile + 8).AsByte();
+ row3 = Sse2.LoadVector128(pTile + 12).AsByte();
+ }
+
+ min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row0, subset0Mask0));
+ min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row1, subset0Mask1));
+ min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row2, subset0Mask2));
+ min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row3, subset0Mask3));
+
+ min1 = Sse2.Min(min1, Sse2.Or(row0, subset0Mask0));
+ min1 = Sse2.Min(min1, Sse2.Or(row1, subset0Mask1));
+ min1 = Sse2.Min(min1, Sse2.Or(row2, subset0Mask2));
+ min1 = Sse2.Min(min1, Sse2.Or(row3, subset0Mask3));
+
+ max0 = Sse2.Max(max0, Sse2.And(row0, subset0Mask0));
+ max0 = Sse2.Max(max0, Sse2.And(row1, subset0Mask1));
+ max0 = Sse2.Max(max0, Sse2.And(row2, subset0Mask2));
+ max0 = Sse2.Max(max0, Sse2.And(row3, subset0Mask3));
+
+ max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask0, row0));
+ max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask1, row1));
+ max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask2, row2));
+ max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask3, row3));
+
+ minColors[0] = HorizontalMin(min0);
+ minColors[1] = HorizontalMin(min1);
+ maxColors[0] = HorizontalMax(max0);
+ maxColors[1] = HorizontalMax(max1);
+ }
+
+ private static RgbaColor8 HorizontalMin(Vector128 x)
+ {
+ x = Sse2.Min(x, Sse2.Shuffle(x.AsInt32(), 0x31).AsByte());
+ x = Sse2.Min(x, Sse2.Shuffle(x.AsInt32(), 2).AsByte());
+ return RgbaColor8.FromUInt32(x.AsUInt32().GetElement(0));
+ }
+
+ private static RgbaColor8 HorizontalMax(Vector128 x)
+ {
+ x = Sse2.Max(x, Sse2.Shuffle(x.AsInt32(), 0x31).AsByte());
+ x = Sse2.Max(x, Sse2.Shuffle(x.AsInt32(), 2).AsByte());
+ return RgbaColor8.FromUInt32(x.AsUInt32().GetElement(0));
+ }
+
+ public static int SelectIndices(
+ ReadOnlySpan values,
+ uint endPoint0,
+ uint endPoint1,
+ int pBit0,
+ int pBit1,
+ int indexBitCount,
+ int indexCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ if (Sse41.IsSupported)
+ {
+ if (indexBitCount == 2)
+ {
+ return Select2BitIndicesSse41(
+ values,
+ endPoint0,
+ endPoint1,
+ pBit0,
+ pBit1,
+ indexBitCount,
+ indexCount,
+ colorDepth,
+ alphaDepth,
+ alphaMask);
+ }
+ else if (indexBitCount == 3)
+ {
+ return Select3BitIndicesSse41(
+ values,
+ endPoint0,
+ endPoint1,
+ pBit0,
+ pBit1,
+ indexBitCount,
+ indexCount,
+ colorDepth,
+ alphaDepth,
+ alphaMask);
+ }
+ else if (indexBitCount == 4)
+ {
+ return Select4BitIndicesOneSubsetSse41(
+ values,
+ endPoint0,
+ endPoint1,
+ pBit0,
+ pBit1,
+ indexBitCount,
+ indexCount,
+ colorDepth,
+ alphaDepth,
+ alphaMask);
+ }
+ }
+
+ return SelectIndicesFallback(
+ values,
+ endPoint0,
+ endPoint1,
+ pBit0,
+ pBit1,
+ indexBitCount,
+ indexCount,
+ colorDepth,
+ alphaDepth,
+ alphaMask);
+ }
+
+ private static unsafe int Select2BitIndicesSse41(
+ ReadOnlySpan values,
+ uint endPoint0,
+ uint endPoint1,
+ int pBit0,
+ int pBit1,
+ int indexBitCount,
+ int indexCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ uint alphaMaskForPalette = alphaMask;
+
+ if (alphaDepth == 0)
+ {
+ alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32();
+ }
+
+ int errorSum = 0;
+
+ RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0);
+ RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1);
+
+ Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte();
+ Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte();
+
+ Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep);
+
+ Vector128 rWeights;
+ Vector128 lWeights;
+
+ fixed (byte* pWeights = BC7Tables.Weights[0], pInvWeights = BC7Tables.InverseWeights[0])
+ {
+ rWeights = Sse2.LoadScalarVector128((uint*)pWeights).AsByte();
+ lWeights = Sse2.LoadScalarVector128((uint*)pInvWeights).AsByte();
+ }
+
+ Vector128 iWeights = Sse2.UnpackLow(lWeights, rWeights);
+ Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+
+ Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte()));
+ Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte()));
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ uint c = values[i] | alphaMask;
+
+ Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte());
+
+ Vector128 delta0 = Sse2.Subtract(color, pal0);
+ Vector128 delta1 = Sse2.Subtract(color, pal1);
+
+ Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0);
+ Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1);
+
+ Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1);
+
+ Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum01);
+
+ Vector128 min = Sse41.MinHorizontal(delta);
+
+ ushort error = min.GetElement(0);
+
+ errorSum += error;
+ }
+
+ return errorSum;
+ }
+
+ private static unsafe int Select3BitIndicesSse41(
+ ReadOnlySpan values,
+ uint endPoint0,
+ uint endPoint1,
+ int pBit0,
+ int pBit1,
+ int indexBitCount,
+ int indexCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ uint alphaMaskForPalette = alphaMask;
+
+ if (alphaDepth == 0)
+ {
+ alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32();
+ }
+
+ int errorSum = 0;
+
+ RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0);
+ RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1);
+
+ Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte();
+ Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte();
+
+ Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep);
+
+ Vector128 rWeights;
+ Vector128 lWeights;
+
+ fixed (byte* pWeights = BC7Tables.Weights[1], pInvWeights = BC7Tables.InverseWeights[1])
+ {
+ rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte();
+ lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte();
+ }
+
+ Vector128 iWeights = Sse2.UnpackLow(lWeights, rWeights);
+ Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128 iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+ Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+
+ Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte()));
+ Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte()));
+ Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte()));
+ Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte()));
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ uint c = values[i] | alphaMask;
+
+ Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte());
+
+ Vector128 delta0 = Sse2.Subtract(color, pal0);
+ Vector128 delta1 = Sse2.Subtract(color, pal1);
+ Vector128 delta2 = Sse2.Subtract(color, pal2);
+ Vector128 delta3 = Sse2.Subtract(color, pal3);
+
+ Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0);
+ Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1);
+ Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2);
+ Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3);
+
+ Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1);
+ Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3);
+
+ Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23);
+
+ Vector128 min = Sse41.MinHorizontal(delta);
+
+ ushort error = min.GetElement(0);
+
+ errorSum += error;
+ }
+
+ return errorSum;
+ }
+
+ private static unsafe int Select4BitIndicesOneSubsetSse41(
+ ReadOnlySpan values,
+ uint endPoint0,
+ uint endPoint1,
+ int pBit0,
+ int pBit1,
+ int indexBitCount,
+ int indexCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ uint alphaMaskForPalette = alphaMask;
+
+ if (alphaDepth == 0)
+ {
+ alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32();
+ }
+
+ int errorSum = 0;
+
+ RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0);
+ RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1);
+
+ Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte();
+ Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte();
+
+ Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep);
+
+ Vector128 rWeights;
+ Vector128 lWeights;
+
+ fixed (byte* pWeights = BC7Tables.Weights[2], pInvWeights = BC7Tables.InverseWeights[2])
+ {
+ rWeights = Sse2.LoadVector128(pWeights);
+ lWeights = Sse2.LoadVector128(pInvWeights);
+ }
+
+ Vector128 iWeightsLow = Sse2.UnpackLow(lWeights, rWeights);
+ Vector128 iWeightsHigh = Sse2.UnpackHigh(lWeights, rWeights);
+ Vector128 iWeights01 = Sse2.UnpackLow(iWeightsLow.AsInt16(), iWeightsLow.AsInt16()).AsByte();
+ Vector128 iWeights23 = Sse2.UnpackHigh(iWeightsLow.AsInt16(), iWeightsLow.AsInt16()).AsByte();
+ Vector128 iWeights45 = Sse2.UnpackLow(iWeightsHigh.AsInt16(), iWeightsHigh.AsInt16()).AsByte();
+ Vector128 iWeights67 = Sse2.UnpackHigh(iWeightsHigh.AsInt16(), iWeightsHigh.AsInt16()).AsByte();
+ Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+ Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+ Vector128 iWeights4 = Sse2.UnpackLow(iWeights45.AsInt16(), iWeights45.AsInt16()).AsByte();
+ Vector128 iWeights5 = Sse2.UnpackHigh(iWeights45.AsInt16(), iWeights45.AsInt16()).AsByte();
+ Vector128 iWeights6 = Sse2.UnpackLow(iWeights67.AsInt16(), iWeights67.AsInt16()).AsByte();
+ Vector128 iWeights7 = Sse2.UnpackHigh(iWeights67.AsInt16(), iWeights67.AsInt16()).AsByte();
+
+ Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte()));
+ Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte()));
+ Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte()));
+ Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte()));
+ Vector128 pal4 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights4.AsSByte()));
+ Vector128 pal5 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights5.AsSByte()));
+ Vector128 pal6 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights6.AsSByte()));
+ Vector128 pal7 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights7.AsSByte()));
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ uint c = values[i] | alphaMask;
+
+ Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte());
+
+ Vector128 delta0 = Sse2.Subtract(color, pal0);
+ Vector128 delta1 = Sse2.Subtract(color, pal1);
+ Vector128 delta2 = Sse2.Subtract(color, pal2);
+ Vector128 delta3 = Sse2.Subtract(color, pal3);
+ Vector128 delta4 = Sse2.Subtract(color, pal4);
+ Vector128 delta5 = Sse2.Subtract(color, pal5);
+ Vector128 delta6 = Sse2.Subtract(color, pal6);
+ Vector128 delta7 = Sse2.Subtract(color, pal7);
+
+ Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0);
+ Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1);
+ Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2);
+ Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3);
+ Vector128 deltaSum4 = Sse2.MultiplyAddAdjacent(delta4, delta4);
+ Vector128 deltaSum5 = Sse2.MultiplyAddAdjacent(delta5, delta5);
+ Vector128 deltaSum6 = Sse2.MultiplyAddAdjacent(delta6, delta6);
+ Vector128 deltaSum7 = Sse2.MultiplyAddAdjacent(delta7, delta7);
+
+ Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1);
+ Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3);
+ Vector128 deltaSum45 = Ssse3.HorizontalAdd(deltaSum4, deltaSum5);
+ Vector128 deltaSum67 = Ssse3.HorizontalAdd(deltaSum6, deltaSum7);
+
+ Vector128 delta0123 = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23);
+ Vector128 delta4567 = Sse41.PackUnsignedSaturate(deltaSum45, deltaSum67);
+
+ Vector128 min0123 = Sse41.MinHorizontal(delta0123);
+ Vector128 min4567 = Sse41.MinHorizontal(delta4567);
+
+ ushort minPos0123 = min0123.GetElement(0);
+ ushort minPos4567 = min4567.GetElement(0);
+
+ if (minPos4567 < minPos0123)
+ {
+ errorSum += minPos4567;
+ }
+ else
+ {
+ errorSum += minPos0123;
+ }
+ }
+
+ return errorSum;
+ }
+
+ private static int SelectIndicesFallback(
+ ReadOnlySpan values,
+ uint endPoint0,
+ uint endPoint1,
+ int pBit0,
+ int pBit1,
+ int indexBitCount,
+ int indexCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ int errorSum = 0;
+
+ uint alphaMaskForPalette = alphaMask;
+
+ if (alphaDepth == 0)
+ {
+ alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32();
+ }
+
+ Span palette = stackalloc uint[indexCount];
+
+ RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0);
+ RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1);
+
+ Unsafe.As(ref c0) |= alphaMaskForPalette;
+ Unsafe.As(ref c1) |= alphaMaskForPalette;
+
+ palette[0] = c0.ToUInt32();
+ palette[indexCount - 1] = c1.ToUInt32();
+
+ for (int j = 1; j < indexCount - 1; j++)
+ {
+ palette[j] = Interpolate(c0, c1, j, indexBitCount).ToUInt32();
+ }
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ uint color = values[i] | alphaMask;
+
+ int bestMatchScore = int.MaxValue;
+ int bestMatchIndex = 0;
+
+ for (int j = 0; j < indexCount; j++)
+ {
+ int score = SquaredDifference(
+ RgbaColor8.FromUInt32(color).GetColor32(),
+ RgbaColor8.FromUInt32(palette[j]).GetColor32());
+
+ if (score < bestMatchScore)
+ {
+ bestMatchScore = score;
+ bestMatchIndex = j;
+ }
+ }
+
+ errorSum += bestMatchScore;
+ }
+
+ return errorSum;
+ }
+
+ public static int SelectIndices(
+ ReadOnlySpan tile,
+ int w,
+ int h,
+ ReadOnlySpan endPoints0,
+ ReadOnlySpan endPoints1,
+ ReadOnlySpan pBitValues,
+ Span indices,
+ int subsetCount,
+ int partition,
+ int indexBitCount,
+ int indexCount,
+ int colorDepth,
+ int alphaDepth,
+ int pBits,
+ uint alphaMask)
+ {
+ if (Sse41.IsSupported)
+ {
+ if (indexBitCount == 2)
+ {
+ return Select2BitIndicesSse41(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ indices,
+ subsetCount,
+ partition,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ alphaMask);
+ }
+ else if (indexBitCount == 3)
+ {
+ return Select3BitIndicesSse41(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ indices,
+ subsetCount,
+ partition,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ alphaMask);
+ }
+ else if (indexBitCount == 4)
+ {
+ Debug.Assert(subsetCount == 1);
+
+ return Select4BitIndicesOneSubsetSse41(
+ tile,
+ w,
+ h,
+ endPoints0[0],
+ endPoints1[0],
+ pBitValues,
+ indices,
+ partition,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ alphaMask);
+ }
+ }
+
+ return SelectIndicesFallback(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ indices,
+ subsetCount,
+ partition,
+ indexBitCount,
+ indexCount,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ alphaMask);
+ }
+
+ private static unsafe int Select2BitIndicesSse41(
+ ReadOnlySpan tile,
+ int w,
+ int h,
+ ReadOnlySpan endPoints0,
+ ReadOnlySpan endPoints1,
+ ReadOnlySpan pBitValues,
+ Span indices,
+ int subsetCount,
+ int partition,
+ int colorDepth,
+ int alphaDepth,
+ int pBits,
+ uint alphaMask)
+ {
+ byte[] partitionTable = BC7Tables.PartitionTable[subsetCount - 1][partition];
+
+ uint alphaMaskForPalette = alphaMask;
+
+ if (alphaDepth == 0)
+ {
+ alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32();
+ }
+
+ int errorSum = 0;
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ int pBit0 = -1, pBit1 = -1;
+
+ if (pBits == subsetCount)
+ {
+ pBit0 = pBit1 = pBitValues[subset];
+ }
+ else if (pBits != 0)
+ {
+ pBit0 = pBitValues[subset * 2];
+ pBit1 = pBitValues[subset * 2 + 1];
+ }
+
+ RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoints0[subset]), colorDepth, alphaDepth, pBit0);
+ RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoints1[subset]), colorDepth, alphaDepth, pBit1);
+
+ Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte();
+ Vector128