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Trigger DLC/update load on games refresh
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parent
5e0b1ccd6e
commit
2e93c96c86
1 changed files with 24 additions and 1 deletions
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@ -144,6 +144,16 @@ namespace Ryujinx.Ava.UI.Windows
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});
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}
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private void ApplicationLibrary_DownloadableContentAdded(object sender, DownloadableContentAddedEventArgs e)
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{
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// Console.WriteLine("[{0}]: {1} ({2})", e.TitleId, e.ContainerFilePath, e.NcaPath);
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}
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private void ApplicationLibrary_TitleUpdateAdded(object sender, TitleUpdateAddedEventArgs e)
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{
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// Console.WriteLine("[{0}]: {1}", e.TitleId, e.FilePath);
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}
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private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
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{
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LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
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@ -473,6 +483,8 @@ namespace Ryujinx.Ava.UI.Windows
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ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
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ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
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ApplicationLibrary.DownloadableContentAdded += ApplicationLibrary_DownloadableContentAdded;
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ApplicationLibrary.TitleUpdateAdded += ApplicationLibrary_TitleUpdateAdded;
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ViewModel.RefreshFirmwareStatus();
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@ -638,7 +650,9 @@ namespace Ryujinx.Ava.UI.Windows
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Thread applicationLibraryThread = new(() =>
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{
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ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
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TimeIt("games", () => ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs));
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TimeIt("updates", () => ApplicationLibrary.LoadTitleUpdates(ConfigurationState.Instance.UI.GameDirs));
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TimeIt("DLC", () => ApplicationLibrary.LoadDownloadableContents(ConfigurationState.Instance.UI.GameDirs));
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_isLoading = false;
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})
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@ -648,5 +662,14 @@ namespace Ryujinx.Ava.UI.Windows
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};
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applicationLibraryThread.Start();
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}
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private static void TimeIt(string tag, Action act)
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{
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var watch = System.Diagnostics.Stopwatch.StartNew();
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act();
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watch.Stop();
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var elapsedMs = watch.ElapsedMilliseconds;
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Console.WriteLine("[{0}] {1} ms", tag, elapsedMs);
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}
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}
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}
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