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SPIR-V: Use correct binding number on storage buffers array
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@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
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context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
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context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
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context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
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context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)descriptors[0].Binding);
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context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
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context.AddGlobalVariable(sbVariable);
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context.AddGlobalVariable(sbVariable);
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context.StorageBuffersArray = sbVariable;
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context.StorageBuffersArray = sbVariable;
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