mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-27 11:03:04 +00:00
Metal: Unsupported topology indexed draw conversion (#40)
* Convert unsupported indexed buffer topologies * Fix index count and dispatch size * Cleanup * Fix typos
This commit is contained in:
parent
6a46943af9
commit
302ee73f34
9 changed files with 256 additions and 106 deletions
|
@ -318,6 +318,35 @@ namespace Ryujinx.Graphics.Metal
|
||||||
return holder.GetBuffer();
|
return holder.GetBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
|
||||||
|
{
|
||||||
|
if (!BoundToRange(offset, ref size))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var key = new TopologyConversionCacheKey(_renderer, pattern, indexSize);
|
||||||
|
|
||||||
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
||||||
|
{
|
||||||
|
// The destination index size is always I32.
|
||||||
|
|
||||||
|
int indexCount = size / indexSize;
|
||||||
|
|
||||||
|
int convertedCount = pattern.GetConvertedCount(indexCount);
|
||||||
|
|
||||||
|
holder = _renderer.BufferManager.Create(convertedCount * 4);
|
||||||
|
|
||||||
|
_renderer.HelperShader.ConvertIndexBuffer(cbs, this, holder, pattern, indexSize, offset, indexCount);
|
||||||
|
|
||||||
|
key.SetBuffer(holder.GetBuffer());
|
||||||
|
|
||||||
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
||||||
|
}
|
||||||
|
|
||||||
|
return holder.GetBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
|
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
|
||||||
{
|
{
|
||||||
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
|
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
|
||||||
|
|
|
@ -177,6 +177,16 @@ namespace Ryujinx.Graphics.Metal
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
|
||||||
|
{
|
||||||
|
if (TryGetBuffer(handle, out var holder))
|
||||||
|
{
|
||||||
|
return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public PinnedSpan<byte> GetData(BufferHandle handle, int offset, int size)
|
public PinnedSpan<byte> GetData(BufferHandle handle, int offset, int size)
|
||||||
{
|
{
|
||||||
if (TryGetBuffer(handle, out var holder))
|
if (TryGetBuffer(handle, out var holder))
|
||||||
|
|
|
@ -39,80 +39,42 @@ namespace Ryujinx.Graphics.Metal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// [SupportedOSPlatform("macos")]
|
[SupportedOSPlatform("macos")]
|
||||||
// struct AlignedVertexBufferCacheKey : ICacheKey
|
struct TopologyConversionCacheKey : ICacheKey
|
||||||
// {
|
{
|
||||||
// private readonly int _stride;
|
private readonly IndexBufferPattern _pattern;
|
||||||
// private readonly int _alignment;
|
private readonly int _indexSize;
|
||||||
//
|
|
||||||
// // Used to notify the pipeline that bindings have invalidated on dispose.
|
|
||||||
// // private readonly MetalRenderer _renderer;
|
|
||||||
// // private Auto<DisposableBuffer> _buffer;
|
|
||||||
//
|
|
||||||
// public AlignedVertexBufferCacheKey(MetalRenderer renderer, int stride, int alignment)
|
|
||||||
// {
|
|
||||||
// // _renderer = renderer;
|
|
||||||
// _stride = stride;
|
|
||||||
// _alignment = alignment;
|
|
||||||
// // _buffer = null;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// public readonly bool KeyEqual(ICacheKey other)
|
|
||||||
// {
|
|
||||||
// return other is AlignedVertexBufferCacheKey entry &&
|
|
||||||
// entry._stride == _stride &&
|
|
||||||
// entry._alignment == _alignment;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// public void SetBuffer(Auto<DisposableBuffer> buffer)
|
|
||||||
// {
|
|
||||||
// // _buffer = buffer;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// public readonly void Dispose()
|
|
||||||
// {
|
|
||||||
// // TODO: Tell pipeline buffer is dirty!
|
|
||||||
// // _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// [SupportedOSPlatform("macos")]
|
// Used to notify the pipeline that bindings have invalidated on dispose.
|
||||||
// struct TopologyConversionCacheKey : ICacheKey
|
// private readonly MetalRenderer _renderer;
|
||||||
// {
|
// private Auto<DisposableBuffer> _buffer;
|
||||||
// // TODO: Patterns
|
|
||||||
// // private readonly IndexBufferPattern _pattern;
|
public TopologyConversionCacheKey(MetalRenderer renderer, IndexBufferPattern pattern, int indexSize)
|
||||||
// private readonly int _indexSize;
|
{
|
||||||
//
|
// _renderer = renderer;
|
||||||
// // Used to notify the pipeline that bindings have invalidated on dispose.
|
// _buffer = null;
|
||||||
// // private readonly MetalRenderer _renderer;
|
_pattern = pattern;
|
||||||
// // private Auto<DisposableBuffer> _buffer;
|
_indexSize = indexSize;
|
||||||
//
|
}
|
||||||
// public TopologyConversionCacheKey(MetalRenderer renderer, /*IndexBufferPattern pattern, */int indexSize)
|
|
||||||
// {
|
public readonly bool KeyEqual(ICacheKey other)
|
||||||
// // _renderer = renderer;
|
{
|
||||||
// // _pattern = pattern;
|
return other is TopologyConversionCacheKey entry &&
|
||||||
// _indexSize = indexSize;
|
entry._pattern == _pattern &&
|
||||||
// // _buffer = null;
|
entry._indexSize == _indexSize;
|
||||||
// }
|
}
|
||||||
//
|
|
||||||
// public readonly bool KeyEqual(ICacheKey other)
|
public void SetBuffer(Auto<DisposableBuffer> buffer)
|
||||||
// {
|
{
|
||||||
// return other is TopologyConversionCacheKey entry &&
|
// _buffer = buffer;
|
||||||
// // entry._pattern == _pattern &&
|
}
|
||||||
// entry._indexSize == _indexSize;
|
|
||||||
// }
|
public readonly void Dispose()
|
||||||
//
|
{
|
||||||
// public void SetBuffer(Auto<DisposableBuffer> buffer)
|
// TODO: Tell pipeline buffer is dirty!
|
||||||
// {
|
// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
|
||||||
// // _buffer = buffer;
|
}
|
||||||
// }
|
}
|
||||||
//
|
|
||||||
// public readonly void Dispose()
|
|
||||||
// {
|
|
||||||
// // TODO: Tell pipeline buffer is dirty!
|
|
||||||
// // _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
[SupportedOSPlatform("macos")]
|
[SupportedOSPlatform("macos")]
|
||||||
readonly struct Dependency
|
readonly struct Dependency
|
||||||
|
|
|
@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
private readonly IProgram _programDepthStencilClear;
|
private readonly IProgram _programDepthStencilClear;
|
||||||
private readonly IProgram _programStrideChange;
|
private readonly IProgram _programStrideChange;
|
||||||
private readonly IProgram _programConvertD32S8ToD24S8;
|
private readonly IProgram _programConvertD32S8ToD24S8;
|
||||||
|
private readonly IProgram _programConvertIndexBuffer;
|
||||||
private readonly IProgram _programDepthBlit;
|
private readonly IProgram _programDepthBlit;
|
||||||
private readonly IProgram _programDepthBlitMs;
|
private readonly IProgram _programDepthBlitMs;
|
||||||
private readonly IProgram _programStencilBlit;
|
private readonly IProgram _programStencilBlit;
|
||||||
|
@ -163,6 +164,17 @@ namespace Ryujinx.Graphics.Metal
|
||||||
new ShaderSource(convertD32S8ToD24S8Source, ShaderStage.Compute, TargetLanguage.Msl)
|
new ShaderSource(convertD32S8ToD24S8Source, ShaderStage.Compute, TargetLanguage.Msl)
|
||||||
], convertD32S8ToD24S8ResourceLayout, device, new ComputeSize(64, 1, 1));
|
], convertD32S8ToD24S8ResourceLayout, device, new ComputeSize(64, 1, 1));
|
||||||
|
|
||||||
|
var convertIndexBufferLayout = new ResourceLayoutBuilder()
|
||||||
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||||
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
|
||||||
|
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
|
||||||
|
|
||||||
|
var convertIndexBufferSource = ReadMsl("ConvertIndexBuffer.metal");
|
||||||
|
_programConvertIndexBuffer = new Program(
|
||||||
|
[
|
||||||
|
new ShaderSource(convertIndexBufferSource, ShaderStage.Compute, TargetLanguage.Msl)
|
||||||
|
], convertIndexBufferLayout, device, new ComputeSize(16, 1, 1));
|
||||||
|
|
||||||
var depthBlitSource = ReadMsl("DepthBlit.metal");
|
var depthBlitSource = ReadMsl("DepthBlit.metal");
|
||||||
_programDepthBlit = new Program(
|
_programDepthBlit = new Program(
|
||||||
[
|
[
|
||||||
|
@ -574,7 +586,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
var srcBuffer = src.GetBuffer();
|
var srcBuffer = src.GetBuffer();
|
||||||
var dstBuffer = dst.GetBuffer();
|
var dstBuffer = dst.GetBuffer();
|
||||||
|
|
||||||
const int ParamsBufferSize = 16;
|
const int ParamsBufferSize = 4 * sizeof(int);
|
||||||
|
|
||||||
// Save current state
|
// Save current state
|
||||||
_pipeline.SwapState(_helperShaderState);
|
_pipeline.SwapState(_helperShaderState);
|
||||||
|
@ -636,6 +648,58 @@ namespace Ryujinx.Graphics.Metal
|
||||||
_pipeline.SwapState(null);
|
_pipeline.SwapState(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ConvertIndexBuffer(
|
||||||
|
CommandBufferScoped cbs,
|
||||||
|
BufferHolder src,
|
||||||
|
BufferHolder dst,
|
||||||
|
IndexBufferPattern pattern,
|
||||||
|
int indexSize,
|
||||||
|
int srcOffset,
|
||||||
|
int indexCount)
|
||||||
|
{
|
||||||
|
// TODO: Support conversion with primitive restart enabled.
|
||||||
|
|
||||||
|
int primitiveCount = pattern.GetPrimitiveCount(indexCount);
|
||||||
|
int outputIndexSize = 4;
|
||||||
|
|
||||||
|
var srcBuffer = src.GetBuffer();
|
||||||
|
var dstBuffer = dst.GetBuffer();
|
||||||
|
|
||||||
|
const int ParamsBufferSize = 16 * sizeof(int);
|
||||||
|
|
||||||
|
// Save current state
|
||||||
|
_pipeline.SwapState(_helperShaderState);
|
||||||
|
|
||||||
|
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
|
||||||
|
|
||||||
|
shaderParams[8] = pattern.PrimitiveVertices;
|
||||||
|
shaderParams[9] = pattern.PrimitiveVerticesOut;
|
||||||
|
shaderParams[10] = indexSize;
|
||||||
|
shaderParams[11] = outputIndexSize;
|
||||||
|
shaderParams[12] = pattern.BaseIndex;
|
||||||
|
shaderParams[13] = pattern.IndexStride;
|
||||||
|
shaderParams[14] = srcOffset;
|
||||||
|
shaderParams[15] = primitiveCount;
|
||||||
|
|
||||||
|
pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
|
||||||
|
|
||||||
|
using var patternScoped = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize);
|
||||||
|
patternScoped.Holder.SetDataUnchecked<int>(patternScoped.Offset, shaderParams);
|
||||||
|
|
||||||
|
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
||||||
|
|
||||||
|
sbRanges[0] = srcBuffer;
|
||||||
|
sbRanges[1] = dstBuffer;
|
||||||
|
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||||
|
_pipeline.SetStorageBuffers([new BufferAssignment(3, patternScoped.Range)]);
|
||||||
|
|
||||||
|
_pipeline.SetProgram(_programConvertIndexBuffer);
|
||||||
|
_pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1, "Convert Index Buffer");
|
||||||
|
|
||||||
|
// Restore previous state
|
||||||
|
_pipeline.SwapState(null);
|
||||||
|
}
|
||||||
|
|
||||||
public unsafe void ClearColor(
|
public unsafe void ClearColor(
|
||||||
int index,
|
int index,
|
||||||
ReadOnlySpan<float> clearColor,
|
ReadOnlySpan<float> clearColor,
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Runtime.Versioning;
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
|
@ -49,28 +48,6 @@ namespace Ryujinx.Graphics.Metal
|
||||||
return primitiveCount * OffsetIndex.Length;
|
return primitiveCount * OffsetIndex.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<int> GetIndexMapping(int indexCount)
|
|
||||||
{
|
|
||||||
int primitiveCount = GetPrimitiveCount(indexCount);
|
|
||||||
int index = BaseIndex;
|
|
||||||
|
|
||||||
for (int i = 0; i < primitiveCount; i++)
|
|
||||||
{
|
|
||||||
if (RepeatStart)
|
|
||||||
{
|
|
||||||
// Used for triangle fan
|
|
||||||
yield return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
|
|
||||||
{
|
|
||||||
yield return index + OffsetIndex[j];
|
|
||||||
}
|
|
||||||
|
|
||||||
index += IndexStride;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
|
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
|
||||||
{
|
{
|
||||||
int primitiveCount = GetPrimitiveCount(vertexCount);
|
int primitiveCount = GetPrimitiveCount(vertexCount);
|
||||||
|
|
|
@ -62,5 +62,42 @@ namespace Ryujinx.Graphics.Metal
|
||||||
|
|
||||||
return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt16);
|
return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt16);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public (MTLBuffer, int, MTLIndexType) GetConvertedIndexBuffer(
|
||||||
|
MetalRenderer renderer,
|
||||||
|
CommandBufferScoped cbs,
|
||||||
|
int firstIndex,
|
||||||
|
int indexCount,
|
||||||
|
int convertedCount,
|
||||||
|
IndexBufferPattern pattern)
|
||||||
|
{
|
||||||
|
// Convert the index buffer using the given pattern.
|
||||||
|
int indexSize = GetIndexSize();
|
||||||
|
|
||||||
|
int firstIndexOffset = firstIndex * indexSize;
|
||||||
|
|
||||||
|
var autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
|
||||||
|
|
||||||
|
int size = convertedCount * 4;
|
||||||
|
|
||||||
|
if (autoBuffer != null)
|
||||||
|
{
|
||||||
|
DisposableBuffer buffer = autoBuffer.Get(cbs, 0, size);
|
||||||
|
|
||||||
|
return (buffer.Value, 0, MTLIndexType.UInt32);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt32);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetIndexSize()
|
||||||
|
{
|
||||||
|
return _type switch
|
||||||
|
{
|
||||||
|
IndexType.UInt => 4,
|
||||||
|
IndexType.UShort => 2,
|
||||||
|
_ => 1,
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -404,6 +404,8 @@ namespace Ryujinx.Graphics.Metal
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
|
||||||
|
|
||||||
if (TopologyUnsupported(_encoderStateManager.Topology))
|
if (TopologyUnsupported(_encoderStateManager.Topology))
|
||||||
{
|
{
|
||||||
var pattern = GetIndexBufferPattern();
|
var pattern = GetIndexBufferPattern();
|
||||||
|
@ -412,7 +414,6 @@ namespace Ryujinx.Graphics.Metal
|
||||||
var buffer = _renderer.BufferManager.GetBuffer(handle, false);
|
var buffer = _renderer.BufferManager.GetBuffer(handle, false);
|
||||||
var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value;
|
var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value;
|
||||||
|
|
||||||
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
|
|
||||||
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
|
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
|
||||||
|
|
||||||
renderCommandEncoder.DrawIndexedPrimitives(
|
renderCommandEncoder.DrawIndexedPrimitives(
|
||||||
|
@ -424,7 +425,6 @@ namespace Ryujinx.Graphics.Metal
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
|
|
||||||
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
|
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
|
||||||
|
|
||||||
if (debugGroupName != String.Empty)
|
if (debugGroupName != String.Empty)
|
||||||
|
@ -483,15 +483,26 @@ namespace Ryujinx.Graphics.Metal
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Reindex unsupported topologies
|
MTLBuffer mtlBuffer;
|
||||||
if (TopologyUnsupported(_encoderStateManager.Topology))
|
int offset;
|
||||||
{
|
MTLIndexType type;
|
||||||
Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}");
|
int finalIndexCount = indexCount;
|
||||||
}
|
|
||||||
|
|
||||||
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
|
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
|
||||||
|
|
||||||
(MTLBuffer mtlBuffer, int offset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
|
if (TopologyUnsupported(_encoderStateManager.Topology))
|
||||||
|
{
|
||||||
|
var pattern = GetIndexBufferPattern();
|
||||||
|
int convertedCount = pattern.GetConvertedCount(indexCount);
|
||||||
|
|
||||||
|
finalIndexCount = convertedCount;
|
||||||
|
|
||||||
|
(mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetConvertedIndexBuffer(_renderer, Cbs, firstIndex, indexCount, convertedCount, pattern);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
(mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
|
||||||
|
}
|
||||||
|
|
||||||
if (mtlBuffer.NativePtr != IntPtr.Zero)
|
if (mtlBuffer.NativePtr != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
|
@ -499,7 +510,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
|
|
||||||
renderCommandEncoder.DrawIndexedPrimitives(
|
renderCommandEncoder.DrawIndexedPrimitives(
|
||||||
primitiveType,
|
primitiveType,
|
||||||
(ulong)indexCount,
|
(ulong)finalIndexCount,
|
||||||
type,
|
type,
|
||||||
mtlBuffer,
|
mtlBuffer,
|
||||||
(ulong)offset,
|
(ulong)offset,
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
<EmbeddedResource Include="Shaders\BlitMs.metal" />
|
<EmbeddedResource Include="Shaders\BlitMs.metal" />
|
||||||
<EmbeddedResource Include="Shaders\ChangeBufferStride.metal" />
|
<EmbeddedResource Include="Shaders\ChangeBufferStride.metal" />
|
||||||
<EmbeddedResource Include="Shaders\ConvertD32S8ToD24S8.metal" />
|
<EmbeddedResource Include="Shaders\ConvertD32S8ToD24S8.metal" />
|
||||||
|
<EmbeddedResource Include="Shaders\ConvertIndexBuffer.metal" />
|
||||||
<EmbeddedResource Include="Shaders\ColorClear.metal" />
|
<EmbeddedResource Include="Shaders\ColorClear.metal" />
|
||||||
<EmbeddedResource Include="Shaders\DepthStencilClear.metal" />
|
<EmbeddedResource Include="Shaders\DepthStencilClear.metal" />
|
||||||
<EmbeddedResource Include="Shaders\DepthBlit.metal" />
|
<EmbeddedResource Include="Shaders\DepthBlit.metal" />
|
||||||
|
|
59
src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal
Normal file
59
src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
#include <metal_stdlib>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct IndexBufferPattern {
|
||||||
|
int pattern[8];
|
||||||
|
int primitiveVertices;
|
||||||
|
int primitiveVerticesOut;
|
||||||
|
int indexSize;
|
||||||
|
int indexSizeOut;
|
||||||
|
int baseIndex;
|
||||||
|
int indexStride;
|
||||||
|
int srcOffset;
|
||||||
|
int totalPrimitives;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct InData {
|
||||||
|
uint8_t data[1];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct OutData {
|
||||||
|
uint8_t data[1];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct StorageBuffers {
|
||||||
|
device InData* in_data;
|
||||||
|
device OutData* out_data;
|
||||||
|
constant IndexBufferPattern* index_buffer_pattern;
|
||||||
|
};
|
||||||
|
|
||||||
|
kernel void kernelMain(device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]],
|
||||||
|
uint3 thread_position_in_grid [[thread_position_in_grid]])
|
||||||
|
{
|
||||||
|
int primitiveIndex = int(thread_position_in_grid.x);
|
||||||
|
if (primitiveIndex >= storage_buffers.index_buffer_pattern->totalPrimitives)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int inOffset = primitiveIndex * storage_buffers.index_buffer_pattern->indexStride;
|
||||||
|
int outOffset = primitiveIndex * storage_buffers.index_buffer_pattern->primitiveVerticesOut;
|
||||||
|
|
||||||
|
for (int i = 0; i < storage_buffers.index_buffer_pattern->primitiveVerticesOut; i++)
|
||||||
|
{
|
||||||
|
int j;
|
||||||
|
int io = max(0, inOffset + storage_buffers.index_buffer_pattern->baseIndex + storage_buffers.index_buffer_pattern->pattern[i]) * storage_buffers.index_buffer_pattern->indexSize;
|
||||||
|
int oo = (outOffset + i) * storage_buffers.index_buffer_pattern->indexSizeOut;
|
||||||
|
|
||||||
|
for (j = 0; j < storage_buffers.index_buffer_pattern->indexSize; j++)
|
||||||
|
{
|
||||||
|
storage_buffers.out_data->data[oo + j] = storage_buffers.in_data->data[storage_buffers.index_buffer_pattern->srcOffset + io + j];
|
||||||
|
}
|
||||||
|
|
||||||
|
for(; j < storage_buffers.index_buffer_pattern->indexSizeOut; j++)
|
||||||
|
{
|
||||||
|
storage_buffers.out_data->data[oo + j] = uint8_t(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue