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Make method static.
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@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="samplerBufferIndex">The new sampler buffer index</param>
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/// <param name="stageIndex">Stage index of the constant buffer</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void UpdateCachedBuffer(
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private static void UpdateCachedBuffer(
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GpuChannel channel,
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bool isCompute,
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ref int cachedTextureBufferIndex,
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