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friend: Implement GetCompletionEvent and AddPlayHistory (#1554)
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commit
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@ -1,26 +1,48 @@
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using LibHac.Ns;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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{
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class IFriendService : IpcService
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{
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private FriendServicePermissionLevel _permissionLevel;
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private KEvent _completionEvent;
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public IFriendService(FriendServicePermissionLevel permissionLevel)
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{
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_permissionLevel = permissionLevel;
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}
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[Command(0)]
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// GetCompletionEvent() -> handle<copy>
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public ResultCode GetCompletionEvent(ServiceCtx context)
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{
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if (_completionEvent == null)
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{
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_completionEvent = new KEvent(context.Device.System.KernelContext);
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}
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if (context.Process.HandleTable.GenerateHandle(_completionEvent.ReadableEvent, out int completionEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle);
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return ResultCode.Success;
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}
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[Command(10100)]
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// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
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@ -252,5 +274,45 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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return ResultCode.Success;
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}
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[Command(10702)]
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// nn::friends::AddPlayHistory(nn::account::Uid, u64, pid, buffer<nn::friends::PlayHistoryRegistrationKey, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>)
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public ResultCode AddPlayHistory(ServiceCtx context)
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{
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UserId userId = context.RequestData.ReadStruct<UserId>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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long pid = context.Process.Pid;
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long playHistoryRegistrationKeyPosition = context.Request.PtrBuff[0].Position;
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long PlayHistoryRegistrationKeySize = context.Request.PtrBuff[0].Size;
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long inAppScreenName1Position = context.Request.PtrBuff[1].Position;
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long inAppScreenName1Size = context.Request.PtrBuff[1].Size;
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long inAppScreenName2Position = context.Request.PtrBuff[2].Position;
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long inAppScreenName2Size = context.Request.PtrBuff[2].Size;
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if (userId.IsNull || inAppScreenName1Size > 0x48 || inAppScreenName2Size > 0x48)
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{
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return ResultCode.InvalidArgument;
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}
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// TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
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ApplicationControlProperty controlProperty = context.Device.Application.ControlData.Value;
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/*
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NOTE: The service calls nn::friends::detail::service::core::PlayHistoryManager to store informations using the registration key computed in GetPlayHistoryRegistrationKey.
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Then calls nn::friends::detail::service::core::FriendListManager to update informations on the friend list.
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We currently don't support play history and online services so it's fine to do nothing.
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*/
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Logger.Stub?.PrintStub(LogClass.ServiceFriend);
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return ResultCode.Success;
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}
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}
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}
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