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Use correct shared memory size (in words, not bytes)
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
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// Note: A size of 0 is also invalid, the size must be at least 1.
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 4, _context.Capabilities.MaximumComputeSharedMemorySize);
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ComputeShader cs = _shaderCache.GetComputeShader(
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shaderGpuVa,
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@ -212,7 +212,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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program.Replace(DefineNames.SharedMemorySize, sharedMemorySize.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.SharedMemorySize, (sharedMemorySize / 4).ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
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