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Use ResScaleUnsupported flag for texture arrays (#6626)
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80201466ae
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@ -224,7 +224,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Synchronizes memory for all textures in the array.
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/// </summary>
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/// <param name="isStore">Indicates if the texture may be modified by the access</param>
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public void SynchronizeMemory(bool isStore)
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/// <param name="blacklistScale">Indicates if the texture should be blacklisted for scaling</param>
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public void SynchronizeMemory(bool isStore, bool blacklistScale)
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{
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foreach (Texture texture in Textures.Keys)
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{
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@ -234,6 +235,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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texture.SignalModified();
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}
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if (blacklistScale && texture.ScaleMode != TextureScaleMode.Blacklisted)
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{
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// Scaling textures used on arrays is currently not supported.
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texture.BlacklistScale();
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}
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}
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}
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@ -467,6 +475,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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bool poolsModified = entry.PoolsModified();
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bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
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bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
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ReadOnlySpan<int> cachedTextureBuffer;
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ReadOnlySpan<int> cachedSamplerBuffer;
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@ -475,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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if (entry.MatchesSequenceNumber(_context.SequenceNumber))
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{
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entry.SynchronizeMemory(isStore);
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entry.SynchronizeMemory(isStore, resScaleUnsupported);
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if (isImage)
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{
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@ -504,7 +513,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
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{
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entry.SynchronizeMemory(isStore);
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entry.SynchronizeMemory(isStore, resScaleUnsupported);
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if (isImage)
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{
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@ -569,6 +578,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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texture.SignalModified();
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}
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if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
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{
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// Scaling textures used on arrays is currently not supported.
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texture.BlacklistScale();
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}
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}
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Sampler sampler = samplerPool?.Get(samplerId);
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