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Fix NRE on gather operations with depth compare on macOS (#5832)
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@ -766,7 +766,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
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flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
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}
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}
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sourcesList.Add(Const((int)component));
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if (!hasDepthCompare)
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{
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sourcesList.Add(Const((int)component));
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}
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Operand[] sources = sourcesList.ToArray();
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Operand[] sources = sourcesList.ToArray();
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Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
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Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
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