mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Move MaxUboSize definition (#530)
* Move MaxUboSize definition This fix a crash on Ryujinx.ShaderTools caused by the absence of an OpenGL context. * Use a constant for the value in ShaderTools * Address comments
This commit is contained in:
parent
6aaf9ccb53
commit
33e7c89822
|
@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
GlslProgram Program;
|
||||
|
||||
GlslDecompiler Decompiler = new GlslDecompiler();
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(OGLLimit.MaxUboSize);
|
||||
|
||||
int ShaderDumpIndex = ShaderDumper.DumpIndex;
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using Ryujinx.Graphics.Gal.OpenGL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -50,8 +49,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public const string SsyStackName = "ssy_stack";
|
||||
public const string SsyCursorName = "ssy_cursor";
|
||||
|
||||
public static int MaxUboSize => OGLLimit.MaxUboSize / 16;
|
||||
|
||||
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private string StagePrefix;
|
||||
|
|
|
@ -31,7 +31,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private StringBuilder SB;
|
||||
|
||||
public GlslDecompiler()
|
||||
public int MaxUboSize { get; }
|
||||
|
||||
public GlslDecompiler(int MaxUboSize)
|
||||
{
|
||||
InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
|
||||
{
|
||||
|
@ -106,6 +108,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{ ShaderIrInst.Utof, GetUtofExpr },
|
||||
{ ShaderIrInst.Xor, GetXorExpr }
|
||||
};
|
||||
|
||||
this.MaxUboSize = MaxUboSize / 16;
|
||||
}
|
||||
|
||||
public GlslProgram Decompile(
|
||||
|
@ -259,7 +263,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
|
||||
|
||||
SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{GlslDecl.MaxUboSize}];");
|
||||
SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{MaxUboSize}];");
|
||||
|
||||
SB.AppendLine("};");
|
||||
}
|
||||
|
|
|
@ -7,11 +7,13 @@ namespace Ryujinx.ShaderTools
|
|||
{
|
||||
class Program
|
||||
{
|
||||
private static readonly int MaxUboSize = 65536;
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (args.Length == 2)
|
||||
{
|
||||
GlslDecompiler Decompiler = new GlslDecompiler();
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
|
||||
|
||||
GalShaderType ShaderType = GalShaderType.Vertex;
|
||||
|
||||
|
|
Loading…
Reference in a new issue