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IDebuggableProcess: Create and expose interface to enable implementation of debugging tools
# Conflicts: # src/ARMeilleure/State/DebugState.cs # src/ARMeilleure/State/ExecutionContext.cs TODO: Fix comments. I also tried implementing AppleHV primitives here (it's actually broken).
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13 changed files with 218 additions and 3 deletions
9
src/ARMeilleure/State/DebugState.cs
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9
src/ARMeilleure/State/DebugState.cs
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@ -0,0 +1,9 @@
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namespace ARMeilleure.State
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{
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enum DebugState
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{
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Running,
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Stopping,
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Stopped,
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}
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}
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@ -1,5 +1,8 @@
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using ARMeilleure.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Threading;
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namespace ARMeilleure.State
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{
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@ -96,6 +99,14 @@ namespace ARMeilleure.State
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private readonly ExceptionCallback _supervisorCallback;
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private readonly ExceptionCallback _undefinedCallback;
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internal int _debugState = (int)DebugState.Running;
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internal int _shouldStep = 0;
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internal ManualResetEvent _debugHalt = new ManualResetEvent(true);
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internal Barrier _stepBarrier = new Barrier(2);
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// This is only valid while debugging is enabled.
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public ulong DebugPc;
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public ExecutionContext(
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IJitMemoryAllocator allocator,
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ICounter counter,
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@ -145,6 +156,33 @@ namespace ARMeilleure.State
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_interrupted = true;
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}
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public void DebugStop()
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{
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_debugHalt.Reset();
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Interlocked.CompareExchange(ref _debugState, (int)DebugState.Stopping, (int)DebugState.Running);
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}
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public bool DebugStep()
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{
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if (_debugState != (int)DebugState.Stopped)
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{
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return false;
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}
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_shouldStep = 1;
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_debugHalt.Set();
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_stepBarrier.SignalAndWait();
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_debugHalt.Reset();
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_stepBarrier.SignalAndWait();
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return true;
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}
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public void DebugContinue()
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{
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_debugHalt.Set();
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}
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internal void OnBreak(ulong address, int imm)
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{
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_breakCallback?.Invoke(this, address, imm);
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9
src/Ryujinx.Cpu/AppleHv/DebugState.cs
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9
src/Ryujinx.Cpu/AppleHv/DebugState.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Cpu.AppleHv
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{
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enum DebugState
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{
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Running,
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Stopping,
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Stopped,
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}
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}
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@ -127,6 +127,15 @@ namespace Ryujinx.Cpu.AppleHv
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return Interlocked.Exchange(ref _interruptRequested, 0) != 0;
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}
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/// <inheritdoc/>
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public void DebugStop() => _impl.DebugStop();
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/// <inheritdoc/>
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public bool DebugStep() => _impl.DebugStep();
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/// <inheritdoc/>
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public void DebugContinue() => _impl.DebugContinue();
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/// <inheritdoc/>
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public void StopRunning()
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{
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@ -46,5 +46,27 @@ namespace Ryujinx.Cpu.AppleHv
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{
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_v[index] = value;
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}
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public void RequestInterrupt()
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{
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}
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public void DebugStop()
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{
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}
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public bool DebugStep()
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{
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return false;
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}
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public void DebugContinue()
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{
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}
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public bool GetAndClearInterruptRequested()
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{
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return false;
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}
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}
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}
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@ -2,11 +2,10 @@ using ARMeilleure.State;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using System.Threading;
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namespace Ryujinx.Cpu.AppleHv
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{
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[SupportedOSPlatform("macos")]
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class HvExecutionContextVcpu : IHvExecutionContext
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{
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private static readonly MemoryBlock _setSimdFpRegFuncMem;
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@ -14,6 +13,14 @@ namespace Ryujinx.Cpu.AppleHv
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private static readonly SetSimdFpReg _setSimdFpReg;
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private static readonly IntPtr _setSimdFpRegNativePtr;
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internal int _debugState = (int)DebugState.Running;
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internal int _shouldStep = 0;
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internal ManualResetEvent _debugHalt = new ManualResetEvent(true);
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internal Barrier _stepBarrier = new Barrier(2);
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// This is only valid while debugging is enabled.
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public ulong DebugPc;
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static HvExecutionContextVcpu()
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{
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// .NET does not support passing vectors by value, so we need to pass a pointer and use a native
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@ -136,6 +143,7 @@ namespace Ryujinx.Cpu.AppleHv
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}
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private readonly ulong _vcpu;
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private int _interruptRequested;
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public HvExecutionContextVcpu(ulong vcpu)
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{
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@ -180,9 +188,47 @@ namespace Ryujinx.Cpu.AppleHv
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}
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public void RequestInterrupt()
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{
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if (Interlocked.Exchange(ref _interruptRequested, 1) == 0)
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{
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ulong vcpu = _vcpu;
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HvApi.hv_vcpus_exit(ref vcpu, 1);
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}
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}
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public void DebugStop()
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{
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_debugHalt.Reset();
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Interlocked.CompareExchange(ref _debugState, (int)DebugState.Stopping, (int)DebugState.Running);
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ulong vcpu = _vcpu;
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HvApi.hv_vcpus_exit(ref vcpu, 1);
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}
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public bool DebugStep()
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{
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if (_debugState != (int)DebugState.Stopped)
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{
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return false;
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}
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_shouldStep = 1;
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_debugHalt.Set();
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_stepBarrier.SignalAndWait();
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_debugHalt.Reset();
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_stepBarrier.SignalAndWait();
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return true;
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}
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public void DebugContinue()
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{
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_debugHalt.Set();
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HvApi.hv_vcpu_run(_vcpu);
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}
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public bool GetAndClearInterruptRequested()
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{
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return Interlocked.Exchange(ref _interruptRequested, 0) != 0;
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}
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}
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}
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@ -39,5 +39,13 @@ namespace Ryujinx.Cpu.AppleHv
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SetV(i, context.GetV(i));
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}
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}
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void RequestInterrupt();
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bool GetAndClearInterruptRequested();
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// TODO: comments
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void DebugStop();
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bool DebugStep();
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void DebugContinue();
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}
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}
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@ -108,5 +108,10 @@ namespace Ryujinx.Cpu
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/// If you only need to pause the thread temporarily, use <see cref="RequestInterrupt"/> instead.
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/// </remarks>
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void StopRunning();
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// TODO: comments
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void DebugStop();
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bool DebugStep();
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void DebugContinue();
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}
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}
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@ -109,6 +109,15 @@ namespace Ryujinx.Cpu.Jit
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_impl.RequestInterrupt();
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}
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/// <inheritdoc/>
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public void DebugStop() => _impl.DebugStop();
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/// <inheritdoc/>
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public bool DebugStep() => _impl.DebugStep();
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/// <inheritdoc/>
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public void DebugContinue() => _impl.DebugContinue();
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/// <inheritdoc/>
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public void StopRunning()
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{
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12
src/Ryujinx.HLE/Debugger/IDebuggableProcess.cs
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12
src/Ryujinx.HLE/Debugger/IDebuggableProcess.cs
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using Ryujinx.Memory;
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namespace Ryujinx.HLE.Debugger
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{
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public interface IDebuggableProcess
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{
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public void DebugStopAllThreads();
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public ulong[] DebugGetThreadUids();
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public Ryujinx.Cpu.IExecutionContext DebugGetThreadContext(ulong threadUid);
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public IVirtualMemoryManager CpuMemory { get; }
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}
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}
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@ -473,5 +473,13 @@ namespace Ryujinx.HLE.HOS
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}
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IsPaused = pause;
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}
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public Debugger.IDebuggableProcess DebugGetApplicationProcess()
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{
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lock (KernelContext.Processes)
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{
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return KernelContext.Processes.Values.Where(x => x.IsApplication).First();
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}
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}
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}
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}
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@ -14,7 +14,7 @@ using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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class KProcess : KSynchronizationObject
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class KProcess : KSynchronizationObject, Debugger.IDebuggableProcess
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{
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public const uint KernelVersionMajor = 10;
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public const uint KernelVersionMinor = 4;
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{
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return Capabilities.IsSvcPermitted(svcId);
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}
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public void DebugStopAllThreads()
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{
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lock (_threadingLock)
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{
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foreach (KThread thread in _threads)
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{
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thread.Context.DebugStop();
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}
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}
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}
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public ulong[] DebugGetThreadUids()
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{
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lock (_threadingLock)
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{
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return _threads.Select(x => x.ThreadUid).ToArray();
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}
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}
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public Ryujinx.Cpu.IExecutionContext DebugGetThreadContext(ulong threadUid)
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{
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lock (_threadingLock)
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{
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return _threads.Where(x => x.ThreadUid == threadUid).FirstOrDefault()?.Context;
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}
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}
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}
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}
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@ -31,6 +31,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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}
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public void DebugStop()
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{
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}
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public bool DebugStep()
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{
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return false;
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}
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public void DebugContinue()
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{
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}
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public void StopRunning()
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{
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Running = false;
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