Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249)

* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12

* return correct Bytes Per Pixel

* Use method in order to get CompressedTextureSize

* Add Read16BptCompressedTexture method

* add Bpb integer argument
This commit is contained in:
greggameplayer 2018-07-13 02:27:59 +02:00 committed by gdkchan
parent b233ae964f
commit 3b00333b0c
2 changed files with 108 additions and 28 deletions

View file

@ -51,10 +51,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.BC1: case GalTextureFormat.BC1:
case GalTextureFormat.BC4: case GalTextureFormat.BC4:
{ {
int W = (Texture.Width + 3) / 4; return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
int H = (Texture.Height + 3) / 4;
return W * H * 8;
} }
case GalTextureFormat.BC7U: case GalTextureFormat.BC7U:
@ -63,16 +60,86 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.BC5: case GalTextureFormat.BC5:
case GalTextureFormat.Astc2D4x4: case GalTextureFormat.Astc2D4x4:
{ {
int W = (Texture.Width + 3) / 4; return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
int H = (Texture.Height + 3) / 4; }
return W * H * 16; case GalTextureFormat.Astc2D5x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
}
case GalTextureFormat.Astc2D6x6:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
}
case GalTextureFormat.Astc2D8x8:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
}
case GalTextureFormat.Astc2D10x10:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
}
case GalTextureFormat.Astc2D12x12:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
}
case GalTextureFormat.Astc2D5x4:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
}
case GalTextureFormat.Astc2D6x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
}
case GalTextureFormat.Astc2D8x6:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
}
case GalTextureFormat.Astc2D10x8:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
}
case GalTextureFormat.Astc2D12x10:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
}
case GalTextureFormat.Astc2D8x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
}
case GalTextureFormat.Astc2D10x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
}
case GalTextureFormat.Astc2D10x6:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
} }
} }
throw new NotImplementedException(Texture.Format.ToString()); throw new NotImplementedException(Texture.Format.ToString());
} }
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
{
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
return W * H * Bpb;
}
public static (AMemory Memory, long Position) GetMemoryAndPosition( public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory, IAMemory Memory,
long Position) long Position)

View file

@ -10,23 +10,36 @@ namespace Ryujinx.HLE.Gpu.Texture
{ {
switch (Texture.Format) switch (Texture.Format)
{ {
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
} }
throw new NotImplementedException(Texture.Format.ToString()); throw new NotImplementedException(Texture.Format.ToString());
@ -307,10 +320,10 @@ namespace Ryujinx.HLE.Gpu.Texture
return Output; return Output;
} }
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture) private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
{ {
int Width = (Texture.Width + 3) / 4; int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
int Height = (Texture.Height + 3) / 4; int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
byte[] Output = new byte[Width * Height * 16]; byte[] Output = new byte[Width * Height * 16];