mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-26 18:43:04 +00:00
Refactor PipelineUid and pack TopologyClass
Remove basepipelineindex as its extraneous
This commit is contained in:
parent
59ef2ac799
commit
3b398adbe6
2 changed files with 195 additions and 266 deletions
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@ -11,294 +11,238 @@ namespace Ryujinx.Graphics.Vulkan
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public PipelineUid Internal;
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public float LineWidth
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public PolygonMode PolygonMode
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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readonly get => (PolygonMode)((Internal.Id0 >> 0) & 0x3FFFFFFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public float DepthBiasClamp
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public uint StagesCount
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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readonly get => (byte)((Internal.Id0 >> 30) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public float DepthBiasConstantFactor
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public uint VertexAttributeDescriptionsCount
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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readonly get => (byte)((Internal.Id0 >> 38) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public float DepthBiasSlopeFactor
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public uint VertexBindingDescriptionsCount
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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readonly get => (byte)((Internal.Id0 >> 46) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint StencilFrontCompareMask
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public uint ViewportsCount
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{
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readonly get => (byte)((Internal.Id0 >> 54) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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readonly get => (byte)((Internal.Id1 >> 0) & 0xFF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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readonly get => (byte)((Internal.Id1 >> 8) & 0xFF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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readonly get => (PrimitiveTopology)((Internal.Id1 >> 16) & 0xF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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readonly get => (LogicOp)((Internal.Id1 >> 20) & 0xF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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readonly get => (CompareOp)((Internal.Id1 >> 24) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 27) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 30) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 33) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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readonly get => (CompareOp)((Internal.Id1 >> 36) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 39) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 42) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 45) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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readonly get => (CompareOp)((Internal.Id1 >> 48) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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readonly get => (CullModeFlags)((Internal.Id1 >> 51) & 0x3);
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set => Internal.Id1 = (Internal.Id1 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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readonly get => ((Internal.Id1 >> 53) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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readonly get => ((Internal.Id1 >> 54) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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readonly get => ((Internal.Id1 >> 55) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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readonly get => (FrontFace)((Internal.Id1 >> 56) & 0x1);
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set => Internal.Id1 = (Internal.Id1 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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readonly get => ((Internal.Id1 >> 57) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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readonly get => ((Internal.Id1 >> 58) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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readonly get => ((Internal.Id1 >> 59) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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readonly get => ((Internal.Id1 >> 60) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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readonly get => ((Internal.Id1 >> 61) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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readonly get => ((Internal.Id1 >> 62) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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readonly get => ((Internal.Id1 >> 63) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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readonly get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilFrontWriteMask
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public uint SamplesCount
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{
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readonly get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilFrontReference
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{
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readonly get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackCompareMask
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{
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readonly get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilBackWriteMask
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{
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readonly get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackReference
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{
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readonly get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public PolygonMode PolygonMode
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{
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readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public PrimitiveTopology TopologyClass;
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public LogicOp LogicOp
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{
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readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
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set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
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set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
|
||||
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
readonly get => ((Internal.Id3 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
}
|
||||
|
||||
public bool AlphaToOneEnable
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
readonly get => ((Internal.Id3 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendSrcPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
readonly get => ((Internal.Id3 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendDstPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
readonly get => ((Internal.Id3 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
}
|
||||
|
||||
public BlendOverlapEXT AdvancedBlendOverlap
|
||||
{
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id3 >> 4) & 0x3);
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
}
|
||||
|
||||
public bool DepthMode
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
readonly get => ((Internal.Id3 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public PrimitiveTopology TopologyClass
|
||||
{
|
||||
readonly get => (PrimitiveTopology)((Internal.Id3 >> 7) & 0xF);
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFF8F) | ((ulong)value << 7);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
|
@ -317,7 +261,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
AdvancedBlendDstPreMultiplied = true;
|
||||
AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
|
||||
|
||||
LineWidth = 1f;
|
||||
SamplesCount = 1;
|
||||
DepthMode = true;
|
||||
}
|
||||
|
@ -337,7 +280,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
SType = StructureType.ComputePipelineCreateInfo,
|
||||
Stage = Stages[0],
|
||||
BasePipelineIndex = -1,
|
||||
Layout = PipelineLayout,
|
||||
};
|
||||
|
||||
|
|
|
@ -11,20 +11,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
public ulong Id0;
|
||||
public ulong Id1;
|
||||
|
||||
public ulong Id2;
|
||||
public ulong Id3;
|
||||
|
||||
public ulong Id4;
|
||||
public ulong Id5;
|
||||
public ulong Id6;
|
||||
|
||||
public ulong Id7;
|
||||
public ulong Id8;
|
||||
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id1 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id1 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
|
@ -40,9 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public bool Equals(ref PipelineUid other)
|
||||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
if (!Unsafe.As<ulong, Vector128<byte>>(ref Id2).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id2)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -80,12 +72,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ulong hash64 = Id0 * 23 ^
|
||||
Id1 * 23 ^
|
||||
Id2 * 23 ^
|
||||
Id3 * 23 ^
|
||||
Id4 * 23 ^
|
||||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23;
|
||||
Id3 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue