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Add support for vertex base on indexed draws, fix index buffer first (untested) (#197)
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3262fd13da
commit
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@ -28,6 +28,6 @@ namespace Ryujinx.Graphics.Gal
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
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}
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}
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}
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}
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@ -54,6 +54,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private struct IbInfo
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private struct IbInfo
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{
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{
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public int Count;
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public int Count;
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public int ElemSizeLog2;
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public DrawElementsType Type;
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public DrawElementsType Type;
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}
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}
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@ -206,6 +207,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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IndexBuffer.Count = Size >> (int)Format;
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IndexBuffer.Count = Size >> (int)Format;
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IndexBuffer.ElemSizeLog2 = (int)Format;
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}
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}
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public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
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public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
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@ -220,7 +223,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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}
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}
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public void DrawElements(long IboKey, int First, GalPrimitiveType PrimType)
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public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
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{
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{
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if (!IboCache.TryGetValue(IboKey, out int IboHandle))
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if (!IboCache.TryGetValue(IboKey, out int IboHandle))
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{
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{
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@ -233,7 +236,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
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GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
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First <<= IndexBuffer.ElemSizeLog2;
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if (VertexBase != 0)
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{
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IntPtr Indices = new IntPtr(First);
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GL.DrawElementsBaseVertex(Mode, IndexBuffer.Count, IndexBuffer.Type, Indices, VertexBase);
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}
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else
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{
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GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
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}
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}
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}
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}
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}
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}
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}
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@ -487,7 +487,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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if (IndexCount != 0)
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if (IndexCount != 0)
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{
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{
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Gpu.Renderer.Rasterizer.DrawElements(IndexPosition, IndexFirst, PrimType);
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int VertexBase = ReadRegister(NvGpuEngine3dReg.VertexArrayElemBase);
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Gpu.Renderer.Rasterizer.DrawElements(IndexPosition, IndexFirst, VertexBase, PrimType);
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}
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}
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else
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else
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{
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{
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