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Fix ReactiveObject initial event not being propagated with boolean types (#860)
* Fix ReactiveObject initial event not being propagated with boolean types. This fix the logger configuration initial state being ignored.
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@ -6,6 +6,7 @@ namespace Ryujinx.Common
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public class ReactiveObject<T>
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public class ReactiveObject<T>
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{
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{
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private ReaderWriterLock _readerWriterLock = new ReaderWriterLock();
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private ReaderWriterLock _readerWriterLock = new ReaderWriterLock();
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private bool _isInitialized = false;
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private T _value;
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private T _value;
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public event EventHandler<ReactiveEventArgs<T>> Event;
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public event EventHandler<ReactiveEventArgs<T>> Event;
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@ -26,11 +27,14 @@ namespace Ryujinx.Common
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T oldValue = _value;
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T oldValue = _value;
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bool oldIsInitialized = _isInitialized;
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_isInitialized = true;
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_value = value;
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_value = value;
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_readerWriterLock.ReleaseWriterLock();
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_readerWriterLock.ReleaseWriterLock();
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if (oldValue == null || !oldValue.Equals(_value))
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if (!oldIsInitialized || !oldValue.Equals(_value))
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{
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{
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Event?.Invoke(this, new ReactiveEventArgs<T>(oldValue, value));
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Event?.Invoke(this, new ReactiveEventArgs<T>(oldValue, value));
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}
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}
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