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Forcing shader generation into using vec4 to prevent specific crashes
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parent
8261db61d4
commit
413665a941
1 changed files with 3 additions and 3 deletions
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@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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{
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if (DeclInfo.Index >= 0)
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if (DeclInfo.Index >= 0)
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{
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{
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SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " " + "vec4" + ";");
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SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " " + "vec4 " + DeclInfo.Name + ";");
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Count++;
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Count++;
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}
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}
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@ -370,7 +370,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderDeclInfo DeclInfo = KV.Value;
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ShaderDeclInfo DeclInfo = KV.Value;
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string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
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string Swizzle = ".xyzw";
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if (Decl.ShaderType == GalShaderType.Geometry)
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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{
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@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderDeclInfo DeclInfo = KV.Value;
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ShaderDeclInfo DeclInfo = KV.Value;
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string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
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string Swizzle = ".xyzw";
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string Name = Attr.Name;
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string Name = Attr.Name;
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