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https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-26 18:43:04 +00:00
If dynamic states are enabled use default values for calculation uuid
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parent
af31a14c77
commit
42c47e408d
5 changed files with 109 additions and 56 deletions
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@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.Vulkan
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_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2;
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_newState.Initialize();
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_newState.Initialize(_supportExtDynamic, gd.Capabilities.SupportsExtendedDynamicState2);
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}
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public void Initialize()
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@ -154,8 +154,11 @@ namespace Ryujinx.Graphics.Vulkan
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public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd)
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{
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var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
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var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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PipelineState pipeline = new();
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pipeline.Initialize();
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pipeline.Initialize(extendedDynamicState, extendedDynamicState2);
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// It is assumed that Dynamic State is enabled when this conversion is used.
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pipeline.DepthBoundsTestEnable = false; // Not implemented.
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@ -169,62 +172,66 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
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if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2)
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{
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
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pipeline.DepthBiasEnable = state.BiasEnable != 0;
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}
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pipeline.PrimitiveRestartEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.RasterizerDiscard;
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pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.BiasEnable != 0;
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if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
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if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
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{
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pipeline.LogicOp = state.LogicOpEnable ? state.LogicOp.Convert() : default;
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}
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if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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else
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{
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pipeline.PatchControlPoints = state.PatchControlPoints;
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pipeline.LogicOp = 0;
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}
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pipeline.PatchControlPoints = extendedDynamicState2.ExtendedDynamicState2PatchControlPoints ? 0 : state.PatchControlPoints;
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pipeline.SamplesCount = (uint)state.SamplesCount;
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// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
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if (!gd.Capabilities.SupportsExtendedDynamicState)
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pipeline.DepthTestEnable = !extendedDynamicState && state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = !extendedDynamicState && state.DepthTest.WriteEnable && state.DepthTest.TestEnable;
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if (!extendedDynamicState)
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{
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pipeline.DepthTestEnable = state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = state.DepthTest.WriteEnable && state.DepthTest.TestEnable;
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pipeline.DepthCompareOp = state.DepthTest.TestEnable ? state.DepthTest.Func.Convert() : default;
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
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pipeline.FrontFace = state.FrontFace.Convert();
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if (gd.Capabilities.SupportsMultiView)
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{
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pipeline.ScissorsCount = Constants.MaxViewports;
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pipeline.ViewportsCount = Constants.MaxViewports;
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}
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else
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{
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pipeline.ScissorsCount = 1;
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pipeline.ViewportsCount = 1;
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}
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pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
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pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
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pipeline.StencilTestEnable = state.StencilTest.TestEnable;
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}
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else
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{
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pipeline.DepthCompareOp = 0;
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pipeline.CullMode = 0;
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}
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pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
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pipeline.FrontFace = extendedDynamicState ? 0 : state.FrontFace.Convert();
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if (gd.Capabilities.SupportsMultiView)
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{
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pipeline.ScissorsCount = (uint)(extendedDynamicState ? 0 : Constants.MaxViewports);
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pipeline.ViewportsCount = (uint)(extendedDynamicState ? 0 : Constants.MaxViewports);
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}
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else
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{
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pipeline.ScissorsCount = (uint)(extendedDynamicState ? 0 : 1);
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pipeline.ViewportsCount = (uint)(extendedDynamicState ? 0 : 1);
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}
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pipeline.StencilTestEnable = !extendedDynamicState && state.StencilTest.TestEnable;
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pipeline.StencilFrontFailOp = extendedDynamicState ? 0 : state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = extendedDynamicState ? 0 : state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = extendedDynamicState ? 0 : state.StencilTest.FrontFunc.Convert();
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pipeline.StencilBackFailOp = extendedDynamicState ? 0 : state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = extendedDynamicState ? 0 : state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = extendedDynamicState ? 0 : state.StencilTest.BackFunc.Convert();
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var vkTopology = gd.TopologyRemap(state.Topology).Convert();
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pipeline.Topology = extendedDynamicState ? vkTopology.ConvertToClass() : vkTopology;
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int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
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int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
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@ -246,7 +246,12 @@ namespace Ryujinx.Graphics.Vulkan
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private Array32<VertexInputAttributeDescription> _vertexAttributeDescriptions2;
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public void Initialize()
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private bool _supportsExtDynamicState;
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private PhysicalDeviceExtendedDynamicState2FeaturesEXT _supportsExtDynamicState2;
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public void Initialize(bool supportsExtDynamicState,
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PhysicalDeviceExtendedDynamicState2FeaturesEXT extendedDynamicState2)
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{
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HasTessellationControlShader = false;
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Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
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@ -257,6 +262,50 @@ namespace Ryujinx.Graphics.Vulkan
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SamplesCount = 1;
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DepthMode = true;
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_supportsExtDynamicState = supportsExtDynamicState;
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_supportsExtDynamicState2 = extendedDynamicState2;
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if (_supportsExtDynamicState)
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{
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StencilFrontFailOp = 0;
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StencilFrontPassOp = 0;
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StencilFrontDepthFailOp = 0;
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StencilFrontCompareOp = 0;
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StencilBackFailOp = 0;
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StencilBackPassOp = 0;
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StencilBackDepthFailOp = 0;
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StencilBackCompareOp = 0;
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ViewportsCount = 0;
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ScissorsCount = 0;
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CullMode = 0;
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FrontFace = 0;
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DepthTestEnable = false;
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DepthWriteEnable = false;
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DepthCompareOp = 0;
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StencilTestEnable = false;
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}
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if (_supportsExtDynamicState2.ExtendedDynamicState2)
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{
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PrimitiveRestartEnable = false;
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DepthBiasEnable = false;
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RasterizerDiscardEnable = false;
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}
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if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
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{
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LogicOp = 0;
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}
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if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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PatchControlPoints = 0;
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}
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}
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public unsafe Auto<DisposablePipeline> CreateComputePipeline(
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@ -340,9 +389,6 @@ namespace Ryujinx.Graphics.Vulkan
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UpdateVertexAttributeDescriptions(gd);
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}
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bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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bool supportsExtDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2;
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fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
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fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
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fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
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@ -410,7 +456,7 @@ namespace Ryujinx.Graphics.Vulkan
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DepthBoundsTestEnable = false,
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};
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if (!supportsExtDynamicState)
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if (!_supportsExtDynamicState)
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{
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rasterizationState.CullMode = CullMode;
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rasterizationState.FrontFace = FrontFace;
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@ -438,7 +484,7 @@ namespace Ryujinx.Graphics.Vulkan
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depthStencilState.DepthCompareOp = DepthCompareOp;
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}
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if (!supportsExtDynamicState2)
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if (!_supportsExtDynamicState2.ExtendedDynamicState2)
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{
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inputAssemblyState.PrimitiveRestartEnable = PrimitiveRestartEnable;
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rasterizationState.DepthBiasEnable = DepthBiasEnable;
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@ -518,7 +564,7 @@ namespace Ryujinx.Graphics.Vulkan
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dynamicStates[currentIndex++] = DynamicState.LineWidth;
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}
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if (supportsExtDynamicState)
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if (_supportsExtDynamicState)
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{
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if (!isMoltenVk)
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{
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@ -538,17 +584,17 @@ namespace Ryujinx.Graphics.Vulkan
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dynamicStates[currentIndex++] = DynamicState.PrimitiveTopologyExt;
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}
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if (supportsExtDynamicState2)
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if (_supportsExtDynamicState2.ExtendedDynamicState2)
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{
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dynamicStates[currentIndex++] = DynamicState.DepthBiasEnableExt;
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dynamicStates[currentIndex++] = DynamicState.RasterizerDiscardEnableExt;
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dynamicStates[currentIndex++] = DynamicState.PrimitiveRestartEnableExt;
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if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
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if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
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{
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dynamicStates[currentIndex++] = DynamicState.LogicOpExt;
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}
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if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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dynamicStates[currentIndex++] = DynamicState.PatchControlPointsExt;
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}
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@ -528,7 +528,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void CreateBackgroundComputePipeline()
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{
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PipelineState pipeline = new();
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pipeline.Initialize();
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pipeline.Initialize(_gd.Capabilities.SupportsExtendedDynamicState, _gd.Capabilities.SupportsExtendedDynamicState2);
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pipeline.Stages[0] = _shaders[0].GetInfo();
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pipeline.StagesCount = 1;
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_count != 0)
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{
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if (_gd.Capabilities.SupportsExtendedDynamicState)
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if (_gd.Capabilities.SupportsExtendedDynamicState && !_gd.IsMoltenVk)
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{
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_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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cbs.CommandBuffer,
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