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Update IAudioRendererManager.cs
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parent
d0afc8e380
commit
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@ -22,6 +22,8 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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public long OpenAudioRenderer(ServiceCtx Context)
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{
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//Same buffer as GetAudioRendererWorkBufferSize is receive here.
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MakeObject(Context, new IAudioRenderer());
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return 0;
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@ -33,37 +35,38 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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long Unknown4 = Context.RequestData.ReadUInt32();
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long Unknown8 = Context.RequestData.ReadUInt32();
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long UnknownC = Context.RequestData.ReadUInt32();
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long Unknown10 = Context.RequestData.ReadUInt32();
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long Unknown14 = Context.RequestData.ReadUInt32();
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long Unknown18 = Context.RequestData.ReadUInt32();
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long Unknown1c = Context.RequestData.ReadUInt32();
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uint Reserved20 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Reserved24 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Reserved28 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Reserved2c = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Rev1Magic = Context.RequestData.ReadUInt32();
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long Unknown10 = Context.RequestData.ReadUInt32(); //VoiceCount
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long Unknown14 = Context.RequestData.ReadUInt32(); //SinkCount
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long Unknown18 = Context.RequestData.ReadUInt32(); //EffectCount
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long Unknown1c = Context.RequestData.ReadUInt32(); //Boolean
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long Unknown20 = Context.RequestData.ReadUInt32(); //Not used here in FW3.0.1 - Boolean
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long Unknown24 = Context.RequestData.ReadUInt32();
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long Unknown28 = Context.RequestData.ReadUInt32(); //SplitterCount
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long Unknown2c = Context.RequestData.ReadUInt32(); //Not used here in FW3.0.1
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uint RevMagic = Context.RequestData.ReadUInt32();
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if (Rev1Magic == 0x31564552) //REV1
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if (RevMagic - 0x52455630 <= 3) //REV3 Max is supported
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{
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long Size;
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long Size = RoundUp(Unknown8 * 4, 64);
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Size += (UnknownC << 10);
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Size += (UnknownC + 1) * 0x940;
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Size += Unknown10 * 0x3F0;
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Size += RoundUp((UnknownC + 1) * 8, 16);
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Size += RoundUp(Unknown10 * 8, 16);
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Size += RoundUp((0x3C0 * (Unknown14 + UnknownC) + 4 * Unknown4) * (Unknown8 + 6), 64);
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Size += 0x2C0 * (Unknown14 + UnknownC) + 0x30 * (Unknown18 + (4 * Unknown10)) + 0x50;
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Size = UnknownC * 0x400 + 0x50;
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Size += RoundUp(Unknown8 * 4, 64);
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Size += (UnknownC + 1) * 0x940;
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Size += Unknown14 * 0x170;
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Size += Unknown10 * 0x100;
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Size += (Unknown14 + UnknownC) * 0x2C0;
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Size += Unknown10 * 0x2F0;
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Size += Unknown10 * 0x100 + 0x40;
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Size += Unknown18 * 0x4B0;
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Size += RoundUp((UnknownC + 1) * 8, 16);
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Size += RoundUp(Unknown10 * 8, 16);
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Size += (Unknown18 + Unknown10 * 4) * 0x20;
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Size += RoundUp((Unknown4 * 4 + (UnknownC + Unknown14) * 0x3C0) * (Unknown8 + 6), 64);
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if (Unknown1c == 0)
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if (RevMagic - 0x52455630 >= 3) //IsSplitterSupported
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{
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Size += (((((UnknownC + 1) + Unknown10 + Unknown14 + Unknown18) * 16 + 0x658) * (Unknown1c + 1) + 0xFF) & ~0x3FL);
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Size += RoundUp((NodeStatesGetWorkBufferSize((int)UnknownC + 1) + EdgeMatrixGetWorkBufferSize((int)UnknownC + 1)), 16);
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Size += 0xE0 * Unknown28 + 0x20 * Unknown24 + RoundUp(Unknown28 * 4, 16);
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}
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Size = 0x4C0 * Unknown18 + RoundUp(Size, 64) + 0x170 * Unknown14 + ((Unknown10 << 8) | 0x40);
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if (Unknown1c >= 1)
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{
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Size += ((((Unknown18 + Unknown14 + Unknown10 + UnknownC + 1) * 16) + 0x658) * (Unknown1c + 1) + 0x13F) & ~0x3FL;
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}
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long WorkBufferSize = (Size + 0x1907D) & ~0xFFFL;
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@ -78,7 +81,7 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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{
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Context.ResponseData.Write(0L);
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, "REV1 magic not found!");
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, "Library Revision is not supported!");
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return 0x499;
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}
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@ -89,6 +92,30 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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return (Value + (Size - 1)) & ~((long)Size - 1);
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}
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private static int NodeStatesGetWorkBufferSize(int Value)
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{
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int Result = (int)RoundUp(Value, 64);
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if (Result < 0)
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{
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Result |= 7;
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}
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return 4 * (Value * Value) + 0x12 * Value + 2 * (Result / 8);
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}
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private static int EdgeMatrixGetWorkBufferSize(int Value)
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{
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int Result = (int)RoundUp(Value * Value, 64);
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if (Result < 0)
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{
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Result |= 7;
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}
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return Result / 8;
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}
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public long GetAudioDevice(ServiceCtx Context)
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{
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long UserId = Context.RequestData.ReadInt64();
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