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Basic audio support2
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@ -1,12 +1,14 @@
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using ChocolArm64.Memory;
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using Ryujinx.OsHle.Handles;
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using Ryujinx.OsHle.Ipc;
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using static Ryujinx.OsHle.Objects.ObjHelper;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using static Ryujinx.OsHle.Objects.ObjHelper;
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using OpenTK.Audio;
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using OpenTK.Audio.OpenAL; // https://openal.org/downloads/OpenAL11CoreSDK.zip Needed!
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using System;
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using OpenTK.Audio.OpenAL;
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namespace Ryujinx.OsHle.Objects
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{
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@ -52,7 +54,7 @@ namespace Ryujinx.OsHle.Objects
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OpenALInstalled = false;
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}
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if(OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
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if (OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
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}
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return 0;
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@ -123,7 +125,7 @@ namespace Ryujinx.OsHle.Objects
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{
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long TempKey = 0;
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if(KeysQueue.Count > 0)
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if (KeysQueue.Count > 0)
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{
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TempKey = KeysQueue[KeysQueue.Count - 1];
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KeysQueue.Remove(KeysQueue[KeysQueue.Count - 1]);
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