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Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)
Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different
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1 changed files with 4 additions and 4 deletions
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@ -35,15 +35,15 @@ namespace Ryujinx.Graphics.Vulkan
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switch (mode)
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{
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case AddressMode.Clamp:
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return SamplerAddressMode.ClampToBorder; // TODO: Should be clamp
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return SamplerAddressMode.ClampToEdge; // TODO: Should be clamp.
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case AddressMode.Repeat:
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return SamplerAddressMode.Repeat;
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case AddressMode.MirrorClamp:
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return SamplerAddressMode.ClampToBorder; // TODO: Should be mirror clamp
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return SamplerAddressMode.ClampToEdge; // TODO: Should be mirror clamp.
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case AddressMode.MirrorClampToEdge:
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return SamplerAddressMode.MirrorClampToEdgeKhr;
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case AddressMode.MirrorClampToBorder:
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return SamplerAddressMode.ClampToBorder; // TODO: Should be mirror clamp to border
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return SamplerAddressMode.ClampToBorder; // TODO: Should be mirror clamp to border.
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case AddressMode.ClampToBorder:
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return SamplerAddressMode.ClampToBorder;
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case AddressMode.MirroredRepeat:
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@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Vulkan
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(AddressMode)} enum value: {mode}.");
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return SamplerAddressMode.ClampToBorder; // TODO: Should be clamp
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return SamplerAddressMode.ClampToEdge; // TODO: Should be clamp.
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}
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public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor)
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