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Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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7a6ce48184
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@ -218,7 +218,7 @@ namespace ChocolArm64.Instruction
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EmitSubsCCheck(Context);
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EmitSubsVCheck(Context);
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EmitDataStoreS(Context);
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}
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}
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public static void Orn(AILEmitterCtx Context)
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{
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@ -244,7 +244,7 @@ namespace ChocolArm64.Instruction
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nameof(ASoftFallback.ReverseBytes32_32),
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nameof(ASoftFallback.ReverseBytes32_64));
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public static void EmitFallback32_64(AILEmitterCtx Context, string Name32, string Name64)
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private static void EmitFallback32_64(AILEmitterCtx Context, string Name32, string Name64)
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{
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AOpCodeAlu Op = (AOpCodeAlu)Context.CurrOp;
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@ -320,7 +320,7 @@ namespace ChocolArm64.Instruction
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EmitDataLoadRn(Context);
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Context.EmitLdc_I(IntMin);
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Context.Emit(OpCodes.Ceq);
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EmitDataLoadRm(Context);
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@ -27,7 +27,7 @@ namespace ChocolArm64.Instruction
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public static void Ldr(AILEmitterCtx Context) => EmitLdr(Context, false);
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public static void Ldrs(AILEmitterCtx Context) => EmitLdr(Context, true);
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public static void EmitLdr(AILEmitterCtx Context, bool Signed)
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private static void EmitLdr(AILEmitterCtx Context, bool Signed)
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{
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AOpCodeMem Op = (AOpCodeMem)Context.CurrOp;
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@ -131,7 +131,7 @@ namespace ChocolArm64.Instruction
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EmitReadAndStore(Op.Rt2);
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EmitWBackIfNeeded(Context);
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}
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}
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public static void Str(AILEmitterCtx Context)
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{
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@ -50,7 +50,7 @@ namespace ChocolArm64.Instruction
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EmitBitBif(Context, false);
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}
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public static void EmitBitBif(AILEmitterCtx Context, bool NotRm)
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private static void EmitBitBif(AILEmitterCtx Context, bool NotRm)
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{
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AOpCodeSimdReg Op = (AOpCodeSimdReg)Context.CurrOp;
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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if (Texture.Format >= GalTextureFormat.Astc2D4x4)
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{
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ConvertAstcTextureToRgba(Texture);
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Texture = ConvertAstcTextureToRgba(Texture);
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}
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const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
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@ -70,14 +70,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
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}
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private void ConvertAstcTextureToRgba(GalTexture Texture)
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private GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
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{
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int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
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int TextureBlockHeight = GetAstcBlockWidth(Texture.Format);
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Texture.Data = ASTCDecoder.DecodeToRGBA8888(
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Texture.Data,
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GetAstcBlockWidth(Texture.Format),
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GetAstcBlockHeight(Texture.Format), 1,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Texture.Width,
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Texture.Height, 1);
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Texture.Format = GalTextureFormat.A8B8G8R8;
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return Texture;
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}
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private int GetAstcBlockWidth(GalTextureFormat Format)
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@ -620,7 +620,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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public static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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//Note: this is a range reduction instruction and is supposed to
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//be used with Mufu, here it just moves the value and ignores the operation.
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@ -216,11 +216,6 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
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/*if (IsScalar)
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{
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break;
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}*/
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}
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}
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