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Fix build…
Input menu itself broken
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parent
f3548fc6b8
commit
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3 changed files with 7 additions and 7 deletions
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@ -19,7 +19,7 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Input;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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@ -181,7 +181,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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if (!string.IsNullOrWhiteSpace(_controllerImage))
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{
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SvgSource source = new();
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SvgSource source = new(default(Uri));
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source.Load(EmbeddedResources.GetStream(_controllerImage));
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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namespace Ryujinx.Ui.Helper
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namespace Ryujinx.UI.Helper
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{
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public static class ButtonValueHelper
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{
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@ -9,9 +9,9 @@ using Ryujinx.Common.Utilities;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Helper;
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using Ryujinx.Ui.Widgets;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Helper;
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using Ryujinx.UI.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -23,7 +23,7 @@ using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInpu
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using GUI = Gtk.Builder.ObjectAttribute;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Ui.Windows
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namespace Ryujinx.UI.Windows
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{
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public class ControllerWindow : Window
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{
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