mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
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Ryujinx.Graphics.GAL/BufferHandle.cs
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22
Ryujinx.Graphics.GAL/BufferHandle.cs
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@ -0,0 +1,22 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.GAL
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{
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[StructLayout(LayoutKind.Sequential, Size = 8)]
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public struct BufferHandle : IEquatable<BufferHandle>
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{
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private readonly ulong _value;
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public static BufferHandle Null => new BufferHandle(0);
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private BufferHandle(ulong value) => _value = value;
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public override bool Equals(object obj) => obj is BufferHandle handle && Equals(handle);
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public bool Equals([AllowNull] BufferHandle other) => other._value == _value;
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public override int GetHashCode() => _value.GetHashCode();
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public static bool operator ==(BufferHandle left, BufferHandle right) => left.Equals(right);
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public static bool operator !=(BufferHandle left, BufferHandle right) => !(left == right);
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}
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}
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@ -2,18 +2,18 @@ namespace Ryujinx.Graphics.GAL
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{
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public struct BufferRange
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{
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private static BufferRange _empty = new BufferRange(null, 0, 0);
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private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
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public BufferRange Empty => _empty;
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public IBuffer Buffer { get; }
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public BufferHandle Handle { get; }
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public int Offset { get; }
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public int Size { get; }
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public BufferRange(IBuffer buffer, int offset, int size)
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public BufferRange(BufferHandle handle, int offset, int size)
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{
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Buffer = buffer;
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Handle = handle;
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Offset = offset;
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Size = size;
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}
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@ -1,15 +0,0 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IBuffer : IDisposable
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{
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void CopyTo(IBuffer destination, int srcOffset, int dstOffset, int size);
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byte[] GetData(int offset, int size);
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void SetData(ReadOnlySpan<byte> data);
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void SetData(int offset, ReadOnlySpan<byte> data);
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}
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}
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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@ -14,6 +15,8 @@ namespace Ryujinx.Graphics.GAL
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int stencilValue,
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int stencilMask);
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void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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@ -49,7 +52,7 @@ namespace Ryujinx.Graphics.GAL
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void SetRasterizerDiscard(bool discard);
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void SetRenderTargetColorMasks(uint[] componentMask);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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@ -68,10 +71,10 @@ namespace Ryujinx.Graphics.GAL
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void SetUserClipDistance(int index, bool enableClip);
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void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
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void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
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void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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void SetViewports(int first, Viewport[] viewports);
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void SetViewports(int first, ReadOnlySpan<Viewport> viewports);
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void TextureBarrier();
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void TextureBarrierTiled();
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@ -11,15 +11,21 @@ namespace Ryujinx.Graphics.GAL
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IShader CompileShader(ShaderProgram shader);
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IBuffer CreateBuffer(int size);
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BufferHandle CreateBuffer(int size);
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IProgram CreateProgram(IShader[] shaders);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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void DeleteBuffer(BufferHandle buffer);
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byte[] GetBufferData(BufferHandle buffer, int offset, int size);
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Capabilities GetCapabilities();
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void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
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void UpdateCounters();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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@ -45,6 +45,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public const int ShaderStages = 5;
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/// <summary>
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/// Maximum number of vertex attributes.
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/// </summary>
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public const int TotalVertexAttribs = 16;
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/// <summary>
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/// Maximum number of vertex buffers.
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/// </summary>
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@ -570,9 +570,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="state">Current GPU state</param>
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private void UpdateVertexAttribState(GpuState state)
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{
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VertexAttribDescriptor[] vertexAttribs = new VertexAttribDescriptor[16];
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Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
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for (int index = 0; index < 16; index++)
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for (int index = 0; index < Constants.TotalVertexAttribs; index++)
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{
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var vertexAttrib = state.Get<VertexAttribState>(MethodOffset.VertexAttribState, index);
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@ -660,7 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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_isAnyVbInstanced = false;
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for (int index = 0; index < 16; index++)
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for (int index = 0; index < Constants.TotalVertexBuffers; index++)
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{
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var vertexBuffer = state.Get<VertexBufferState>(MethodOffset.VertexBufferState, index);
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@ -728,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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bool rtColorMaskShared = state.Get<Boolean32>(MethodOffset.RtColorMaskShared);
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uint[] componentMasks = new uint[Constants.TotalRenderTargets];
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Span<uint> componentMasks = stackalloc uint[Constants.TotalRenderTargets];
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private readonly GpuContext _context;
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/// <summary>
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/// Host buffer object.
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/// Host buffer handle.
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/// </summary>
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public IBuffer HostBuffer { get; }
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public BufferHandle Handle { get; }
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/// <summary>
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/// Start address of the buffer in guest memory.
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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Address = address;
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Size = size;
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HostBuffer = context.Renderer.CreateBuffer((int)size);
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Handle = context.Renderer.CreateBuffer((int)size);
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_modifiedRanges = new (ulong, ulong)[size / PhysicalMemory.PageSize];
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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int offset = (int)(address - Address);
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return new BufferRange(HostBuffer, offset, (int)size);
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return new BufferRange(Handle, offset, (int)size);
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}
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/// <summary>
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@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int offset = (int)(mAddress - Address);
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HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, (int)mSize));
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_context.Renderer.SetBufferData(Handle, offset, _context.PhysicalMemory.GetSpan(mAddress, (int)mSize));
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}
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}
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@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
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public void CopyTo(Buffer destination, int dstOffset)
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{
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HostBuffer.CopyTo(destination.HostBuffer, 0, dstOffset, (int)Size);
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_context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
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}
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/// <summary>
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@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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int offset = (int)(address - Address);
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byte[] data = HostBuffer.GetData(offset, (int)size);
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byte[] data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
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_context.PhysicalMemory.Write(address, data);
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}
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@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public void Dispose()
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{
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HostBuffer.Dispose();
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_context.Renderer.DeleteBuffer(Handle);
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}
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}
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}
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@ -477,7 +477,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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_vertexBuffersDirty = false;
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VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
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Span<VertexBufferDescriptor> vertexBuffers = stackalloc VertexBufferDescriptor[Constants.TotalVertexBuffers];
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for (int index = 0; (vbEnableMask >> index) != 0; index++)
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{
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@ -666,8 +666,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int srcOffset = (int)(srcAddress - srcBuffer.Address);
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int dstOffset = (int)(dstAddress - dstBuffer.Address);
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srcBuffer.HostBuffer.CopyTo(
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dstBuffer.HostBuffer,
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_context.Renderer.Pipeline.CopyBuffer(
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srcBuffer.Handle,
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dstBuffer.Handle,
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srcOffset,
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dstOffset,
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(int)size);
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@ -4,22 +4,22 @@ using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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class Buffer : IBuffer
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static class Buffer
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{
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public int Handle { get; }
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public Buffer(int size)
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public static BufferHandle Create(int size)
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{
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Handle = GL.GenBuffer();
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int handle = GL.GenBuffer();
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, Handle);
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
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GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw);
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return Handle.FromInt32<BufferHandle>(handle);
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}
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public void CopyTo(IBuffer destination, int srcOffset, int dstOffset, int size)
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public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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{
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GL.BindBuffer(BufferTarget.CopyReadBuffer, Handle);
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, ((Buffer)destination).Handle);
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GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
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GL.CopyBufferSubData(
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BufferTarget.CopyReadBuffer,
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(IntPtr)size);
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}
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public byte[] GetData(int offset, int size)
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public static byte[] GetData(BufferHandle buffer, int offset, int size)
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{
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GL.BindBuffer(BufferTarget.CopyReadBuffer, Handle);
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GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
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byte[] data = new byte[size];
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return data;
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}
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public void SetData(ReadOnlySpan<byte> data)
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public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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{
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unsafe
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{
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, Handle);
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fixed (byte* ptr = data)
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{
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GL.BufferData(BufferTarget.CopyWriteBuffer, data.Length, (IntPtr)ptr, BufferUsageHint.DynamicDraw);
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}
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}
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}
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public void SetData(int offset, ReadOnlySpan<byte> data)
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{
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, Handle);
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32());
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unsafe
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{
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}
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}
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public void Dispose()
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public static void Delete(BufferHandle buffer)
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{
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GL.DeleteBuffer(Handle);
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GL.DeleteBuffer(buffer.ToInt32());
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}
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}
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}
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10
Ryujinx.Graphics.OpenGL/Constants.cs
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10
Ryujinx.Graphics.OpenGL/Constants.cs
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namespace Ryujinx.Graphics.OpenGL
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{
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static class Constants
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{
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public const int MaxRenderTargets = 8;
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public const int MaxViewports = 16;
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public const int MaxVertexAttribs = 16;
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public const int MaxVertexBuffers = 16;
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}
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}
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@ -1,5 +1,6 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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23
Ryujinx.Graphics.OpenGL/Handle.cs
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23
Ryujinx.Graphics.OpenGL/Handle.cs
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using Ryujinx.Graphics.GAL;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class Handle
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{
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public static T FromInt32<T>(int handle) where T : unmanaged
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{
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Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
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ulong handle64 = (uint)handle;
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return Unsafe.As<ulong, T>(ref handle64);
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}
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public static int ToInt32(this BufferHandle handle)
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{
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return (int)Unsafe.As<BufferHandle, ulong>(ref handle);
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}
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}
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}
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@ -1,7 +1,7 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class Sampler : ISampler
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{
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@ -1,10 +1,7 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.Graphics.OpenGL
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBase
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{
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@ -2,14 +2,14 @@
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBuffer : TextureBase, ITexture
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{
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private int _bufferOffset;
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private int _bufferSize;
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private Buffer _buffer;
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private BufferHandle _buffer;
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public TextureBuffer(TextureCreateInfo info) : base(info) {}
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public byte[] GetData()
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{
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return _buffer?.GetData(_bufferOffset, _bufferSize);
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return Buffer.GetData(_buffer, _bufferOffset, _bufferSize);
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}
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public void SetData(ReadOnlySpan<byte> data)
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{
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_buffer?.SetData(_bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
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Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
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}
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public void SetStorage(BufferRange buffer)
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{
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if (buffer.Buffer == _buffer &&
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if (buffer.Handle == _buffer &&
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buffer.Offset == _bufferOffset &&
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buffer.Size == _bufferSize)
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{
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return;
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}
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_buffer = (Buffer)buffer.Buffer;
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_buffer = buffer.Handle;
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_bufferOffset = buffer.Offset;
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_bufferSize = buffer.Size;
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@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.OpenGL
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SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
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GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.Handle, (IntPtr)buffer.Offset, buffer.Size);
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GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
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}
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public void Dispose()
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.GAL;
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureCopy : IDisposable
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{
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@ -3,7 +3,7 @@ using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class TextureCopyUnscaled
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{
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@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureStorage
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{
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@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureView : TextureBase, ITexture
|
||||
{
|
|
@ -1,6 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using Ryujinx.Graphics.OpenGL.Queries;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
@ -32,7 +33,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private ClipOrigin _clipOrigin;
|
||||
private ClipDepthMode _clipDepthMode;
|
||||
|
||||
private uint[] _componentMasks;
|
||||
private readonly uint[] _componentMasks;
|
||||
|
||||
private bool _scissor0Enable = false;
|
||||
|
||||
|
@ -43,6 +44,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_rasterizerDiscard = false;
|
||||
_clipOrigin = ClipOrigin.LowerLeft;
|
||||
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
|
||||
|
||||
_componentMasks = new uint[Constants.MaxRenderTargets];
|
||||
|
||||
for (int index = 0; index < Constants.MaxRenderTargets; index++)
|
||||
{
|
||||
_componentMasks[index] = 0xf;
|
||||
}
|
||||
}
|
||||
|
||||
public void Barrier()
|
||||
|
@ -112,6 +120,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_framebuffer.SignalModified();
|
||||
}
|
||||
|
||||
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
||||
{
|
||||
Buffer.Copy(source, destination, srcOffset, dstOffset, size);
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
|
@ -631,7 +644,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetIndexBuffer((Buffer)buffer.Buffer);
|
||||
_vertexArray.SetIndexBuffer(buffer.Handle);
|
||||
}
|
||||
|
||||
public void SetPointSize(float size)
|
||||
|
@ -661,7 +674,6 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
public void SetProgram(IProgram program)
|
||||
{
|
||||
_program = (Program)program;
|
||||
|
||||
_program.Bind();
|
||||
}
|
||||
|
||||
|
@ -679,12 +691,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_rasterizerDiscard = discard;
|
||||
}
|
||||
|
||||
public void SetRenderTargetColorMasks(uint[] componentMasks)
|
||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
|
||||
{
|
||||
_componentMasks = (uint[])componentMasks.Clone();
|
||||
|
||||
for (int index = 0; index < componentMasks.Length; index++)
|
||||
{
|
||||
_componentMasks[index] = componentMasks[index];
|
||||
|
||||
RestoreComponentMask(index);
|
||||
}
|
||||
}
|
||||
|
@ -823,21 +835,21 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.Enable(EnableCap.ClipDistance0 + index);
|
||||
}
|
||||
|
||||
public void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
|
||||
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetVertexAttributes(vertexAttribs);
|
||||
}
|
||||
|
||||
public void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers)
|
||||
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetVertexBuffers(vertexBuffers);
|
||||
}
|
||||
|
||||
public void SetViewports(int first, Viewport[] viewports)
|
||||
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
|
||||
{
|
||||
bool flipY = false;
|
||||
|
||||
|
@ -906,18 +918,16 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
? BufferRangeTarget.ShaderStorageBuffer
|
||||
: BufferRangeTarget.UniformBuffer;
|
||||
|
||||
if (buffer.Buffer == null)
|
||||
if (buffer.Handle == null)
|
||||
{
|
||||
GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int bufferHandle = ((Buffer)buffer.Buffer).Handle;
|
||||
|
||||
IntPtr bufferOffset = (IntPtr)buffer.Offset;
|
||||
|
||||
GL.BindBufferRange(target, bindingPoint, bufferHandle, bufferOffset, buffer.Size);
|
||||
GL.BindBufferRange(target, bindingPoint, buffer.Handle.ToInt32(), bufferOffset, buffer.Size);
|
||||
}
|
||||
|
||||
private void SetOrigin(ClipOrigin origin)
|
||||
|
@ -997,15 +1007,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private void RestoreComponentMask(int index)
|
||||
{
|
||||
if (_componentMasks != null)
|
||||
{
|
||||
GL.ColorMask(
|
||||
index,
|
||||
(_componentMasks[index] & 1u) != 0,
|
||||
(_componentMasks[index] & 2u) != 0,
|
||||
(_componentMasks[index] & 4u) != 0,
|
||||
(_componentMasks[index] & 8u) != 0);
|
||||
}
|
||||
GL.ColorMask(
|
||||
index,
|
||||
(_componentMasks[index] & 1u) != 0,
|
||||
(_componentMasks[index] & 2u) != 0,
|
||||
(_componentMasks[index] & 4u) != 0,
|
||||
(_componentMasks[index] & 8u) != 0);
|
||||
}
|
||||
|
||||
public void RestoreScissor0Enable()
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using Ryujinx.Graphics.OpenGL.Queries;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
@ -38,9 +39,9 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return new Shader(shader);
|
||||
}
|
||||
|
||||
public IBuffer CreateBuffer(int size)
|
||||
public BufferHandle CreateBuffer(int size)
|
||||
{
|
||||
return new Buffer(size);
|
||||
return Buffer.Create(size);
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(IShader[] shaders)
|
||||
|
@ -58,6 +59,16 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView();
|
||||
}
|
||||
|
||||
public void DeleteBuffer(BufferHandle buffer)
|
||||
{
|
||||
Buffer.Delete(buffer);
|
||||
}
|
||||
|
||||
public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
{
|
||||
return Buffer.GetData(buffer, offset, size);
|
||||
}
|
||||
|
||||
public Capabilities GetCapabilities()
|
||||
{
|
||||
return new Capabilities(
|
||||
|
@ -68,6 +79,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
HwCapabilities.MaxSupportedAnisotropy);
|
||||
}
|
||||
|
||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||
{
|
||||
Buffer.SetData(buffer, offset, data);
|
||||
}
|
||||
|
||||
public void UpdateCounters()
|
||||
{
|
||||
_counters.Update();
|
||||
|
|
|
@ -10,12 +10,18 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private bool _needsAttribsUpdate;
|
||||
|
||||
private VertexBufferDescriptor[] _vertexBuffers;
|
||||
private VertexAttribDescriptor[] _vertexAttribs;
|
||||
private readonly VertexAttribDescriptor[] _vertexAttribs;
|
||||
private readonly VertexBufferDescriptor[] _vertexBuffers;
|
||||
|
||||
private int _vertexAttribsCount;
|
||||
private int _vertexBuffersCount;
|
||||
|
||||
public VertexArray()
|
||||
{
|
||||
Handle = GL.GenVertexArray();
|
||||
|
||||
_vertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttribs];
|
||||
_vertexBuffers = new VertexBufferDescriptor[Constants.MaxVertexBuffers];
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
|
@ -23,17 +29,17 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.BindVertexArray(Handle);
|
||||
}
|
||||
|
||||
public void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers)
|
||||
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
||||
{
|
||||
int bindingIndex = 0;
|
||||
|
||||
foreach (VertexBufferDescriptor vb in vertexBuffers)
|
||||
for (int index = 0; index < vertexBuffers.Length; index++)
|
||||
{
|
||||
if (vb.Buffer.Buffer != null)
|
||||
{
|
||||
int bufferHandle = ((Buffer)vb.Buffer.Buffer).Handle;
|
||||
VertexBufferDescriptor vb = vertexBuffers[index];
|
||||
|
||||
GL.BindVertexBuffer(bindingIndex, bufferHandle, (IntPtr)vb.Buffer.Offset, vb.Stride);
|
||||
if (vb.Buffer.Handle != null)
|
||||
{
|
||||
GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
|
||||
|
||||
GL.VertexBindingDivisor(bindingIndex, vb.Divisor);
|
||||
}
|
||||
|
@ -42,31 +48,35 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.BindVertexBuffer(bindingIndex, 0, IntPtr.Zero, 0);
|
||||
}
|
||||
|
||||
_vertexBuffers[index] = vb;
|
||||
|
||||
bindingIndex++;
|
||||
}
|
||||
|
||||
_vertexBuffers = vertexBuffers;
|
||||
_vertexBuffersCount = bindingIndex;
|
||||
|
||||
_needsAttribsUpdate = true;
|
||||
}
|
||||
|
||||
public void SetVertexAttributes(VertexAttribDescriptor[] vertexAttribs)
|
||||
public void SetVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||
{
|
||||
int attribIndex = 0;
|
||||
int index = 0;
|
||||
|
||||
foreach (VertexAttribDescriptor attrib in vertexAttribs)
|
||||
for (; index < vertexAttribs.Length; index++)
|
||||
{
|
||||
VertexAttribDescriptor attrib = vertexAttribs[index];
|
||||
|
||||
FormatInfo fmtInfo = FormatTable.GetFormatInfo(attrib.Format);
|
||||
|
||||
if (attrib.IsZero)
|
||||
{
|
||||
// Disabling the attribute causes the shader to read a constant value.
|
||||
// The value is configurable, but by default is a vector of (0, 0, 0, 1).
|
||||
GL.DisableVertexAttribArray(attribIndex);
|
||||
GL.DisableVertexAttribArray(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.EnableVertexAttribArray(attribIndex);
|
||||
GL.EnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
int offset = attrib.Offset;
|
||||
|
@ -79,47 +89,47 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
VertexAttribType type = (VertexAttribType)fmtInfo.PixelType;
|
||||
|
||||
GL.VertexAttribFormat(attribIndex, size, type, fmtInfo.Normalized, offset);
|
||||
GL.VertexAttribFormat(index, size, type, fmtInfo.Normalized, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
VertexAttribIntegerType type = (VertexAttribIntegerType)fmtInfo.PixelType;
|
||||
|
||||
GL.VertexAttribIFormat(attribIndex, size, type, offset);
|
||||
GL.VertexAttribIFormat(index, size, type, offset);
|
||||
}
|
||||
|
||||
GL.VertexAttribBinding(attribIndex, attrib.BufferIndex);
|
||||
GL.VertexAttribBinding(index, attrib.BufferIndex);
|
||||
|
||||
attribIndex++;
|
||||
_vertexAttribs[index] = attrib;
|
||||
}
|
||||
|
||||
for (; attribIndex < 16; attribIndex++)
|
||||
_vertexAttribsCount = index;
|
||||
|
||||
for (; index < Constants.MaxVertexAttribs; index++)
|
||||
{
|
||||
GL.DisableVertexAttribArray(attribIndex);
|
||||
GL.DisableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
_vertexAttribs = vertexAttribs;
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(Buffer indexBuffer)
|
||||
public void SetIndexBuffer(BufferHandle buffer)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, indexBuffer?.Handle ?? 0);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, buffer.ToInt32());
|
||||
}
|
||||
|
||||
public void Validate()
|
||||
{
|
||||
for (int attribIndex = 0; attribIndex < _vertexAttribs.Length; attribIndex++)
|
||||
for (int attribIndex = 0; attribIndex < _vertexAttribsCount; attribIndex++)
|
||||
{
|
||||
VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
|
||||
|
||||
if ((uint)attrib.BufferIndex >= _vertexBuffers.Length)
|
||||
if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
|
||||
{
|
||||
GL.DisableVertexAttribArray(attribIndex);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_vertexBuffers[attrib.BufferIndex].Buffer.Buffer == null)
|
||||
if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == null)
|
||||
{
|
||||
GL.DisableVertexAttribArray(attribIndex);
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
|
Loading…
Reference in a new issue