mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-27 02:53:04 +00:00
Theoretically avoid calling SignalStateChange when another command will set it
This commit is contained in:
parent
92f8d211c6
commit
5350e43f45
7 changed files with 95 additions and 75 deletions
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@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.GAL
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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void SetDepthClamp(bool clamp);
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void SetDepthClamp(bool clamp);
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void SetDepthMode(DepthMode mode);
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void SetDepthMode(DepthMode mode);
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void SetDepthTest(DepthTestDescriptor depthTest);
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void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true);
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void SetFaceCulling(Face face);
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void SetFaceCulling(Face face);
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@ -75,16 +75,16 @@ namespace Ryujinx.Graphics.GAL
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveTopology(PrimitiveTopology topology);
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void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true);
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void SetProgram(IProgram program);
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void SetProgram(IProgram program, bool signalChange = true);
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void SetRasterizerDiscard(bool discard);
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void SetRasterizerDiscard(bool discard);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
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void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true);
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void SetStencilTest(StencilTestDescriptor stencilTest);
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void SetStencilTest(StencilTestDescriptor stencilTest);
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@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.GAL
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void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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void SetViewports(ReadOnlySpan<Viewport> viewports);
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void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true);
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void TextureBarrier();
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void TextureBarrier();
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void TextureBarrierTiled();
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void TextureBarrierTiled();
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@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
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{
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{
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_renderer.New<SetDepthTestCommand>().Set(depthTest);
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_renderer.New<SetDepthTestCommand>().Set(depthTest);
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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@ -243,13 +243,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
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{
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{
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_renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
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_renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetProgram(IProgram program)
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public void SetProgram(IProgram program, bool signalChange = true)
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{
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{
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_renderer.New<SetProgramCommand>().Set(Ref(program));
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_renderer.New<SetProgramCommand>().Set(Ref(program));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
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{
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{
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_renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
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_renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
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public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors, bool signalChange = true)
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{
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{
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_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
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_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports)
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
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{
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{
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_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
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_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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@ -898,7 +898,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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}
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
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{
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{
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if (depthTest.TestEnable)
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if (depthTest.TestEnable)
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{
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{
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@ -1107,12 +1107,12 @@ namespace Ryujinx.Graphics.OpenGL
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GL.Enable(EnableCap.PrimitiveRestart);
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GL.Enable(EnableCap.PrimitiveRestart);
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}
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
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{
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{
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_primitiveType = topology.Convert();
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_primitiveType = topology.Convert();
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}
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}
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public void SetProgram(IProgram program)
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public void SetProgram(IProgram program, bool signalChange = true)
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{
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{
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Program prg = (Program)program;
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Program prg = (Program)program;
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@ -1154,7 +1154,7 @@ namespace Ryujinx.Graphics.OpenGL
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_rasterizerDiscard = discard;
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_rasterizerDiscard = discard;
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}
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks, bool signalChange = true)
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{
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{
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_componentMasks = 0;
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_componentMasks = 0;
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@ -1195,7 +1195,7 @@ namespace Ryujinx.Graphics.OpenGL
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_framebuffer.SetDrawBuffers(colors.Length);
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_framebuffer.SetDrawBuffers(colors.Length);
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}
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
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{
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{
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int count = Math.Min(regions.Length, Constants.MaxViewports);
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int count = Math.Min(regions.Length, Constants.MaxViewports);
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@ -1388,7 +1388,7 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexArray.SetVertexBuffers(vertexBuffers);
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_vertexArray.SetVertexBuffers(vertexBuffers);
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}
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports)
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
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{
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{
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Array.Resize(ref _viewportArray, viewports.Length * 4);
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Array.Resize(ref _viewportArray, viewports.Length * 4);
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Array.Resize(ref _depthRangeArray, viewports.Length * 2);
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Array.Resize(ref _depthRangeArray, viewports.Length * 2);
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@ -257,8 +257,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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scissors[0] = new Rectangle<int>(0, 0, texture.Width, texture.Height);
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scissors[0] = new Rectangle<int>(0, 0, texture.Width, texture.Height);
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_pipeline.SetRenderTarget(texture, (uint)texture.Width, (uint)texture.Height);
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_pipeline.SetRenderTarget(texture, (uint)texture.Width, (uint)texture.Height, false);
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_pipeline.SetRenderTargetColorMasks(colorMasks);
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_pipeline.SetRenderTargetColorMasks(colorMasks, false);
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_pipeline.SetScissors(scissors);
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_pipeline.SetScissors(scissors);
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_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
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_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
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}
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}
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@ -429,35 +429,35 @@ namespace Ryujinx.Graphics.Vulkan
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if (dstIsDepthOrStencil)
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if (dstIsDepthOrStencil)
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{
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{
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit, false);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always), false);
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}
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}
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else if (src.Info.Target.IsMultisample())
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else if (src.Info.Target.IsMultisample())
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{
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{
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_pipeline.SetProgram(_programColorBlitMs);
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_pipeline.SetProgram(_programColorBlitMs, false);
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}
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}
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else if (clearAlpha)
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else if (clearAlpha)
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{
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{
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_pipeline.SetProgram(_programColorBlitClearAlpha);
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_pipeline.SetProgram(_programColorBlitClearAlpha, false);
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}
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}
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else
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else
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{
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{
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_pipeline.SetProgram(_programColorBlit);
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_pipeline.SetProgram(_programColorBlit, false);
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}
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}
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int dstWidth = dst.Width;
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int dstWidth = dst.Width;
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int dstHeight = dst.Height;
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int dstHeight = dst.Height;
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf }, false);
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) }, false);
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if (clearAlpha)
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if (clearAlpha)
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{
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{
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_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
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_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
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}
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}
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Draw(4, 1, 0, 0);
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@ -524,10 +524,10 @@ namespace Ryujinx.Graphics.Vulkan
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int dstWidth = dst.Width;
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int dstWidth = dst.Width;
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int dstHeight = dst.Height;
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int dstHeight = dst.Height;
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) }, false);
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
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var aspectFlags = src.Info.Format.ConvertAspectFlags();
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var aspectFlags = src.Info.Format.ConvertAspectFlags();
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@ -589,12 +589,12 @@ namespace Ryujinx.Graphics.Vulkan
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if (isDepth)
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if (isDepth)
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{
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{
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit, false);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
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}
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}
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else
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else
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{
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{
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit, false);
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
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}
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}
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@ -684,11 +684,11 @@ namespace Ryujinx.Graphics.Vulkan
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program = _programColorClearF;
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program = _programColorClearF;
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}
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}
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_pipeline.SetProgram(program);
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_pipeline.SetProgram(program, false);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
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_pipeline.SetRenderTargetColorMasks(new[] { componentMask });
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_pipeline.SetRenderTargetColorMasks(new[] { componentMask }, false);
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor }, false);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Finish();
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_pipeline.Finish();
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@ -731,12 +731,12 @@ namespace Ryujinx.Graphics.Vulkan
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0f,
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0f,
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1f);
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1f);
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_pipeline.SetProgram(_programDepthStencilClear);
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_pipeline.SetProgram(_programDepthStencilClear, false);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor }, false);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always), false);
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Finish();
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_pipeline.Finish();
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@ -794,8 +794,8 @@ namespace Ryujinx.Graphics.Vulkan
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0f,
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0f,
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1f);
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1f);
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pipeline.SetProgram(_programColorBlit);
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pipeline.SetProgram(_programColorBlit, false);
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pipeline.SetViewports(viewports);
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pipeline.SetViewports(viewports, false);
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pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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pipeline.Draw(4, 1, 0, 0);
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pipeline.Draw(4, 1, 0, 0);
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@ -1129,16 +1129,16 @@ namespace Ryujinx.Graphics.Vulkan
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0f,
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0f,
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1f);
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1f);
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
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_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) }, false);
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
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for (int z = 0; z < depth; z++)
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for (int z = 0; z < depth; z++)
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{
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{
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var srcView = Create2DLayerView(src, srcLayer + z, 0);
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var srcView = Create2DLayerView(src, srcLayer + z, 0);
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height);
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_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height, false);
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CopyMSDraw(srcView, aspectFlags, fromMS: true);
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CopyMSDraw(srcView, aspectFlags, fromMS: true);
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@ -1251,9 +1251,9 @@ namespace Ryujinx.Graphics.Vulkan
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1f);
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1f);
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
|
||||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
|
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) }, false);
|
||||||
_pipeline.SetViewports(viewports);
|
_pipeline.SetViewports(viewports, false);
|
||||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
|
||||||
|
|
||||||
|
@ -1264,7 +1264,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
var srcView = Create2DLayerView(src, srcLayer + z, 0);
|
var srcView = Create2DLayerView(src, srcLayer + z, 0);
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||||
|
|
||||||
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height);
|
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height, false);
|
||||||
|
|
||||||
CopyMSDraw(srcView, aspectFlags, fromMS: false);
|
CopyMSDraw(srcView, aspectFlags, fromMS: false);
|
||||||
|
|
||||||
|
@ -1281,7 +1281,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(_programColorDrawToMs);
|
_pipeline.SetProgram(_programColorDrawToMs, false);
|
||||||
|
|
||||||
var format = GetFormat(src.Info.BytesPerPixel);
|
var format = GetFormat(src.Info.BytesPerPixel);
|
||||||
var vkFormat = FormatTable.GetFormat(format);
|
var vkFormat = FormatTable.GetFormat(format);
|
||||||
|
@ -1358,12 +1358,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
if (isDepth)
|
if (isDepth)
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs);
|
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs, false);
|
||||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs);
|
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs, false);
|
||||||
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
|
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -693,8 +693,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.StencilTestEnable = false;
|
_newState.StencilTestEnable = false;
|
||||||
_newState.DepthTestEnable = false;
|
_newState.DepthTestEnable = false;
|
||||||
_newState.DepthWriteEnable = false;
|
_newState.DepthWriteEnable = false;
|
||||||
|
|
||||||
SignalStateChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Gd.HelperShader.DrawTexture(
|
Gd.HelperShader.DrawTexture(
|
||||||
|
@ -896,7 +894,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetDepthTest(DepthTestDescriptor depthTest)
|
public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
|
||||||
{
|
{
|
||||||
if (_supportExtDynamic)
|
if (_supportExtDynamic)
|
||||||
{
|
{
|
||||||
|
@ -912,8 +910,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
||||||
_newState.DepthCompareOp = depthTest.Func.Convert();
|
_newState.DepthCompareOp = depthTest.Func.Convert();
|
||||||
|
|
||||||
|
if (signalChange)
|
||||||
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
UpdatePassDepthStencil();
|
UpdatePassDepthStencil();
|
||||||
}
|
}
|
||||||
|
@ -1062,7 +1063,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
// TODO: What to do about the index?
|
// TODO: What to do about the index?
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPrimitiveTopology(PrimitiveTopology topology)
|
public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
|
||||||
{
|
{
|
||||||
_topology = topology;
|
_topology = topology;
|
||||||
|
|
||||||
|
@ -1075,10 +1076,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
DynamicState.SetPrimitiveTopology(vkTopology);
|
DynamicState.SetPrimitiveTopology(vkTopology);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (signalChange)
|
||||||
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetProgram(IProgram program)
|
public void SetProgram(IProgram program, bool signalChange = true)
|
||||||
{
|
{
|
||||||
var internalProgram = (ShaderCollection)program;
|
var internalProgram = (ShaderCollection)program;
|
||||||
var stages = internalProgram.GetInfos();
|
var stages = internalProgram.GetInfos();
|
||||||
|
@ -1094,7 +1098,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
||||||
|
|
||||||
|
if (signalChange)
|
||||||
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
}
|
||||||
|
|
||||||
if (internalProgram.IsCompute)
|
if (internalProgram.IsCompute)
|
||||||
{
|
{
|
||||||
|
@ -1139,7 +1146,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
|
||||||
{
|
{
|
||||||
int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
|
int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
|
||||||
int writtenAttachments = 0;
|
int writtenAttachments = 0;
|
||||||
|
@ -1178,8 +1185,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
SetRenderTargetsInternal(_preMaskColors, _preMaskDepthStencil, true);
|
SetRenderTargetsInternal(_preMaskColors, _preMaskDepthStencil, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
if (signalChange)
|
||||||
{
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
}
|
||||||
|
|
||||||
if (writtenAttachments != _writtenAttachmentCount)
|
if (writtenAttachments != _writtenAttachmentCount)
|
||||||
{
|
{
|
||||||
|
@ -1203,7 +1213,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
|
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
|
||||||
{
|
{
|
||||||
int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
||||||
int count = Math.Min(maxScissors, regions.Length);
|
int count = Math.Min(maxScissors, regions.Length);
|
||||||
|
@ -1227,9 +1237,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
_newState.ScissorsCount = (uint)count;
|
_newState.ScissorsCount = (uint)count;
|
||||||
|
|
||||||
|
if (signalChange)
|
||||||
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
||||||
{
|
{
|
||||||
|
@ -1514,7 +1527,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetViewports(ReadOnlySpan<Viewport> viewports)
|
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
|
||||||
{
|
{
|
||||||
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
||||||
int count = Math.Min(maxViewports, viewports.Length);
|
int count = Math.Min(maxViewports, viewports.Length);
|
||||||
|
@ -1543,9 +1556,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
_newState.ViewportsCount = (uint)count;
|
_newState.ViewportsCount = (uint)count;
|
||||||
|
|
||||||
|
if (signalChange)
|
||||||
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||||
{
|
{
|
||||||
|
|
|
@ -9,12 +9,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRenderTarget(TextureView view, uint width, uint height)
|
public void SetRenderTarget(TextureView view, uint width, uint height, bool signalChange = true)
|
||||||
{
|
{
|
||||||
CreateFramebuffer(view, width, height);
|
CreateFramebuffer(view, width, height);
|
||||||
CreateRenderPass();
|
CreateRenderPass();
|
||||||
|
|
||||||
|
if (signalChange)
|
||||||
|
{
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void CreateFramebuffer(TextureView view, uint width, uint height)
|
private void CreateFramebuffer(TextureView view, uint width, uint height)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue