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Fix AstcDecoder Success property never being set to true
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@ -32,9 +32,14 @@ namespace Ryujinx.Graphics.Texture.Astc
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int depth,
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int depth,
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int levels)
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int levels)
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{
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{
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if ((uint)blockWidth > 12 || (uint)blockHeight > 12)
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if ((uint)blockWidth > 12)
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{
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{
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throw new AstcDecoderException("Invalid block size.");
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throw new ArgumentOutOfRangeException(nameof(blockWidth));
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}
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if ((uint)blockHeight > 12)
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{
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throw new ArgumentOutOfRangeException(nameof(blockHeight));
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}
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}
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InputBuffer = inputBuffer;
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InputBuffer = inputBuffer;
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@ -45,6 +50,8 @@ namespace Ryujinx.Graphics.Texture.Astc
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Levels = new AstcLevel[levels];
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Levels = new AstcLevel[levels];
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Success = true;
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TotalBlockCount = 0;
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TotalBlockCount = 0;
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int currentInputBlock = 0;
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int currentInputBlock = 0;
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